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source: trunk/HeuristicLab.Encodings.ScheduleEncoding/3.3/JobSequenceMatrix/Manipulators/JSMSwapManipulator.cs @ 17243

Last change on this file since 17243 was 17180, checked in by swagner, 5 years ago

#2875: Removed years in copyrights

File size: 2.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Encodings.PermutationEncoding;
26using HEAL.Attic;
27
28namespace HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix {
29  [Item("JSMSwapManipulator", "Represents a manipulation operation swapping parts of the individual.")]
30  [StorableType("7BB1535F-C886-40A3-9F7C-4A54CED90A6E")]
31  public class JSMSwapManipulator : JSMManipulator {
32
33    [StorableConstructor]
34    protected JSMSwapManipulator(StorableConstructorFlag _) : base(_) { }
35    protected JSMSwapManipulator(JSMSwapManipulator original, Cloner cloner) : base(original, cloner) { }
36    public JSMSwapManipulator() : base() { }
37
38    public override IDeepCloneable Clone(Cloner cloner) {
39      return new JSMSwapManipulator(this, cloner);
40    }
41
42    public static void Apply(IRandom random, JSMEncoding individual) {
43      int resourceIndex = random.Next(individual.JobSequenceMatrix.Count);
44      Permutation p = individual.JobSequenceMatrix[resourceIndex];
45      int seqIndex1 = random.Next(p.Length);
46      int seqIndex2 = random.Next(p.Length);
47      int aux = p[seqIndex1];
48      p[seqIndex1] = p[seqIndex2];
49      p[seqIndex2] = aux;
50    }
51
52    protected override void Manipulate(IRandom random, IScheduleEncoding individual) {
53      var solution = individual as JSMEncoding;
54      if (solution == null) throw new InvalidOperationException("Encoding is not of type JSMEncoding");
55      Apply(random, solution);
56    }
57  }
58}
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