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source: stable/HeuristicLab.Problems.GeneticProgramming.Views/3.3/Robocode/EnemyCollectionView.Designer.cs @ 16308

Last change on this file since 16308 was 15584, checked in by swagner, 7 years ago

#2640: Updated year of copyrights in license headers on stable

File size: 2.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22
23namespace HeuristicLab.Problems.GeneticProgramming.Views.Robocode {
24  partial class EnemyCollectionView {
25    /// <summary>
26    /// Required designer variable.
27    /// </summary>
28    private System.ComponentModel.IContainer components = null;
29
30    /// <summary>
31    /// Clean up any resources being used.
32    /// </summary>
33    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
34    protected override void Dispose(bool disposing) {
35      if (disposing && (components != null)) {
36        components.Dispose();
37      }
38      base.Dispose(disposing);
39    }
40
41    #region Component Designer generated code
42
43    /// <summary>
44    /// Required method for Designer support - do not modify
45    /// the contents of this method with the code editor.
46    /// </summary>
47    private void InitializeComponent() {
48      this.reloadButton = new System.Windows.Forms.Button();
49      this.SuspendLayout();
50      //
51      // reloadButton
52      //
53      this.reloadButton.Location = new System.Drawing.Point(151, 3);
54      this.reloadButton.Name = "reloadButton";
55      this.reloadButton.Size = new System.Drawing.Size(24, 24);
56      this.reloadButton.TabIndex = 1;
57      this.reloadButton.UseVisualStyleBackColor = true;
58      this.reloadButton.Click += new System.EventHandler(this.reloadButton_Click);
59      this.reloadButton.Image = HeuristicLab.Common.Resources.VSImageLibrary.Refresh;
60      //
61      // EnemyCollectionView
62      //
63      this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
64      this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
65      splitContainer.Panel1.Controls.Add(this.reloadButton);
66      this.Name = "EnemyCollectionView";
67      this.Size = new System.Drawing.Size(440, 275);
68      this.ResumeLayout(false);
69
70    }
71
72    #endregion
73
74    private System.Windows.Forms.Button reloadButton;
75  }
76}
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