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source: tags/3.3.0/HeuristicLab.Encodings.PermutationEncoding/3.3/Manipulators/InversionManipulator.cs @ 17824

Last change on this file since 17824 was 3376, checked in by swagner, 14 years ago

Moved interfaces and classes for deep cloning from HeuristicLab.Core to HeuristicLab.Common (#975).

File size: 3.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25
26namespace HeuristicLab.Encodings.PermutationEncoding {
27  /// <summary>
28  /// An operator which inverts a randomly chosen part of a permutation.
29  /// </summary>
30  /// <remarks>
31  /// It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.<br />
32  /// </remarks>
33  [Item("InversionManipulator", "An operator which inverts a randomly chosen part of a permutation. It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.")]
34  [StorableClass]
35  public class InversionManipulator : PermutationManipulator {
36    /// <summary>
37    /// Inverts a randomly chosen part of a permutation.
38    /// </summary>
39    /// <param name="random">A random number generator.</param>
40    /// <param name="permutation">The permutation to manipulate.</param>
41    public static void Apply(IRandom random, Permutation permutation) {
42      int breakPoint1, breakPoint2;
43
44      breakPoint1 = random.Next(permutation.Length - 1);
45      do {
46        breakPoint2 = random.Next(permutation.Length - 1);
47      } while (breakPoint2 == breakPoint1);
48      if (breakPoint2 < breakPoint1) { int h = breakPoint1; breakPoint1 = breakPoint2; breakPoint2 = h; }
49      Apply(permutation, breakPoint1, breakPoint2);
50    }
51
52    public static void Apply(Permutation permutation, int breakPoint1, int breakPoint2) {
53      for (int i = 0; i <= (breakPoint2 - breakPoint1) / 2; i++) {  // invert permutation between breakpoints
54        int temp = permutation[breakPoint1 + i];
55        permutation[breakPoint1 + i] = permutation[breakPoint2 - i];
56        permutation[breakPoint2 - i] = temp;
57      }
58    }
59
60    /// <summary>
61    /// Inverts a randomly chosen part of a permutation.
62    /// </summary>
63    /// <param name="random">A random number generator.</param>
64    /// <param name="permutation">The permutation to manipulate.</param>
65    protected override void Manipulate(IRandom random, Permutation permutation) {
66      Apply(random, permutation);
67    }
68  }
69}
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