[9217] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
[14186] | 3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
[9217] | 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
| 22 | using System;
|
---|
| 23 | using HeuristicLab.Common;
|
---|
| 24 | using HeuristicLab.Core;
|
---|
| 25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
| 26 |
|
---|
| 27 | namespace HeuristicLab.Random {
|
---|
| 28 |
|
---|
| 29 | /// <summary>
|
---|
| 30 | /// Unformliy distributed random variable.
|
---|
| 31 | /// </summary>
|
---|
| 32 | [Item("UniformDistributedRandom", "A pseudo random number generator to create uniform distributed random numbers.")]
|
---|
| 33 | [StorableClass]
|
---|
| 34 | public sealed class UniformDistributedRandom : Item, IRandom {
|
---|
| 35 | [Storable]
|
---|
| 36 | private double min;
|
---|
| 37 | /// <summary>
|
---|
| 38 | /// Gets or sets the value for min.
|
---|
| 39 | /// </summary>
|
---|
| 40 | public double Min {
|
---|
| 41 | get { return min; }
|
---|
| 42 | set { min = value; }
|
---|
| 43 | }
|
---|
| 44 |
|
---|
| 45 | [Storable]
|
---|
| 46 | private double max;
|
---|
| 47 | /// <summary>
|
---|
| 48 | /// Gets or sets the value for max.
|
---|
| 49 | /// </summary>
|
---|
| 50 | public double Max {
|
---|
| 51 | get { return max; }
|
---|
| 52 | set { max = value; }
|
---|
| 53 | }
|
---|
| 54 |
|
---|
| 55 | [Storable]
|
---|
| 56 | private IRandom uniform;
|
---|
| 57 |
|
---|
| 58 | /// <summary>
|
---|
| 59 | /// Used by HeuristicLab.Persistence to initialize new instances during deserialization.
|
---|
| 60 | /// </summary>
|
---|
| 61 | /// <param name="deserializing">true, if the constructor is called during deserialization.</param>
|
---|
| 62 | [StorableConstructor]
|
---|
| 63 | private UniformDistributedRandom(bool deserializing) : base(deserializing) { }
|
---|
| 64 |
|
---|
| 65 | /// <summary>
|
---|
| 66 | /// Initializes a new instance from an existing one (copy constructor).
|
---|
| 67 | /// </summary>
|
---|
| 68 | /// <param name="original">The original <see cref="UniformDistributedRandom"/> instance which is used to initialize the new instance.</param>
|
---|
| 69 | /// <param name="cloner">A <see cref="Cloner"/> which is used to track all already cloned objects in order to avoid cycles.</param>
|
---|
| 70 | private UniformDistributedRandom(UniformDistributedRandom original, Cloner cloner)
|
---|
| 71 | : base(original, cloner) {
|
---|
| 72 | uniform = cloner.Clone(original.uniform);
|
---|
| 73 | min = original.min;
|
---|
| 74 | max = original.max;
|
---|
| 75 | }
|
---|
| 76 |
|
---|
| 77 | /// <summary>
|
---|
| 78 | /// Initializes a new instance of <see cref="UniformDistributedRandom"/> with the given parameters.
|
---|
| 79 | /// </summary>
|
---|
| 80 | /// <param name="uniformRandom">The random number generator.</param>
|
---|
| 81 | /// <param name="min">The minimal value (inclusive)</param>
|
---|
| 82 | /// <param name="max">The maximal value (exclusive).</param>
|
---|
| 83 | public UniformDistributedRandom(IRandom uniformRandom, double min, double max) {
|
---|
| 84 | this.min = min;
|
---|
| 85 | this.max = max;
|
---|
| 86 | this.uniform = uniformRandom;
|
---|
| 87 | }
|
---|
| 88 |
|
---|
| 89 | #region IRandom Members
|
---|
| 90 |
|
---|
| 91 | /// <inheritdoc cref="IRandom.Reset()"/>
|
---|
| 92 | public void Reset() {
|
---|
| 93 | uniform.Reset();
|
---|
| 94 | }
|
---|
| 95 |
|
---|
| 96 | /// <inheritdoc cref="IRandom.Reset(int)"/>
|
---|
| 97 | public void Reset(int seed) {
|
---|
| 98 | uniform.Reset(seed);
|
---|
| 99 | }
|
---|
| 100 |
|
---|
| 101 | /// <summary>
|
---|
| 102 | /// This method is not implemented.
|
---|
| 103 | /// </summary>
|
---|
| 104 | public int Next() {
|
---|
| 105 | throw new NotSupportedException();
|
---|
| 106 | }
|
---|
| 107 |
|
---|
| 108 | /// <summary>
|
---|
| 109 | /// This method is not implemented.
|
---|
| 110 | /// </summary>
|
---|
| 111 | public int Next(int maxVal) {
|
---|
| 112 | throw new NotSupportedException();
|
---|
| 113 | }
|
---|
| 114 |
|
---|
| 115 | /// <summary>
|
---|
| 116 | /// This method is not implemented.
|
---|
| 117 | /// </summary>
|
---|
| 118 | public int Next(int minVal, int maxVal) {
|
---|
| 119 | throw new NotSupportedException();
|
---|
| 120 | }
|
---|
| 121 |
|
---|
| 122 | /// <summary>
|
---|
| 123 | /// Generates a new double random number.
|
---|
| 124 | /// </summary>
|
---|
| 125 | /// <returns>A double random number.</returns>
|
---|
| 126 | public double NextDouble() {
|
---|
| 127 | return UniformDistributedRandom.NextDouble(uniform, min, max);
|
---|
| 128 | }
|
---|
| 129 |
|
---|
| 130 | #endregion
|
---|
| 131 |
|
---|
| 132 | /// <summary>
|
---|
| 133 | /// Clones the current instance (deep clone).
|
---|
| 134 | /// </summary>
|
---|
| 135 | /// <remarks>Deep clone through <see cref="cloner.Clone"/> method of helper class
|
---|
| 136 | /// <see cref="Auxiliary"/>.</remarks>
|
---|
| 137 | /// <param name="clonedObjects">Dictionary of all already cloned objects. (Needed to avoid cycles.)</param>
|
---|
| 138 | /// <returns>The cloned object as <see cref="UniformDistributedRandom"/>.</returns>
|
---|
| 139 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
| 140 | return new UniformDistributedRandom(this, cloner);
|
---|
| 141 | }
|
---|
| 142 |
|
---|
| 143 | public static double NextDouble(IRandom uniformRandom, double min, double max) {
|
---|
| 144 | double range = max - min;
|
---|
| 145 | return uniformRandom.NextDouble() * range + min;
|
---|
| 146 | }
|
---|
| 147 | }
|
---|
| 148 | }
|
---|