1 | #region License Information
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2 |
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3 | /* HeuristicLab
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4 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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5 | *
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6 | * This file is part of HeuristicLab.
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7 | *
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8 | * HeuristicLab is free software: you can redistribute it and/or modify
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9 | * it under the terms of the GNU General Public License as published by
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10 | * the Free Software Foundation, either version 3 of the License, or
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11 | * (at your option) any later version.
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12 | *
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13 | * HeuristicLab is distributed in the hope that it will be useful,
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 | * GNU General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU General Public License
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19 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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20 | */
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21 |
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22 | #endregion
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23 |
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24 | using System;
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25 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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26 |
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27 | namespace HeuristicLab.Problems.DataAnalysis.Symbolic {
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28 | public static class SymbolicDataAnalysisModelComplexityCalculator {
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29 | public static double CalculateComplexity(ISymbolicExpressionTree tree) {
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30 | return CalculateComplexity(tree.Root);
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31 | }
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32 | public static double CalculateComplexity(ISymbolicExpressionTreeNode treeNode) {
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33 | var node = treeNode;
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34 | if (node.Symbol is ProgramRootSymbol) node = node.GetSubtree(0);
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35 | if (node.Symbol is StartSymbol) node = node.GetSubtree(0);
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36 |
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37 | switch (OpCodes.MapSymbolToOpCode(node)) {
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38 | case OpCodes.Constant: {
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39 | return 1;
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40 | }
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41 | case OpCodes.Variable:
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42 | case OpCodes.BinaryFactorVariable:
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43 | case OpCodes.FactorVariable: {
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44 | return 2;
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45 | }
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46 | case OpCodes.Add:
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47 | case OpCodes.Sub: {
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48 | double complexity = 0;
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49 | for (int i = 0; i < node.SubtreeCount; i++) {
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50 | complexity += CalculateComplexity(node.GetSubtree(i));
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51 | }
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52 | return complexity;
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53 | }
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54 | case OpCodes.Mul:
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55 | case OpCodes.Div: {
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56 | double complexity = 1;
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57 | for (int i = 0; i < node.SubtreeCount; i++) {
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58 | var nodeComplexity = CalculateComplexity(node.GetSubtree(i));
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59 | complexity *= nodeComplexity + 1;
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60 | }
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61 | return complexity;
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62 | }
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63 | case OpCodes.Sin:
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64 | case OpCodes.Cos:
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65 | case OpCodes.Tan:
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66 | case OpCodes.Exp:
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67 | case OpCodes.Log: {
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68 | double complexity = CalculateComplexity(node.GetSubtree(0));
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69 | return Math.Pow(2.0, complexity);
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70 | }
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71 | case OpCodes.Square: {
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72 | double complexity = CalculateComplexity(node.GetSubtree(0));
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73 | return complexity * complexity;
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74 | }
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75 | case OpCodes.SquareRoot: {
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76 | double complexity = CalculateComplexity(node.GetSubtree(0));
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77 | return complexity * complexity * complexity;
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78 | }
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79 | case OpCodes.Power:
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80 | case OpCodes.Root: {
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81 | double complexity = CalculateComplexity(node.GetSubtree(0));
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82 | var exponent = node.GetSubtree(1) as ConstantTreeNode;
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83 | if (exponent != null) {
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84 | double expVal = exponent.Value;
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85 | if (expVal < 0) expVal = Math.Abs(expVal);
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86 | if (expVal < 1) expVal = 1 / expVal;
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87 | return Math.Pow(complexity, Math.Round(expVal));
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88 | }
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89 |
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90 | double expComplexity = CalculateComplexity(node.GetSubtree(1));
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91 | return Math.Pow(complexity, 2 * expComplexity);
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92 | }
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93 |
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94 | default:
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95 | throw new NotSupportedException();
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96 | }
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97 | }
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98 | }
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99 | }
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