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source: trunk/HeuristicLab.Encodings.LinearLinkageEncoding/3.4/ShakingOperators/LLEShakingOperator.cs @ 16755

Last change on this file since 16755 was 16565, checked in by gkronber, 6 years ago

#2520: merged changes from PersistenceOverhaul branch (r16451:16564) into trunk

File size: 3.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using System.Linq;
24using HeuristicLab.Collections;
25using HeuristicLab.Common;
26using HeuristicLab.Core;
27using HeuristicLab.Optimization;
28using HeuristicLab.Optimization.Operators;
29using HeuristicLab.Parameters;
30using HEAL.Attic;
31
32namespace HeuristicLab.Encodings.LinearLinkageEncoding {
33  [Item("LLE Shaking Operator", "A shaking operator for VNS which uses LLE manipulators to perform the shaking.")]
34  [StorableType("D08F5FA0-BEAC-4AAE-A69A-7EFEC26513BA")]
35  public class LLEShakingOperator : ShakingOperator<ILinearLinkageManipulator>, IStochasticOperator, ILinearLinkageShakingOperator {
36
37    public ILookupParameter<IRandom> RandomParameter {
38      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
39    }
40
41    public ILookupParameter<LinearLinkage> LLEParameter {
42      get { return (ILookupParameter<LinearLinkage>)Parameters["LLE"]; }
43    }
44
45    public ICheckedItemList<ILinearLinkageManipulator> Shakers {
46      get { return Operators; }
47    }
48
49    [StorableConstructor]
50    protected LLEShakingOperator(StorableConstructorFlag _) : base(_) { }
51    protected LLEShakingOperator(LLEShakingOperator original, Cloner cloner) : base(original, cloner) { }
52    public LLEShakingOperator()
53      : base() {
54      Parameters.Add(new LookupParameter<LinearLinkage>("LLE", "The encoding to shake."));
55      Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator that will be used for stochastic shaking operators."));
56      for (var i = 1; i < 4; i++) {
57        Operators.Add(new MoveItemManipulator(i * 2));
58        Operators.Add(new SwapItemManipulator(i * 2));
59        Operators.Add(new SplitGroupManipulator(i * 2));
60        Operators.Add(new MergeGroupManipulator(i * 2));
61      }
62    }
63
64    public override IDeepCloneable Clone(Cloner cloner) {
65      return new LLEShakingOperator(this, cloner);
66    }
67
68    #region Wiring of some parameters
69    protected override void Operators_ItemsAdded(object sender, CollectionItemsChangedEventArgs<IndexedItem<ILinearLinkageManipulator>> e) {
70      base.Operators_ItemsAdded(sender, e);
71      ParameterizeOperators(e.Items);
72    }
73
74    protected override void Operators_ItemsReplaced(object sender, CollectionItemsChangedEventArgs<IndexedItem<ILinearLinkageManipulator>> e) {
75      base.Operators_ItemsReplaced(sender, e);
76      ParameterizeOperators(e.Items);
77    }
78
79    private void ParameterizeOperators(IEnumerable<IndexedItem<ILinearLinkageManipulator>> items) {
80      if (!items.Any()) return;
81      foreach (var op in items.Select(x => x.Value).OfType<IStochasticOperator>())
82        op.RandomParameter.ActualName = RandomParameter.Name;
83      foreach (var op in items.Select(x => x.Value))
84        op.LLEParameter.ActualName = LLEParameter.Name;
85    }
86    #endregion
87  }
88}
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