[14414] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
[17180] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
[14414] | 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
| 22 | using System;
|
---|
| 23 | using System.Collections.Generic;
|
---|
| 24 | using System.Linq;
|
---|
| 25 |
|
---|
| 26 | namespace HeuristicLab.Algorithms.DataAnalysis {
|
---|
| 27 |
|
---|
| 28 | // Code Taken from branch: RoutePlanning, Heap4
|
---|
| 29 | // implementation based on C++ version from Peter Sanders
|
---|
| 30 | // http://www.mpi-inf.mpg.de/~sanders/programs/spq/
|
---|
[14767] | 31 | public sealed class PriorityQueue<TK, TV> where TK : IComparable {
|
---|
[14414] | 32 | private class KNElement {
|
---|
| 33 | public TK Key { get; set; }
|
---|
| 34 | public TV Value { get; set; }
|
---|
| 35 | }
|
---|
| 36 |
|
---|
[14767] | 37 | private readonly int capacity;
|
---|
[14414] | 38 | private int size; // index of last used element
|
---|
| 39 | private int finalLayerSize; // size of first layer with free space
|
---|
| 40 | private int finalLayerDist; // distance to end of layer
|
---|
| 41 | //private KNElement[] rawData;
|
---|
[14767] | 42 | private readonly KNElement[] data; // aligned version of rawData
|
---|
[14414] | 43 |
|
---|
| 44 | public PriorityQueue(TK supremum, TK infimum, int cap) {
|
---|
| 45 | capacity = cap;
|
---|
| 46 | data = Enumerable.Range(0, capacity + 4).Select(x => new KNElement()).ToArray();
|
---|
| 47 |
|
---|
| 48 | data[0].Key = infimum; // sentinel
|
---|
| 49 | data[capacity + 1].Key = supremum;
|
---|
| 50 | data[capacity + 2].Key = supremum;
|
---|
| 51 | data[capacity + 3].Key = supremum;
|
---|
| 52 | Reset();
|
---|
| 53 | }
|
---|
| 54 |
|
---|
[14767] | 55 | public int Size {
|
---|
[14414] | 56 | get { return size; }
|
---|
| 57 | }
|
---|
| 58 |
|
---|
[14767] | 59 | public TK Supremum {
|
---|
[14414] | 60 | get { return data[capacity + 1].Key; }
|
---|
| 61 | }
|
---|
| 62 |
|
---|
| 63 | public KeyValuePair<TK, TV> PeekMin() {
|
---|
[15207] | 64 | if (size == 0) throw new InvalidOperationException("Heap is empty");
|
---|
[14414] | 65 | return new KeyValuePair<TK, TV>(data[1].Key, data[1].Value);
|
---|
| 66 | }
|
---|
| 67 |
|
---|
| 68 | public TK PeekMinKey() {
|
---|
| 69 | return data[1].Key;
|
---|
| 70 | }
|
---|
| 71 |
|
---|
| 72 | public TV PeekMinValue() {
|
---|
| 73 | return data[1].Value;
|
---|
| 74 | }
|
---|
| 75 |
|
---|
| 76 | public void RemoveMin() {
|
---|
| 77 | // first move up elements on a min-path
|
---|
| 78 | var hole = 1;
|
---|
| 79 | var succ = 2;
|
---|
| 80 | var layerSize = 4;
|
---|
| 81 | var layerPos = 0;
|
---|
| 82 | var sz = size;
|
---|
| 83 | size = sz - 1;
|
---|
| 84 | finalLayerDist++;
|
---|
[15207] | 85 | if (finalLayerDist == finalLayerSize) {
|
---|
[14414] | 86 | finalLayerSize >>= 2;
|
---|
| 87 | finalLayerDist = 0;
|
---|
| 88 | }
|
---|
| 89 |
|
---|
[15207] | 90 | while (succ < sz) {
|
---|
[14414] | 91 | var minKey = data[succ].Key;
|
---|
| 92 | var delta = 0;
|
---|
| 93 |
|
---|
[15207] | 94 | for (var i = 1; i <= 3; i++) {
|
---|
| 95 | var otherKey = data[succ + i].Key;
|
---|
| 96 | if (otherKey.CompareTo(minKey) >= 0) continue;
|
---|
[14414] | 97 | minKey = otherKey;
|
---|
[15207] | 98 | delta = i;
|
---|
[14414] | 99 | }
|
---|
[15207] | 100 |
|
---|
[14414] | 101 | succ += delta;
|
---|
| 102 | layerPos += delta;
|
---|
| 103 |
|
---|
| 104 | // move min successor up
|
---|
| 105 | data[hole].Key = minKey;
|
---|
