1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using System.Linq;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HEAL.Attic;
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27 |
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28 | namespace HeuristicLab.Encodings.LinearLinkageEncoding {
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29 | [Item("Lowest Index First Crossover", "The Lowest Index First Crossover (LIFX) is implemented as described in Ülker, Ö., Özcan, E., Korkmaz, E. E. 2007. Linear linkage encoding in grouping problems: applications on graph coloring and timetabling. In Practice and Theory of Automated Timetabling VI, pp. 347-363. Springer Berlin Heidelberg.")]
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30 | [StorableType("1DFB1827-AFE6-4210-A542-F9EA112FF039")]
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31 | public sealed class LowestIndexFirstCrossover : LinearLinkageCrossover {
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32 |
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33 | [StorableConstructor]
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34 | private LowestIndexFirstCrossover(StorableConstructorFlag _) : base(_) { }
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35 | private LowestIndexFirstCrossover(LowestIndexFirstCrossover original, Cloner cloner) : base(original, cloner) { }
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36 | public LowestIndexFirstCrossover() { }
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37 |
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38 | public override IDeepCloneable Clone(Cloner cloner) {
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39 | return new LowestIndexFirstCrossover(this, cloner);
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40 | }
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41 |
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42 | public static LinearLinkage Apply(IRandom random, ItemArray<LinearLinkage> parents) {
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43 | var len = parents[0].Length;
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44 | var p = random.Next(parents.Length);
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45 | var child = LinearLinkage.SingleElementGroups(len);
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46 | var remaining = new SortedSet<int>(Enumerable.Range(0, len));
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47 | do {
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48 | var i = remaining.Min;
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49 | foreach (var g in parents[p].GetGroupForward(i)) {
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50 | if (!remaining.Contains(g)) continue;
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51 | child[i] = g;
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52 | i = g;
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53 | remaining.Remove(g);
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54 | }
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55 | child[i] = i;
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56 | remaining.Remove(i);
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57 |
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58 | p = (p + 1) % parents.Length;
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59 | } while (remaining.Count > 0);
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60 |
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61 | return child;
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62 | }
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63 |
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64 | protected override LinearLinkage Cross(IRandom random, ItemArray<LinearLinkage> parents) {
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65 | return Apply(random, parents);
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66 | }
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67 | }
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68 | }
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