[13412] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[14186] | 3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[13412] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[12269] | 23 | using HeuristicLab.Common;
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| 24 | using HeuristicLab.Core;
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| 25 | using HeuristicLab.Data;
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| 26 | using HeuristicLab.Encodings.PermutationEncoding;
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| 27 | using HeuristicLab.Random;
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| 28 | using Microsoft.VisualStudio.TestTools.UnitTesting;
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| 29 |
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[13412] | 30 | namespace HeuristicLab.Problems.PTSP.Tests {
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[12269] | 31 | /// <summary>
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| 32 | ///This is a test class for PTSP move evaluators
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| 33 | ///</summary>
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| 34 | [TestClass()]
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| 35 | public class PTSPMoveEvaluatorTest {
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| 36 | private const int ProblemSize = 10;
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[13412] | 37 | private const int RealizationsSize = 100;
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[12269] | 38 | private static DoubleMatrix coordinates;
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| 39 | private static DistanceMatrix distances;
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| 40 | private static Permutation tour;
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| 41 | private static MersenneTwister random;
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[13412] | 42 | private static ItemList<BoolArray> realizations;
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| 43 | private static DoubleArray probabilities;
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[12269] | 44 |
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| 45 | [ClassInitialize]
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| 46 | public static void MyClassInitialize(TestContext testContext) {
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| 47 | random = new MersenneTwister();
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| 48 | coordinates = new DoubleMatrix(ProblemSize, 2);
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| 49 | distances = new DistanceMatrix(ProblemSize, ProblemSize);
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[13412] | 50 | for (var i = 0; i < ProblemSize; i++) {
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[12269] | 51 | coordinates[i, 0] = random.Next(ProblemSize * 10);
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| 52 | coordinates[i, 1] = random.Next(ProblemSize * 10);
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| 53 | }
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[13412] | 54 | for (var i = 0; i < ProblemSize - 1; i++) {
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| 55 | for (var j = i + 1; j < ProblemSize; j++) {
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[12269] | 56 | distances[i, j] = Math.Round(Math.Sqrt(Math.Pow(coordinates[i, 0] - coordinates[j, 0], 2) + Math.Pow(coordinates[i, 1] - coordinates[j, 1], 2)));
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| 57 | distances[j, i] = distances[i, j];
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| 58 | }
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| 59 | }
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| 60 |
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[13412] | 61 | probabilities = new DoubleArray(ProblemSize);
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| 62 | for (var i = 0; i < ProblemSize; i++) {
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| 63 | probabilities[i] = random.NextDouble();
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[12269] | 64 | }
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| 65 |
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[13412] | 66 | realizations = new ItemList<BoolArray>(RealizationsSize);
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| 67 | for (var i = 0; i < RealizationsSize; i++) {
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| 68 | var countOnes = 0;
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| 69 | var newRealization = new BoolArray(ProblemSize);
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[12269] | 70 | while (countOnes < 4) { //only generate realizations with at least 4 cities visited
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| 71 | countOnes = 0;
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[13412] | 72 | for (var j = 0; j < ProblemSize; j++) {
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| 73 | newRealization[j] = random.NextDouble() < probabilities[j];
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| 74 | if (newRealization[j]) countOnes++;
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[12269] | 75 | }
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| 76 | }
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| 77 | realizations.Add(newRealization);
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| 78 | }
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| 79 |
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| 80 | tour = new Permutation(PermutationTypes.RelativeUndirected, ProblemSize, random);
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| 81 | }
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| 82 |
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| 83 | [TestMethod]
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[13412] | 84 | [TestCategory("Problems.ProbabilisticTravelingSalesman")]
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[12269] | 85 | [TestProperty("Time", "short")]
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| 86 | public void InversionMoveEvaluatorTest() {
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[13470] | 87 | Func<int, int, double> distance = (a, b) => distances[a, b];
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| 88 | double variance;
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| 89 | var beforeMatrix = EstimatedProbabilisticTravelingSalesmanProblem.Evaluate(tour, distance, realizations, out variance);
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[12269] | 90 |
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[13412] | 91 | for (var i = 0; i < 500; i++) {
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[12269] | 92 | var move = StochasticInversionSingleMoveGenerator.Apply(tour, random);
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[13470] | 93 | var moveMatrix = PTSPEstimatedInversionMoveEvaluator.EvaluateMove(tour, move, distance, realizations);
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[12269] | 94 | InversionManipulator.Apply(tour, move.Index1, move.Index2);
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[13470] | 95 | var afterMatrix = EstimatedProbabilisticTravelingSalesmanProblem.Evaluate(tour, distance, realizations, out variance);
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[12269] | 96 |
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[13412] | 97 | Assert.IsTrue(Math.Abs(moveMatrix).IsAlmost(Math.Abs(afterMatrix - beforeMatrix)),
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| 98 | string.Format(@"Inversion move is calculated with quality {0}, but actual difference is {4}.
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| 99 | The move would invert the tour {1} between values {2} and {3}.",
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| 100 | moveMatrix, tour, tour[move.Index1], tour[move.Index2], Math.Abs(afterMatrix - beforeMatrix)));
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[12269] | 101 |
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| 102 | beforeMatrix = afterMatrix;
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| 103 | }
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| 104 | }
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| 105 |
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| 106 | [TestMethod]
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[13412] | 107 | [TestCategory("Problems.ProbabilisticTravelingSalesman")]
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[12269] | 108 | [TestProperty("Time", "short")]
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| 109 | public void InsertionMoveEvaluatorTest() {
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[13470] | 110 | Func<int, int, double> distance = (a, b) => distances[a, b];
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| 111 | double variance;
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| 112 | var beforeMatrix = EstimatedProbabilisticTravelingSalesmanProblem.Evaluate(tour, distance, realizations, out variance);
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[13412] | 113 | for (var i = 0; i < 500; i++) {
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[12269] | 114 | var move = StochasticTranslocationSingleMoveGenerator.Apply(tour, random);
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[13470] | 115 | var moveMatrix = PTSPEstimatedInsertionMoveEvaluator.EvaluateMove(tour, move, distance, realizations);
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[12269] | 116 | TranslocationManipulator.Apply(tour, move.Index1, move.Index1, move.Index3);
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[13470] | 117 | var afterMatrix = EstimatedProbabilisticTravelingSalesmanProblem.Evaluate(tour, distance, realizations, out variance);
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[12269] | 118 |
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[13412] | 119 | Assert.IsTrue(Math.Abs(moveMatrix).IsAlmost(Math.Abs(afterMatrix - beforeMatrix)),
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| 120 | string.Format(@"Insertion move is calculated with quality {0}, but actual difference is {4}.
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| 121 | The move would invert the tour {1} between values {2} and {3}.",
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| 122 | moveMatrix, tour, tour[move.Index1], tour[move.Index2], Math.Abs(afterMatrix - beforeMatrix)));
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[12269] | 123 |
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| 124 | beforeMatrix = afterMatrix;
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| 125 | }
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| 126 | }
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| 127 | }
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| 128 | }
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