| 106 | data[hole].Value = data[succ].Value;
|
---|
| 107 |
|
---|
| 108 | // step to next layer
|
---|
| 109 | hole = succ;
|
---|
| 110 | succ = succ - layerPos + layerSize; // beginning of next layer
|
---|
| 111 | layerPos <<= 2;
|
---|
| 112 | succ += layerPos; // now correct value
|
---|
| 113 | layerSize <<= 2;
|
---|
| 114 | }
|
---|
| 115 |
|
---|
| 116 | // bubble up rightmost element
|
---|
| 117 | var bubble = data[sz].Key;
|
---|
| 118 | layerSize >>= 2; // now size of hole's layer
|
---|
| 119 | layerPos >>= 2; // now pos of hole within its layer
|
---|
| 120 |
|
---|
| 121 | var layerDist = layerSize - layerPos - 1; // hole's dist to end of layer
|
---|
| 122 | var pred = hole + layerDist - layerSize; // end of pred's layer for now
|
---|
| 123 | layerSize >>= 2; // now size of pred's layer
|
---|
| 124 | layerDist >>= 2; // now pred's pos in layer
|
---|
| 125 | pred = pred - layerDist; // finally preds index
|
---|
| 126 |
|
---|
[15207] | 127 | while (data[pred].Key.CompareTo(bubble) > 0) { // must terminate since inf at root
|
---|
[14414] | 128 | data[hole].Key = data[pred].Key;
|
---|
| 129 | data[hole].Value = data[pred].Value;
|
---|
| 130 | hole = pred;
|
---|
| 131 | pred = hole + layerDist - layerSize; // end of hole's layer for now
|
---|
| 132 | layerSize >>= 2;
|
---|
| 133 | layerDist >>= 2;
|
---|
| 134 | pred = pred - layerDist; // finally preds index
|
---|
| 135 | }
|
---|
| 136 |
|
---|
| 137 | // finally move data to hole
|
---|
| 138 | data[hole].Key = bubble;
|
---|
| 139 | data[hole].Value = data[sz].Value;
|
---|
| 140 | data[sz].Key = Supremum; // mark as deleted
|
---|
| 141 | }
|
---|
| 142 |
|
---|
| 143 | public void Insert(TK key, TV value) {
|
---|
| 144 | var layerSize = finalLayerSize;
|
---|
| 145 | var layerDist = finalLayerDist;
|
---|
| 146 | finalLayerDist--;
|
---|
| 147 |
|
---|
[15207] | 148 | if (finalLayerDist == -1) { // layer full
|
---|
| 149 | // start next layer
|
---|
[14414] | 150 | finalLayerSize <<= 2;
|
---|
| 151 | finalLayerDist = finalLayerSize - 1;
|
---|
| 152 | }
|
---|
| 153 |
|
---|
| 154 | size++;
|
---|
| 155 |
|
---|
| 156 | var hole = size;
|
---|
| 157 | var pred = hole + layerDist - layerSize; // end of pred's layer for now
|
---|
| 158 | layerSize >>= 2; // now size of pred's layer
|
---|
| 159 | layerDist >>= 2;
|
---|
| 160 | pred = pred - layerDist; // finally preds index
|
---|
| 161 | var predKey = data[pred].Key;
|
---|
[15207] | 162 | while (predKey.CompareTo(key) > 0) {
|
---|
[14414] | 163 | data[hole].Key = predKey;
|
---|
| 164 | data[hole].Value = data[pred].Value;
|
---|
| 165 | hole = pred;
|
---|
| 166 | pred = hole + layerDist - layerSize; // end of pred's layer for now
|
---|
| 167 | layerSize >>= 2; // now isze of pred's layer
|
---|
| 168 | layerDist >>= 2;
|
---|
| 169 | pred = pred - layerDist; // finally preds index
|
---|
| 170 | predKey = data[pred].Key;
|
---|
| 171 | }
|
---|
| 172 |
|
---|
| 173 | // finally move data to hole
|
---|
| 174 | data[hole].Key = key;
|
---|
| 175 | data[hole].Value = value;
|
---|
| 176 | }
|
---|
| 177 |
|
---|
| 178 | // reset size to 0 and fill data array with sentinels
|
---|
| 179 | private void Reset() {
|
---|
| 180 | size = 0;
|
---|
| 181 | finalLayerSize = 1;
|
---|
| 182 | finalLayerDist = 0;
|
---|
| 183 | var sup = Supremum;
|
---|
| 184 | var cap = capacity;
|
---|
[15207] | 185 | for (var i = 1; i <= cap; i++) {
|
---|
[14414] | 186 | data[i].Key = sup;
|
---|
| 187 | }
|
---|
| 188 | }
|
---|
| 189 | }
|
---|
| 190 | }
|
---|