1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 |
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28 | namespace HeuristicLab.Problems.GeneticProgramming.Robocode {
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29 | [StorableClass]
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30 | public class ShotPowerTreeNode : SymbolicExpressionTreeTerminalNode {
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31 | private double value;
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32 | [Storable]
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33 | public double Value {
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34 | get { return value; }
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35 | private set { this.value = value; }
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36 | }
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37 |
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38 | [StorableConstructor]
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39 | protected ShotPowerTreeNode(bool deserializing) : base(deserializing) { }
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40 | protected ShotPowerTreeNode(ShotPowerTreeNode original, Cloner cloner)
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41 | : base(original, cloner) {
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42 | this.value = original.value;
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43 | }
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44 |
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45 | public ShotPowerTreeNode(ShotPower powerSy) : base(powerSy) { }
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46 |
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47 | public override IDeepCloneable Clone(Cloner cloner) {
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48 | return new ShotPowerTreeNode(this, cloner);
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49 | }
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50 |
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51 | public override bool HasLocalParameters {
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52 | get { return true; }
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53 | }
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54 |
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55 | public override void ResetLocalParameters(IRandom random) {
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56 | // random initialization
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57 | value = Math.Max(0.1, random.NextDouble() * 3);
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58 | }
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59 |
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60 | public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
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61 | // mutation
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62 | var d = random.NextDouble() * 2.0 - 1.0;
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63 | value += shakingFactor * d;
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64 | if (value < 0.1) value = 0.1;
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65 | if (value > 3) value = 3;
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66 | }
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67 | }
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68 | } |
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