1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Text;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Encodings.IntegerVectorEncoding;
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26 | using HEAL.Attic;
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27 |
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28 | namespace HeuristicLab.Encodings.ScheduleEncoding.PermutationWithRepetition {
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29 | [Item("PermutationWithRepetitionEncoding", "Represents a encoding for a standard JobShop Scheduling Problem.")]
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30 | [StorableType("31A66AC4-897D-4986-A6FC-DC301DC06278")]
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31 | public class PWREncoding : Item, IScheduleEncoding {
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32 |
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33 | [Storable]
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34 | public IntegerVector PermutationWithRepetition { get; set; }
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35 |
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36 | [StorableConstructor]
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37 | protected PWREncoding(StorableConstructorFlag _) : base(_) { }
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38 | protected PWREncoding(PWREncoding original, Cloner cloner)
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39 | : base(original, cloner) {
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40 | this.PermutationWithRepetition = cloner.Clone(original.PermutationWithRepetition);
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41 | }
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42 | public PWREncoding()
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43 | : base() {
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44 | PermutationWithRepetition = new IntegerVector();
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45 | }
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46 |
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47 | public override IDeepCloneable Clone(Cloner cloner) {
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48 | return new PWREncoding(this, cloner);
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49 | }
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50 |
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51 | public PWREncoding(int nrOfJobs, int nrOfResources, IRandom random)
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52 | : base() {
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53 | PermutationWithRepetition = new IntegerVector(nrOfJobs * nrOfResources);
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54 | int[] lookUpTable = new int[nrOfJobs];
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55 |
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56 | for (int i = 0; i < PermutationWithRepetition.Length; i++) {
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57 | int newValue = random.Next(nrOfJobs);
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58 | while (lookUpTable[newValue] >= nrOfResources)
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59 | newValue = random.Next(nrOfJobs);
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60 |
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61 | PermutationWithRepetition[i] = newValue;
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62 |
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63 | lookUpTable[newValue]++;
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64 | }
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65 | }
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66 |
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67 | public override string ToString() {
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68 | StringBuilder sb = new StringBuilder();
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69 | sb.Append("[ ");
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70 | foreach (int i in PermutationWithRepetition) {
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71 | sb.Append(i + " ");
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72 | }
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73 | sb.Append("]");
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74 |
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75 | return sb.ToString();
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76 | }
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77 | }
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78 | }
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