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source: stable/HeuristicLab.Problems.PTSP/3.3/Moves/OneShift/PTSPEstimatedInsertionMoveEvaluator.cs @ 13578

Last change on this file since 13578 was 13470, checked in by abeham, 9 years ago

#2221:

  • implemented review comments
    • hid rng as private class, implemented djb2 hash function (hash function implementation may also change)
    • added missing probabilities
    • base class for instance providers
    • prebuild event events
    • build platforms
    • unit test will be removed on trunk integration
    • corrected assembly file version
    • distance calculator parameter was not hidden, can be changed by user, updates distance matrix
    • fixed performance problems (ouch!) also for estimated ptsp (inlined GetDistance method)
  • added moves (full evaluation) for analytical tsp
  • added local improvement operators for analytical ptsp
  • added recalculation of distance matrix when parameters change
  • still lots of other changes
File size: 6.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Data;
26using HeuristicLab.Encodings.PermutationEncoding;
27using HeuristicLab.Parameters;
28using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
29
30namespace HeuristicLab.Problems.PTSP {
31  [Item("PTSP Estimated Insertion Move Evaluator", "Evaluates an insertion move (1-shift)")]
32  [StorableClass]
33  public class PTSPEstimatedInsertionMoveEvaluator : EstimatedPTSPMoveEvaluator, IPermutationTranslocationMoveOperator {
34
35    public ILookupParameter<TranslocationMove> TranslocationMoveParameter {
36      get { return (ILookupParameter<TranslocationMove>)Parameters["TranslocationMove"]; }
37    }
38
39    [StorableConstructor]
40    protected PTSPEstimatedInsertionMoveEvaluator(bool deserializing) : base(deserializing) { }
41    protected PTSPEstimatedInsertionMoveEvaluator(PTSPEstimatedInsertionMoveEvaluator original, Cloner cloner) : base(original, cloner) { }
42    public PTSPEstimatedInsertionMoveEvaluator()
43      : base() {
44      Parameters.Add(new LookupParameter<TranslocationMove>("TranslocationMove", "The move to evaluate."));
45    }
46
47    public override IDeepCloneable Clone(Cloner cloner) {
48      return new PTSPEstimatedInsertionMoveEvaluator(this, cloner);
49    }
50
51    public static double EvaluateMove(Permutation tour, TranslocationMove move, Func<int, int, double> distance, ItemList<BoolArray> realizations) {
52      var afterMove = (Permutation)tour.Clone();
53      TranslocationManipulator.Apply(afterMove, move.Index1, move.Index1, move.Index3);
54      double moveQuality = 0;
55      var edges = new int[12];
56      var indices = new int[12];
57      edges[0] = tour.GetCircular(move.Index1 - 1);
58      indices[0] = DecreaseCircularIndex(tour.Length, move.Index1);
59      edges[1] = tour[move.Index1];
60      indices[1] = move.Index1;
61      edges[2] = tour[move.Index1];
62      indices[2] = move.Index1;
63      edges[3] = tour.GetCircular(move.Index1 + 1);
64      indices[3] = IncreaseCircularIndex(tour.Length, move.Index1);
65
66      edges[6] = afterMove.GetCircular(move.Index3 - 1);
67      indices[6] = DecreaseCircularIndex(afterMove.Length, move.Index3);
68      edges[7] = afterMove[move.Index3];
69      indices[7] = move.Index3;
70      edges[8] = afterMove[move.Index3];
71      indices[8] = move.Index3;
72      edges[9] = afterMove.GetCircular(move.Index3 + 1);
73      indices[9] = IncreaseCircularIndex(afterMove.Length, move.Index3);
74
75      if (move.Index3 > move.Index1) {
76        edges[4] = tour[move.Index3];
77        indices[4] = move.Index3;
78        edges[5] = tour.GetCircular(move.Index3 + 1);
79        indices[5] = indices[9];
80        edges[10] = afterMove.GetCircular(move.Index1 - 1);
81        indices[10] = indices[0];
82        edges[11] = afterMove[move.Index1];
83        indices[11] = move.Index1;
84      } else {
85        edges[4] = tour.GetCircular(move.Index3 - 1);
86        indices[4] = indices[6];
87        edges[5] = tour[move.Index3];
88        indices[5] = move.Index3;
89        edges[10] = afterMove[move.Index1];
90        indices[10] = move.Index1;
91        edges[11] = afterMove.GetCircular(move.Index1 + 1);
92        indices[11] = indices[3];
93      }
94      int[] aPosteriori = new int[12];
95      foreach (var realization in realizations) {
96        for (int i = 0; i < edges.Length; i++) {
97          Permutation tempPermutation;
98          if (i < 6) {
99            tempPermutation = tour;
100          } else {
101            tempPermutation = afterMove;
102          }
103          if (realization[edges[i]]) {
104            aPosteriori[i] = edges[i];
105          } else {
106            int j = 1;
107            if (i % 2 == 0) {
108              // find nearest predecessor in realization if source edge
109              while (!realization[tempPermutation.GetCircular(indices[i] - j)]) {
110                j++;
111              }
112              aPosteriori[i] = tempPermutation.GetCircular(indices[i] - j);
113            } else {
114              // find nearest successor in realization if target edge
115              while (!realization[tempPermutation.GetCircular(indices[i] + j)]) {
116                j++;
117              }
118              aPosteriori[i] = tempPermutation.GetCircular(indices[i] + j);
119            }
120          }
121        }
122        if (!(aPosteriori[0] == aPosteriori[2] && aPosteriori[1] == aPosteriori[3]) &&
123          !(aPosteriori[0] == aPosteriori[4] && aPosteriori[1] == aPosteriori[5]) &&
124          !(aPosteriori[2] == aPosteriori[4] && aPosteriori[3] == aPosteriori[5])) {
125          // compute cost difference between the two a posteriori solutions
126          moveQuality = moveQuality + distance(aPosteriori[6], aPosteriori[7]) + distance(aPosteriori[8], aPosteriori[9]) + distance(aPosteriori[10], aPosteriori[11]);
127          moveQuality = moveQuality - distance(aPosteriori[0], aPosteriori[1]) - distance(aPosteriori[2], aPosteriori[3]) - distance(aPosteriori[4], aPosteriori[5]);
128        }
129        Array.Clear(aPosteriori, 0, aPosteriori.Length);
130      }
131      // return average of cost differences
132      return moveQuality / realizations.Count;
133    }
134
135    private static int DecreaseCircularIndex(int length, int index) {
136      var result = index - 1;
137      if (result == -1) {
138        result = length - 1;
139      }
140      return result;
141    }
142
143    private static int IncreaseCircularIndex(int length, int index) {
144      var result = index + 1;
145      if (result == length + 1) {
146        result = 0;
147      }
148      return result;
149    }
150
151    protected override double EvaluateMove(Permutation tour, Func<int, int, double> distance, ItemList<BoolArray> realizations) {
152      return EvaluateMove(tour, TranslocationMoveParameter.ActualValue, distance, realizations);
153    }
154  }
155}
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