1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Data;
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26 | using HeuristicLab.Optimization;
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27 | using HeuristicLab.Parameters;
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28 | using HEAL.Attic;
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29 | using HeuristicLab.Random;
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30 |
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31 | namespace HeuristicLab.Encodings.IntegerVectorEncoding {
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32 | /// <summary>
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33 | /// Manipulates each dimension in the integer vector with the mutation strength given
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34 | /// in the strategy parameter vector.
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35 | /// </summary>
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36 | [Item("SelfAdaptiveRoundedNormalAllPositionsManipulator", "This manipulation operator adds a value sigma_i * N(0,1) to the current value in each position i. The resulting value is rounded to the next feasible value. The values for sigma_i are looked up dynamically. If there are less elements in the strategy vector than positions, then the strategy vector is cycled.")]
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37 | [StorableType("2CD4AE6E-3A73-4514-AB66-4D94C700F779")]
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38 | public class SelfAdaptiveRoundedNormalAllPositionsManipulator : BoundedIntegerVectorManipulator, ISelfAdaptiveManipulator {
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39 | public Type StrategyParameterType {
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40 | get { return typeof(IIntegerVectorStdDevStrategyParameterOperator); }
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41 | }
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42 | /// <summary>
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43 | /// Parameter for the strategy vector.
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44 | /// </summary>
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45 | public ILookupParameter<DoubleArray> StrategyParameterParameter {
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46 | get { return (ILookupParameter<DoubleArray>)Parameters["StrategyParameter"]; }
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47 | }
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48 |
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49 | IParameter ISelfAdaptiveManipulator.StrategyParameterParameter {
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50 | get { return StrategyParameterParameter; }
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51 | }
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52 |
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53 | [StorableConstructor]
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54 | protected SelfAdaptiveRoundedNormalAllPositionsManipulator(StorableConstructorFlag _) : base(_) { }
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55 | protected SelfAdaptiveRoundedNormalAllPositionsManipulator(SelfAdaptiveRoundedNormalAllPositionsManipulator original, Cloner cloner) : base(original, cloner) { }
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56 | /// <summary>
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57 | /// Initializes a new instance of <see cref="SelfAdaptiveRoundedNormalAllPositionsManipulator"/> with one.
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58 | /// </summary>
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59 | public SelfAdaptiveRoundedNormalAllPositionsManipulator()
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60 | : base() {
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61 | Parameters.Add(new LookupParameter<DoubleArray>("StrategyParameter", "The vector containing the endogenous strategy parameters."));
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62 | }
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63 |
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64 | public override IDeepCloneable Clone(Cloner cloner) {
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65 | return new SelfAdaptiveRoundedNormalAllPositionsManipulator(this, cloner);
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66 | }
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67 |
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68 | /// <summary>
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69 | /// Performs an adaptive normally distributed all position manipulation on the given
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70 | /// <paramref name="vector"/> and rounding the results to the next feasible value.
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71 | /// </summary>
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72 | /// <exception cref="InvalidOperationException">Thrown when the strategy vector is not
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73 | /// as long as the vector to get manipulated.</exception>
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74 | /// <param name="strategyParameters">The strategy vector determining the strength of the mutation.</param>
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75 | /// <param name="random">A random number generator.</param>
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76 | /// <param name="vector">The integer vector to manipulate.</param>
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77 | /// <param name="bounds">The bounds and step size for each dimension (will be cycled in case there are less rows than elements in the parent vectors).</param>
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78 | public static void Apply(IRandom random, IntegerVector vector, IntMatrix bounds, DoubleArray strategyParameters) {
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79 | if (strategyParameters == null || strategyParameters.Length == 0) throw new ArgumentException("SelfAdaptiveRoundedNormalAllPositionsManipulator: Vector containing the standard deviations is not defined.", "sigma");
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80 | if (bounds == null || bounds.Rows == 0 || bounds.Columns < 2) throw new ArgumentException("SelfAdaptiveRoundedNormalAllPositionsManipulator: Invalid bounds specified.", "bounds");
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81 | var N = new NormalDistributedRandom(random, 0.0, 1.0);
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82 | if (strategyParameters != null) {
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83 | for (int i = 0; i < vector.Length; i++) {
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84 | int min = bounds[i % bounds.Rows, 0], max = bounds[i % bounds.Rows, 1], step = 1;
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85 | if (bounds.Columns > 2) step = bounds[i % bounds.Rows, 2];
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86 |
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87 | int value = (vector[i] + (int)Math.Round((N.NextDouble() * strategyParameters[i % strategyParameters.Length])) - min) / step;
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88 | max = FloorFeasible(min, max, step, max - 1);
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89 | vector[i] = RoundFeasible(min, max, step, value);
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90 | }
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91 | }
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92 | }
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93 |
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94 | /// <summary>
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95 | /// Checks that the strategy vector is not null and forwards the call to the static Apply method.
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96 | /// </summary>
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97 | /// <param name="random">The random number generator.</param>
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98 | /// <param name="vector">The vector of integer values that is manipulated.</param>
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99 | /// <param name="bounds">The bounds and step size for each dimension (will be cycled in case there are less rows than elements in the parent vectors).</param>
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100 | protected override void ManipulateBounded(IRandom random, IntegerVector vector, IntMatrix bounds) {
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101 | Apply(random, vector, bounds, StrategyParameterParameter.ActualValue);
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102 | }
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103 | }
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104 | }
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