1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Encodings.RealVectorEncoding;
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28 | using HeuristicLab.Optimization;
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29 | using HEAL.Attic;
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30 |
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31 | namespace HeuristicLab.Algorithms.MOCMAEvolutionStrategy {
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32 | [Item("MinimalDistanceIndicator", "Selection of Offspring based on distance to nearest neighbour")]
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33 | [StorableType("FBBD4517-164C-4DEE-B87D-49B99172EDF4")]
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34 | internal class MinimalDistanceIndicator : Item, IIndicator {
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35 |
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36 | #region Constructor and Cloning
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37 | [StorableConstructor]
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38 | protected MinimalDistanceIndicator(StorableConstructorFlag _) : base(_) { }
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39 | protected MinimalDistanceIndicator(MinimalDistanceIndicator original, Cloner cloner) : base(original, cloner) { }
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40 | public override IDeepCloneable Clone(Cloner cloner) { return new MinimalDistanceIndicator(this, cloner); }
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41 | public MinimalDistanceIndicator() { }
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42 | #endregion
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43 |
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44 | public int LeastContributer(IReadOnlyList<Individual> front, MultiObjectiveBasicProblem<RealVectorEncoding> problem) {
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45 | var extracted = front.Select(x => x.PenalizedFitness).ToArray();
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46 | if (extracted.Length <= 2) return 0;
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47 | var distances = CalcDistances(extracted);
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48 | var mindexI = 0;
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49 | var mindexJ = 0;
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50 | var min = double.MaxValue;
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51 | for (var i = 0; i < extracted.Length; i++) {
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52 | var d = double.MaxValue;
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53 | var minj = 0;
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54 | for (var j = 0; j < extracted.Length; j++) {
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55 | if (i == j) continue;
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56 | var d1 = distances[i, j];
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57 | if (!(d1 < d)) continue;
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58 | minj = j;
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59 | d = d1;
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60 | }
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61 | if (!(d < min)) continue;
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62 | min = d;
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63 | mindexI = i;
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64 | mindexJ = minj;
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65 | }
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66 |
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67 | //break tie with distance to second nearest
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68 | var minI = double.MaxValue;
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69 | var minJ = double.MaxValue;
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70 |
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71 | for (var i = 0; i < extracted.Length; i++) {
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72 | double d;
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73 | if (mindexI != i) {
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74 | d = distances[mindexI, i];
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75 | if (!d.IsAlmost(min)) minI = Math.Min(minI, d);
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76 | }
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77 | if (mindexJ == i) continue;
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78 | d = distances[mindexJ, i];
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79 | if (!d.IsAlmost(min)) minJ = Math.Min(minJ, d);
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80 | }
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81 |
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82 | //find min
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83 | return minI < minJ ? mindexI : mindexJ;
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84 | }
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85 |
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86 | #region Helpers
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87 | private static double[,] CalcDistances(IReadOnlyList<double[]> extracted) {
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88 | var res = new double[extracted.Count, extracted.Count];
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89 | for (var i = 0; i < extracted.Count; i++)
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90 | for (var j = 0; j < i; j++)
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91 | res[i, j] = res[j, i] = Dist(extracted[i], extracted[j]);
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92 | return res;
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93 | }
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94 |
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95 | private static double Dist(IEnumerable<double> a, IEnumerable<double> b) {
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96 | return Math.Sqrt(a.Zip(b, (x, y) => (x - y) * (x - y)).Sum());
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97 | }
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98 | #endregion
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99 | }
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100 | }
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