[3054] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[17180] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[3054] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[8019] | 22 | using System;
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[3376] | 23 | using HeuristicLab.Common;
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[3054] | 24 | using HeuristicLab.Core;
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| 25 | using HeuristicLab.Data;
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[16565] | 26 | using HEAL.Attic;
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[3054] | 27 |
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| 28 | namespace HeuristicLab.Encodings.IntegerVectorEncoding {
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[16565] | 29 | [StorableType("2DDD33C1-4732-478B-83B1-17226A8F2B61")]
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[3054] | 30 | [Item("IntegerVector", "Represents a vector of integer values.")]
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| 31 | public class IntegerVector : IntArray {
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[4722] | 32 | [StorableConstructor]
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[16565] | 33 | protected IntegerVector(StorableConstructorFlag _) : base(_) { }
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[4722] | 34 | protected IntegerVector(IntegerVector original, Cloner cloner) : base(original, cloner) { }
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[3054] | 35 | public IntegerVector() : base() { }
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| 36 | public IntegerVector(int length) : base(length) { }
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| 37 | public IntegerVector(int length, IRandom random, int min, int max)
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| 38 | : this(length) {
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| 39 | Randomize(random, min, max);
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| 40 | }
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| 41 | public IntegerVector(int[] elements) : base(elements) { }
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| 42 | public IntegerVector(IntArray elements)
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| 43 | : this(elements.Length) {
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| 44 | for (int i = 0; i < array.Length; i++)
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| 45 | array[i] = elements[i];
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| 46 | }
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| 47 |
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| 48 | public override IDeepCloneable Clone(Cloner cloner) {
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[4722] | 49 | return new IntegerVector(this, cloner);
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[3054] | 50 | }
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| 51 |
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[8019] | 52 | public virtual void Randomize(IRandom random, int startIndex, int length, int min, int max, int step = 1) {
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[3054] | 53 | if (length > 0) {
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[8019] | 54 | int numbers = (int)Math.Floor((max - min) / (double)step);
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| 55 | for (int i = startIndex; i < startIndex + length; i++) {
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| 56 | array[i] = random.Next(numbers) * step + min;
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| 57 | }
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[3054] | 58 | OnReset();
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| 59 | }
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| 60 | }
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[8019] | 61 | public virtual void Randomize(IRandom random, int startIndex, int length, IntMatrix bounds) {
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| 62 | if (length > 0) {
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| 63 | for (int i = startIndex; i < startIndex + length; i++) {
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| 64 | int min = bounds[i % bounds.Rows, 0], max = bounds[i % bounds.Rows, 1], step = 1;
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| 65 | if (bounds.Columns > 2) step = bounds[i % bounds.Rows, 2];
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| 66 | int numbers = (int)Math.Floor((max - min) / (double)step);
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| 67 | array[i] = random.Next(numbers) * step + min;
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| 68 | }
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| 69 | OnReset();
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| 70 | }
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[3054] | 71 | }
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[8019] | 72 | public void Randomize(IRandom random, int min, int max, int step = 1) {
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| 73 | Randomize(random, 0, Length, min, max, step);
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| 74 | }
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| 75 | public void Randomize(IRandom random, IntMatrix bounds) {
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| 76 | Randomize(random, 0, Length, bounds);
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| 77 | }
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[3054] | 78 | }
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| 79 | }
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