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source: stable/HeuristicLab.Problems.GeneticProgramming.Views/3.3/Robocode/EnemyCollectionView.cs @ 14648

Last change on this file since 14648 was 14186, checked in by swagner, 8 years ago

#2526: Updated year of copyrights in license headers

File size: 1.7 KB
RevLine 
[13210]1#region License Information
2/* HeuristicLab
[14186]3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[13210]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core.Views;
23using HeuristicLab.Data;
24using HeuristicLab.MainForm;
25using HeuristicLab.Problems.GeneticProgramming.Robocode;
26
27namespace HeuristicLab.Problems.GeneticProgramming.Views.Robocode {
28  [View("EnemyCollection View")]
29  [Content(typeof(EnemyCollection), true)]
30  public partial class EnemyCollectionView : CheckedItemListView<StringValue> {
31    public new EnemyCollection Content {
32      get { return (EnemyCollection)base.Content; }
33      set { base.Content = value; }
34    }
35
36    public EnemyCollectionView() {
37      InitializeComponent();
38    }
39
40    private void reloadButton_Click(object sender, System.EventArgs e) {
41      Content.Clear();
42      Content.AddRange(EnemyCollection.ReloadEnemies(Content.RobocodePath));
43      foreach (var robot in Content) {
44        Content.SetItemCheckedState(robot, false);
45      }
46    }
47  }
48}
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