1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Data;
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26 | using HeuristicLab.Parameters;
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27 | using HEAL.Attic;
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28 |
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29 | namespace HeuristicLab.Encodings.IntegerVectorEncoding {
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30 | /// <summary>
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31 | /// Uniformly distributed change of several, but at least one, positions of an integer vector.
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32 | /// </summary>
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33 | /// <remarks>
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34 | /// It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.
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35 | /// </remarks>
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36 | [Item("UniformSomePositionsManipulator", "Uniformly distributed change of several, but at least one, positions of an integer vector. It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")]
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37 | [StorableType("1A0F372D-7256-41EA-B825-9173BC1E278B")]
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38 | public class UniformSomePositionsManipulator : BoundedIntegerVectorManipulator {
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39 |
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40 | public IValueLookupParameter<DoubleValue> ProbabilityParameter {
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41 | get { return (IValueLookupParameter<DoubleValue>)Parameters["Probability"]; }
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42 | }
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43 |
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44 | [StorableConstructor]
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45 | protected UniformSomePositionsManipulator(StorableConstructorFlag _) : base(_) { }
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46 | protected UniformSomePositionsManipulator(UniformSomePositionsManipulator original, Cloner cloner) : base(original, cloner) { }
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47 | public UniformSomePositionsManipulator()
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48 | : base() {
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49 | Parameters.Add(new ValueLookupParameter<DoubleValue>("Probability", "The probability for each dimension to be manipulated.", new DoubleValue(0.5)));
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50 | }
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51 |
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52 | public override IDeepCloneable Clone(Cloner cloner) {
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53 | return new UniformSomePositionsManipulator(this, cloner);
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54 | }
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55 |
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56 | /// <summary>
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57 | /// Changes randomly several, but at least one, positions in the given integer <paramref name="vector"/>, according to the given probabilities.
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58 | /// </summary>
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59 | /// <param name="random">A random number generator.</param>
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60 | /// <param name="vector">The integer vector to manipulate.</param>
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61 | /// <param name="bounds"> Contains the minimum value (inclusive), maximum value (exclusive), and step size of the sampling range for
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62 | /// the vector element to change.</param>
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63 | /// <param name="probability">The probability for each dimension to be manipulated..</param>
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64 | public static void Apply(IRandom random, IntegerVector vector, IntMatrix bounds, double probability) {
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65 | if (bounds == null || bounds.Rows == 0 || bounds.Columns < 2) throw new ArgumentException("UniformSomePositionsManipulator: Invalid bounds specified", "bounds");
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66 | bool atLeastOneManipulated = false;
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67 | for (int index = 0; index < vector.Length; index++) {
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68 | if (random.NextDouble() < probability) {
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69 | atLeastOneManipulated = true;
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70 | UniformOnePositionManipulator.Manipulate(random, vector, bounds, index);
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71 | }
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72 | }
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73 |
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74 | if (!atLeastOneManipulated) {
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75 | UniformOnePositionManipulator.Manipulate(random, vector, bounds, random.Next(vector.Length));
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76 | }
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77 | }
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78 |
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79 | /// <summary>
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80 | /// Changes randomly several, but at least one, positions in the given integer <paramref name="vector"/>.
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81 | /// </summary>
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82 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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83 | /// <param name="random">A random number generator.</param>
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84 | /// <param name="vector">The integer vector to manipulate.</param>
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85 | protected override void ManipulateBounded(IRandom random, IntegerVector vector, IntMatrix bounds) {
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86 | Apply(random, vector, bounds, ProbabilityParameter.ActualValue.Value);
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87 | }
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88 | }
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89 | }
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