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source: tags/3.3.0/HeuristicLab.Random/3.3/UniformRandomizer.cs @ 10035

Last change on this file since 10035 was 3376, checked in by swagner, 14 years ago

Moved interfaces and classes for deep cloning from HeuristicLab.Core to HeuristicLab.Common (#975).

File size: 3.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Common;
26using HeuristicLab.Core;
27using HeuristicLab.Data;
28using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
29using HeuristicLab.Operators;
30using HeuristicLab.Parameters;
31
32namespace HeuristicLab.Random {
33  /// <summary>
34  /// Uniformly distributed random number generator.
35  /// </summary>
36  [StorableClass]
37  [Item("UniformRandomizer", "Initializes the value of variable 'Value' to a random value uniformly distributed between 'Min' and 'Max'")]
38  public class UniformRandomizer : SingleSuccessorOperator {
39    #region parameter properties
40    public ILookupParameter<IRandom> RandomParameter {
41      get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
42    }
43    public IValueLookupParameter<DoubleValue> MinParameter {
44      get { return (IValueLookupParameter<DoubleValue>)Parameters["Min"]; }
45    }
46    public IValueLookupParameter<DoubleValue> MaxParameter {
47      get { return (IValueLookupParameter<DoubleValue>)Parameters["Max"]; }
48    }
49    public ILookupParameter<DoubleValue> ValueParameter {
50      get { return (ILookupParameter<DoubleValue>)Parameters["Value"]; }
51    }
52    #endregion
53    #region Properties
54    public DoubleValue Min {
55      get { return MinParameter.ActualValue; }
56      set { MinParameter.ActualValue = value; }
57    }
58    public DoubleValue Max {
59      get { return MaxParameter.ActualValue; }
60      set { MaxParameter.ActualValue = value; }
61    }
62    #endregion
63
64    /// <summary>
65    /// Initializes a new instance of <see cref="UniformRandomizer"/> with four variable infos
66    /// (<c>Value</c>, <c>Random</c>, <c>Max</c> and <c>Min</c>), being a random number generator
67    /// between 0.0 and 1.0.
68    /// </summary>
69    public UniformRandomizer()
70      : base() {
71      Parameters.Add(new LookupParameter<IRandom>("Random", "A random generator that supplies uniformly distributed values."));
72      Parameters.Add(new ValueLookupParameter<DoubleValue>("Min", "The minimal allowed value (inclusive)"));
73      Parameters.Add(new ValueLookupParameter<DoubleValue>("Max", "The maximal allowed value (exclusive)"));
74      Parameters.Add(new LookupParameter<DoubleValue>("Value", "The value that should be set to a random value."));
75    }
76
77    /// <summary>
78    /// Generates a new uniformly distributed random variable.
79    /// </summary>
80    public override IOperation Apply() {
81      IRandom random = RandomParameter.ActualValue;
82      double min = MinParameter.ActualValue.Value;
83      double max = MaxParameter.ActualValue.Value;
84
85      ValueParameter.ActualValue = new DoubleValue(random.NextDouble() * (max - min) + min);
86      return null;
87    }
88  }
89}
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