[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[17181] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[2] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[5193] | 23 | using System.Threading;
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[4722] | 24 | using HeuristicLab.Common;
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[2] | 25 | using HeuristicLab.Core;
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[17097] | 26 | using HEAL.Attic;
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[2] | 27 |
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| 28 | namespace HeuristicLab.SequentialEngine {
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[851] | 29 | /// <summary>
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[5193] | 30 | /// Engine for sequential execution of algorithms.
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[851] | 31 | /// </summary>
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[17097] | 32 | [StorableType("2100B28B-18B3-41F5-B8A2-1DD009ADF4A9")]
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[2546] | 33 | [Item("Sequential Engine", "Engine for sequential execution of algorithms.")]
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[2664] | 34 | public class SequentialEngine : Engine {
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[4722] | 35 | [StorableConstructor]
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[17097] | 36 | protected SequentialEngine(StorableConstructorFlag _) : base(_) { }
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[4722] | 37 | protected SequentialEngine(SequentialEngine original, Cloner cloner) : base(original, cloner) { }
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| 38 | public SequentialEngine() : base() { }
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| 39 |
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| 40 | public override IDeepCloneable Clone(Cloner cloner) {
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| 41 | return new SequentialEngine(this, cloner);
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| 42 | }
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| 43 |
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[5193] | 44 | protected override void Run(CancellationToken cancellationToken) {
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| 45 | IOperation next;
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| 46 | OperationCollection coll;
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| 47 | IAtomicOperation operation;
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| 48 |
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| 49 | while (ExecutionStack.Count > 0) {
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| 50 | cancellationToken.ThrowIfCancellationRequested();
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| 51 |
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| 52 | next = ExecutionStack.Pop();
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| 53 | if (next is OperationCollection) {
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| 54 | coll = (OperationCollection)next;
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| 55 | for (int i = coll.Count - 1; i >= 0; i--)
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| 56 | if (coll[i] != null) ExecutionStack.Push(coll[i]);
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| 57 | } else if (next is IAtomicOperation) {
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| 58 | operation = (IAtomicOperation)next;
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| 59 | try {
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| 60 | next = operation.Operator.Execute((IExecutionContext)operation, cancellationToken);
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| 61 | }
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| 62 | catch (Exception ex) {
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| 63 | ExecutionStack.Push(operation);
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[15393] | 64 | if (ex is OperationCanceledException) throw;
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[5193] | 65 | else throw new OperatorExecutionException(operation.Operator, ex);
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| 66 | }
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| 67 | if (next != null) ExecutionStack.Push(next);
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[2818] | 68 | }
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[2] | 69 | }
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| 70 | }
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| 71 | }
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| 72 | }
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