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source: stable/HeuristicLab.Problems.GeneticProgramming/3.3/robocode/Symbols/NumberTreeNode.cs @ 14186

Last change on this file since 14186 was 14186, checked in by swagner, 8 years ago

#2526: Updated year of copyrights in license headers

File size: 2.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Problems.GeneticProgramming.Robocode {
28  [StorableClass]
29  public class NumberTreeNode : SymbolicExpressionTreeTerminalNode {
30    private int value;
31    [Storable]
32    public int Value {
33      get { return value; }
34      private set { this.value = value; }
35    }
36
37    [StorableConstructor]
38    protected NumberTreeNode(bool deserializing) : base(deserializing) { }
39    protected NumberTreeNode(NumberTreeNode original, Cloner cloner)
40      : base(original, cloner) {
41      this.value = original.value;
42    }
43
44    public NumberTreeNode(Number numberSy) : base(numberSy) { }
45
46    public override IDeepCloneable Clone(Cloner cloner) {
47      return new NumberTreeNode(this, cloner);
48    }
49
50    public override bool HasLocalParameters {
51      get { return true; }
52    }
53
54    public override void ResetLocalParameters(IRandom random) {
55      // random initialization
56      value = random.Next(-360, 360);
57    }
58
59    public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
60      // random mutation (cyclic)
61      value = value + random.Next(-20, 20);
62      if (value < -360) value += 2 * 360;
63      else if (value > 359) value -= 2 * 360;
64    }
65  }
66}
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