[13210] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[15584] | 3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[13210] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using HeuristicLab.Common;
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| 24 | using HeuristicLab.Core;
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| 25 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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| 26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 27 |
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| 28 | namespace HeuristicLab.Problems.GeneticProgramming.Robocode {
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| 29 | [StorableClass]
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| 30 | public class ShotPowerTreeNode : SymbolicExpressionTreeTerminalNode {
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| 31 | private double value;
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| 32 | [Storable]
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| 33 | public double Value {
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| 34 | get { return value; }
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| 35 | private set { this.value = value; }
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| 36 | }
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| 37 |
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| 38 | [StorableConstructor]
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| 39 | protected ShotPowerTreeNode(bool deserializing) : base(deserializing) { }
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| 40 | protected ShotPowerTreeNode(ShotPowerTreeNode original, Cloner cloner)
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| 41 | : base(original, cloner) {
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| 42 | this.value = original.value;
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| 43 | }
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| 44 |
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| 45 | public ShotPowerTreeNode(ShotPower powerSy) : base(powerSy) { }
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| 46 |
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| 47 | public override IDeepCloneable Clone(Cloner cloner) {
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| 48 | return new ShotPowerTreeNode(this, cloner);
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| 49 | }
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| 50 |
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| 51 | public override bool HasLocalParameters {
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| 52 | get { return true; }
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| 53 | }
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| 54 |
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| 55 | public override void ResetLocalParameters(IRandom random) {
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| 56 | // random initialization
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| 57 | value = Math.Max(0.1, random.NextDouble() * 3);
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| 58 | }
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| 59 |
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| 60 | public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
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| 61 | // mutation
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| 62 | var d = random.NextDouble() * 2.0 - 1.0;
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[13312] | 63 | value += shakingFactor * d;
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| 64 | if (value < 0.1) value = 0.1;
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| 65 | if (value > 3) value = 3;
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[13210] | 66 | }
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| 67 | }
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| 68 | } |
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