[6406] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
[17180] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
[6406] | 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
[8887] | 22 | using System;
|
---|
[6406] | 23 | using System.Collections.Generic;
|
---|
| 24 | using System.Linq;
|
---|
| 25 | using HeuristicLab.Common;
|
---|
| 26 | using HeuristicLab.Core;
|
---|
| 27 | using HeuristicLab.Encodings.PermutationEncoding;
|
---|
[16565] | 28 | using HEAL.Attic;
|
---|
[6406] | 29 |
|
---|
| 30 | namespace HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix {
|
---|
| 31 | [Item("JSMShiftChangeManipulator", "Represents a manipulation operation where the operations of a randomly determined job are shifted in one direction for all resources.")]
|
---|
[16565] | 32 | [StorableType("69212E02-2006-493D-92C0-0EF4EFDAAF8A")]
|
---|
[6406] | 33 | public class JSMShiftChangeManipulator : JSMManipulator {
|
---|
[8887] | 34 |
|
---|
[6406] | 35 | [StorableConstructor]
|
---|
[16565] | 36 | protected JSMShiftChangeManipulator(StorableConstructorFlag _) : base(_) { }
|
---|
[8887] | 37 | protected JSMShiftChangeManipulator(JSMShiftChangeManipulator original, Cloner cloner) : base(original, cloner) { }
|
---|
| 38 | public JSMShiftChangeManipulator() : base() { }
|
---|
| 39 |
|
---|
[6406] | 40 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
| 41 | return new JSMShiftChangeManipulator(this, cloner);
|
---|
| 42 | }
|
---|
| 43 |
|
---|
| 44 | public static void Apply(IRandom random, JSMEncoding individual) {
|
---|
| 45 | int nrOfJobs = individual.JobSequenceMatrix[0].Length;
|
---|
| 46 | int jobIndex = random.Next(nrOfJobs);
|
---|
| 47 | int signedFactor = random.Next(2);
|
---|
| 48 | for (int permutationIndex = 0; permutationIndex < individual.JobSequenceMatrix.Count; permutationIndex++) {
|
---|
| 49 | int i = 0;
|
---|
| 50 | Permutation currentPermutation = individual.JobSequenceMatrix[permutationIndex];
|
---|
| 51 | while (i < currentPermutation.Length && currentPermutation[i] != jobIndex)
|
---|
| 52 | i++;
|
---|
| 53 | int shift = (signedFactor == 0) ? random.Next(nrOfJobs / 2) * -1 : random.Next(nrOfJobs / 2);
|
---|
| 54 | int newIndex = shift + i;
|
---|
| 55 | if (newIndex < 0) newIndex = 0;
|
---|
| 56 | if (newIndex >= nrOfJobs) newIndex = nrOfJobs - 1;
|
---|
| 57 | List<int> aux = currentPermutation.ToList<int>();
|
---|
| 58 | int swap = currentPermutation[i];
|
---|
| 59 | aux.RemoveAt(i);
|
---|
| 60 | aux.Insert(newIndex, swap);
|
---|
| 61 | individual.JobSequenceMatrix[permutationIndex] = new Permutation(PermutationTypes.Absolute, aux.ToArray());
|
---|
| 62 | }
|
---|
| 63 | }
|
---|
| 64 |
|
---|
[8887] | 65 | protected override void Manipulate(IRandom random, IScheduleEncoding encoding) {
|
---|
| 66 | var solution = encoding as JSMEncoding;
|
---|
| 67 | if (solution == null) throw new InvalidOperationException("Encoding is not of type JSMEncoding");
|
---|
| 68 | Apply(random, solution);
|
---|
[6406] | 69 | }
|
---|
| 70 | }
|
---|
| 71 | }
|
---|