1 | using HEAL.Attic;
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2 | using HeuristicLab.Common;
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3 | using HeuristicLab.Core;
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4 |
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5 | namespace HeuristicLab.Encodings.RealVectorEncoding {
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6 | [Item("CopyCrossover", "This operator creates an offspring by creating a clone of a randomly chosen parent. It can be used in situations where no crossover should occur after selection.")]
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7 | [StorableType("4F639A12-9D80-457C-B098-19970BC37560")]
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8 | public class CopyCrossover : RealVectorCrossover {
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9 | [StorableConstructor]
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10 | protected CopyCrossover(StorableConstructorFlag _) : base(_) { }
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11 | protected CopyCrossover(CopyCrossover original, Cloner cloner) : base(original, cloner) { }
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12 | public CopyCrossover() : base() { }
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13 |
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14 | public override IDeepCloneable Clone(Cloner cloner) {
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15 | return new CopyCrossover(this, cloner);
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16 | }
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17 |
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18 | /// <summary>
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19 | /// Performs the copy crossover.
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20 | /// </summary>
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21 | /// <remarks>
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22 | /// There can be more than two parents.
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23 | /// </remarks>
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24 | /// <param name="random">The random number generator.</param>
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25 | /// <param name="parents">The list of parents.</param>
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26 | /// <returns>The child vector, a copy of one of the parents.</returns>
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27 | public static RealVector Apply(IRandom random, ItemArray<RealVector> parents) {
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28 | int index = random.Next(parents.Length);
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29 | var selectedParent = parents[index];
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30 | var result = (RealVector)selectedParent.Clone();
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31 |
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32 | return result;
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33 | }
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34 |
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35 | /// <summary>
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36 | /// Forwards the call to <see cref="Apply(IRandom, ItemArray<RealVector>)"/>.
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37 | /// </summary>
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38 | /// <param name="random">The random number generator.</param>
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39 | /// <param name="parents">The list of parents.</param>
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40 | /// <returns>The child vector, a copy of one of the parents.</returns>
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41 | protected override RealVector Cross(IRandom random, ItemArray<RealVector> parents) {
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42 | return Apply(random, parents);
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43 | }
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44 | }
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45 | }
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46 |
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