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source: stable/HeuristicLab.Tests/HeuristicLab.Encodings.RealVectorEncoding-3.3/UniformOnePositionManipulatorTest.cs @ 12214

Last change on this file since 12214 was 12009, checked in by ascheibe, 10 years ago

#2212 updated copyright year

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[2936]1#region License Information
2/* HeuristicLab
[12009]3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[2936]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
[4068]22using HeuristicLab.Data;
[6891]23using HeuristicLab.Tests;
[2936]24using Microsoft.VisualStudio.TestTools.UnitTesting;
25
[9885]26namespace HeuristicLab.Encodings.RealVectorEncoding.Tests {
[2936]27  /// <summary>
28  ///This is a test class for UniformOnePositionManipulator and is intended
29  ///to contain all UniformOnePositionManipulator Unit Tests
30  ///</summary>
31  [TestClass()]
32  public class UniformOnePositionManipulatorTest {
33    /// <summary>
34    ///A test for Apply
35    ///</summary>
36    [TestMethod()]
[9885]37    [TestCategory("Encodings.RealVector")]
38    [TestProperty("Time", "short")]
[2936]39    public void UniformOnePositionManipulatorApplyTest() {
40      TestRandom random = new TestRandom();
[3060]41      RealVector parent, expected;
[3123]42      DoubleMatrix bounds;
[2936]43      // The following test is not based on published examples
44      random.Reset();
45      random.IntNumbers = new int[] { 3 };
46      random.DoubleNumbers = new double[] { 0.2 };
[3060]47      parent = new RealVector(new double[] { 0.2, 0.2, 0.3, 0.5, 0.1 });
48      expected = new RealVector(new double[] { 0.2, 0.2, 0.3, 0.3, 0.1 });
[3123]49      bounds = new DoubleMatrix(new double[,] { { 0.2, 0.7 } });
50      UniformOnePositionManipulator.Apply(random, parent, bounds);
[3061]51      Assert.IsTrue(Auxiliary.RealVectorIsAlmostEqualByPosition(expected, parent));
[2936]52    }
53  }
54}
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