[3040] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[16565] | 3 | * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[3040] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[4722] | 22 | using HeuristicLab.Common;
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[3040] | 23 | using HeuristicLab.Core;
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| 24 | using HeuristicLab.Operators;
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| 25 | using HeuristicLab.Optimization;
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| 26 | using HeuristicLab.Parameters;
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[16565] | 27 | using HEAL.Attic;
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[3040] | 28 |
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[3053] | 29 | namespace HeuristicLab.Encodings.BinaryVectorEncoding {
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[3040] | 30 | /// <summary>
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| 31 | /// A base class for operators that manipulate bool-valued vectors.
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| 32 | /// </summary>
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[3043] | 33 | [Item("BinaryVectorManipulator", "A base class for operators that manipulate bool-valued vectors.")]
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[16565] | 34 | [StorableType("B5A9B51F-33F3-4C0B-87CF-147C3BF03545")]
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[10291] | 35 | public abstract class BinaryVectorManipulator : InstrumentedOperator, IBinaryVectorManipulator, IStochasticOperator {
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[3520] | 36 | public override bool CanChangeName {
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| 37 | get { return false; }
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| 38 | }
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[3040] | 39 | public ILookupParameter<IRandom> RandomParameter {
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| 40 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
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| 41 | }
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[3055] | 42 | public ILookupParameter<BinaryVector> BinaryVectorParameter {
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| 43 | get { return (ILookupParameter<BinaryVector>)Parameters["BinaryVector"]; }
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[3040] | 44 | }
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| 45 |
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[4722] | 46 | [StorableConstructor]
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[16565] | 47 | protected BinaryVectorManipulator(StorableConstructorFlag _) : base(_) { }
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[4722] | 48 | protected BinaryVectorManipulator(BinaryVectorManipulator original, Cloner cloner) : base(original, cloner) { }
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[3040] | 49 | protected BinaryVectorManipulator()
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| 50 | : base() {
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| 51 | Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic manipulation operators."));
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[3061] | 52 | Parameters.Add(new LookupParameter<BinaryVector>("BinaryVector", "The vector which should be manipulated."));
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[3040] | 53 | }
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| 54 |
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[10291] | 55 | public sealed override IOperation InstrumentedApply() {
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[3042] | 56 | Manipulate(RandomParameter.ActualValue, BinaryVectorParameter.ActualValue);
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[10291] | 57 | return base.InstrumentedApply();
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[3040] | 58 | }
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| 59 |
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[3055] | 60 | protected abstract void Manipulate(IRandom random, BinaryVector binaryVector);
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[3040] | 61 | }
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| 62 | }
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