1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using System.Collections.Generic;
|
---|
24 | using System.Linq;
|
---|
25 | using HeuristicLab.Common;
|
---|
26 | using HeuristicLab.Core;
|
---|
27 | using HeuristicLab.Encodings.RealVectorEncoding;
|
---|
28 | using HeuristicLab.Optimization;
|
---|
29 | using HEAL.Attic;
|
---|
30 |
|
---|
31 | namespace HeuristicLab.Algorithms.MOCMAEvolutionStrategy {
|
---|
32 | [Item("MinimalDistanceIndicator", "Selection of Offspring based on distance to nearest neighbour")]
|
---|
33 | [StorableType("FBBD4517-164C-4DEE-B87D-49B99172EDF4")]
|
---|
34 | internal class MinimalDistanceIndicator : Item, IIndicator {
|
---|
35 |
|
---|
36 | #region Constructor and Cloning
|
---|
37 | [StorableConstructor]
|
---|
38 | protected MinimalDistanceIndicator(StorableConstructorFlag _) : base(_) { }
|
---|
39 | protected MinimalDistanceIndicator(MinimalDistanceIndicator original, Cloner cloner) : base(original, cloner) { }
|
---|
40 | public override IDeepCloneable Clone(Cloner cloner) { return new MinimalDistanceIndicator(this, cloner); }
|
---|
41 | public MinimalDistanceIndicator() { }
|
---|
42 | #endregion
|
---|
43 |
|
---|
44 | public int LeastContributer(IReadOnlyList<Individual> front, MultiObjectiveBasicProblem<RealVectorEncoding> problem) {
|
---|
45 | var extracted = front.Select(x => x.PenalizedFitness).ToArray();
|
---|
46 | if (extracted.Length <= 2) return 0;
|
---|
47 | var distances = CalcDistances(extracted);
|
---|
48 | var mindexI = 0;
|
---|
49 | var mindexJ = 0;
|
---|
50 | var min = double.MaxValue;
|
---|
51 | for (var i = 0; i < extracted.Length; i++) {
|
---|
52 | var d = double.MaxValue;
|
---|
53 | var minj = 0;
|
---|
54 | for (var j = 0; j < extracted.Length; j++) {
|
---|
55 | if (i == j) continue;
|
---|
56 | var d1 = distances[i, j];
|
---|
57 | if (!(d1 < d)) continue;
|
---|
58 | minj = j;
|
---|
59 | d = d1;
|
---|
60 | }
|
---|
61 | if (!(d < min)) continue;
|
---|
62 | min = d;
|
---|
63 | mindexI = i;
|
---|
64 | mindexJ = minj;
|
---|
65 | }
|
---|
66 |
|
---|
67 | //break tie with distance to second nearest
|
---|
68 | var minI = double.MaxValue;
|
---|
69 | var minJ = double.MaxValue;
|
---|
70 |
|
---|
71 | for (var i = 0; i < extracted.Length; i++) {
|
---|
72 | double d;
|
---|
73 | if (mindexI != i) {
|
---|
74 | d = distances[mindexI, i];
|
---|
75 | if (!d.IsAlmost(min)) minI = Math.Min(minI, d);
|
---|
76 | }
|
---|
77 | if (mindexJ == i) continue;
|
---|
78 | d = distances[mindexJ, i];
|
---|
79 | if (!d.IsAlmost(min)) minJ = Math.Min(minJ, d);
|
---|
80 | }
|
---|
81 |
|
---|
82 | //find min
|
---|
83 | return minI < minJ ? mindexI : mindexJ;
|
---|
84 | }
|
---|
85 |
|
---|
86 | #region Helpers
|
---|
87 | private static double[,] CalcDistances(IReadOnlyList<double[]> extracted) {
|
---|
88 | var res = new double[extracted.Count, extracted.Count];
|
---|
89 | for (var i = 0; i < extracted.Count; i++)
|
---|
90 | for (var j = 0; j < i; j++)
|
---|
91 | res[i, j] = res[j, i] = Dist(extracted[i], extracted[j]);
|
---|
92 | return res;
|
---|
93 | }
|
---|
94 |
|
---|
95 | private static double Dist(IEnumerable<double> a, IEnumerable<double> b) {
|
---|
96 | return Math.Sqrt(a.Zip(b, (x, y) => (x - y) * (x - y)).Sum());
|
---|
97 | }
|
---|
98 | #endregion
|
---|
99 | }
|
---|
100 | }
|
---|