[8924] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[17180] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[8924] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | namespace HeuristicLab.Clients.Access.Administration {
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[8042] | 23 | partial class RoleView {
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| 24 | /// <summary>
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| 25 | /// Required designer variable.
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| 26 | /// </summary>
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| 27 | private System.ComponentModel.IContainer components = null;
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| 28 |
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| 29 | /// <summary>
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| 30 | /// Clean up any resources being used.
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| 31 | /// </summary>
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| 32 | /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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| 33 | protected override void Dispose(bool disposing) {
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| 34 | if (disposing && (components != null)) {
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| 35 | components.Dispose();
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| 36 | }
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| 37 | base.Dispose(disposing);
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| 38 | }
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| 39 |
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| 40 | #region Component Designer generated code
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| 41 |
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| 42 | /// <summary>
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| 43 | /// Required method for Designer support - do not modify
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| 44 | /// the contents of this method with the code editor.
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| 45 | /// </summary>
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| 46 | private void InitializeComponent() {
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| 47 | this.label2 = new System.Windows.Forms.Label();
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| 48 | this.roleNameTextBox = new System.Windows.Forms.TextBox();
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| 49 | this.SuspendLayout();
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| 50 | //
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| 51 | // label2
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| 52 | //
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| 53 | this.label2.AutoSize = true;
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| 54 | this.label2.Location = new System.Drawing.Point(3, 6);
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| 55 | this.label2.Name = "label2";
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| 56 | this.label2.Size = new System.Drawing.Size(63, 13);
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| 57 | this.label2.TabIndex = 1;
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| 58 | this.label2.Text = "Role Name:";
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| 59 | //
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| 60 | // roleNameTextBox
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| 61 | //
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| 62 | this.roleNameTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| 63 | | System.Windows.Forms.AnchorStyles.Right)));
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| 64 | this.roleNameTextBox.Location = new System.Drawing.Point(75, 3);
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| 65 | this.roleNameTextBox.Name = "roleNameTextBox";
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| 66 | this.roleNameTextBox.Size = new System.Drawing.Size(289, 20);
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| 67 | this.roleNameTextBox.TabIndex = 3;
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| 68 | this.roleNameTextBox.TextChanged += new System.EventHandler(this.roleNameTextBox_TextChanged);
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| 69 | //
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| 70 | // RoleView
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| 71 | //
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| 72 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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| 73 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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| 74 | this.Controls.Add(this.roleNameTextBox);
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| 75 | this.Controls.Add(this.label2);
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| 76 | this.Name = "RoleView";
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| 77 | this.Size = new System.Drawing.Size(364, 27);
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| 78 | this.ResumeLayout(false);
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| 79 | this.PerformLayout();
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| 80 |
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| 81 | }
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| 82 |
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| 83 | #endregion
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| 84 |
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| 85 | private System.Windows.Forms.Label label2;
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| 86 | private System.Windows.Forms.TextBox roleNameTextBox;
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| 87 | }
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| 88 | }
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