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source: stable/HeuristicLab.Problems.VehicleRouting/3.4/Encodings/Prins/Manipulators/PrinsExhaustiveLSManipulator.cs @ 15524

Last change on this file since 15524 was 14186, checked in by swagner, 8 years ago

#2526: Updated year of copyrights in license headers

File size: 2.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Problems.VehicleRouting.Encodings.Prins {
28  [Item("PrinsExhaustiveLSManipulator", "An operator which manipulates a VRP representation by using the exhaustive Prins local search.  It is implemented as described in Prins, C. (2004). A simple and effective evolutionary algorithm for the vehicle routing problem. Computers & Operations Research, 12:1985-2002.")]
29  [StorableClass]
30  public sealed class PrinsExhaustiveLSManipulator : PrinsLSManipulator {
31    [StorableConstructor]
32    private PrinsExhaustiveLSManipulator(bool deserializing) : base(deserializing) { }
33
34    public PrinsExhaustiveLSManipulator()
35      : base() {
36    }
37
38    public override IDeepCloneable Clone(Cloner cloner) {
39      return new PrinsExhaustiveLSManipulator(this, cloner);
40    }
41
42    private PrinsExhaustiveLSManipulator(PrinsExhaustiveLSManipulator original, Cloner cloner)
43      : base(original, cloner) {
44    }
45
46    protected override void Manipulate(IRandom random, PrinsEncoding individual) {
47      List<Tour> tours = individual.GetTours();
48      bool improvement = false;
49      int iterations = 0;
50
51      do {
52        int u = depot;
53        improvement = false;
54        double originalQuality = GetQuality(individual);
55        PrinsEncoding child = null;
56
57        while (!improvement && u < ProblemInstance.Cities.Value) {
58          int v = depot;
59          while (!improvement && v < ProblemInstance.Cities.Value) {
60            if (u != v) {
61              child = Manipulate(individual,
62                originalQuality, u, v);
63
64              improvement = child != null;
65            }
66            v++;
67          }
68          u++;
69        }
70
71        if (improvement) {
72          for (int i = 0; i < child.Length; i++) {
73            individual[i] = child[i];
74          }
75        }
76
77        iterations++;
78      } while (improvement &&
79        iterations < Iterations.Value.Value);
80    }
81  }
82}
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