1 | #region License Information
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2 |
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3 | /* HeuristicLab
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4 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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5 | *
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6 | * This file is part of HeuristicLab.
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7 | *
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8 | * HeuristicLab is free software: you can redistribute it and/or modify
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9 | * it under the terms of the GNU General Public License as published by
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10 | * the Free Software Foundation, either version 3 of the License, or
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11 | * (at your option) any later version.
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12 | *
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13 | * HeuristicLab is distributed in the hope that it will be useful,
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 | * GNU General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU General Public License
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19 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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20 | */
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21 |
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22 | #endregion
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23 |
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24 | using System.Collections.Generic;
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25 | using HeuristicLab.Core;
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26 |
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27 | namespace HeuristicLab.Random {
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28 | public static class ListExtensions {
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29 | public static IList<T> Swap<T>(this IList<T> list, int indexA, int indexB) {
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30 | T tmp = list[indexA];
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31 | list[indexA] = list[indexB];
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32 | list[indexB] = tmp;
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33 | return list;
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34 | }
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35 |
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36 | public static IList<T> ShuffleInPlace<T>(this IList<T> list, IRandom random) {
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37 | return list.ShuffleInPlace(random, 0, list.Count - 1);
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38 | }
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39 | public static IList<T> ShuffleInPlace<T>(this IList<T> list, IRandom random, int maxIndex) {
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40 | return list.ShuffleInPlace(random, 0, maxIndex);
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41 | }
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42 | public static IList<T> ShuffleInPlace<T>(this IList<T> list, IRandom random, int minIndex, int maxIndex) {
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43 | for (int i = maxIndex; i > minIndex; i--) {
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44 | int swapIndex = random.Next(minIndex, i + 1);
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45 | list.Swap(i, swapIndex);
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46 | }
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47 | return list;
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48 | }
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49 |
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50 | public static IEnumerable<T> ShuffleList<T>(this IList<T> source, IRandom random) {
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51 | for (int i = source.Count - 1; i > 0; i--) {
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52 | // Swap element "i" with a random earlier element (including itself)
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53 | int swapIndex = random.Next(i + 1);
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54 | source.Swap(i, swapIndex);
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55 | yield return source[i];
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56 | }
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57 | yield return source[0];
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58 | }
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59 | }
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60 | }
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