1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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26 | using static HeuristicLab.Problems.DataAnalysis.Symbolic.SymbolicExpressionHashExtensions;
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27 |
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28 | namespace HeuristicLab.Problems.DataAnalysis.Symbolic {
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29 | public static class SymbolicExpressionTreeHash {
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30 | private static readonly Addition add = new Addition();
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31 | private static readonly Subtraction sub = new Subtraction();
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32 | private static readonly Multiplication mul = new Multiplication();
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33 | private static readonly Division div = new Division();
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34 | private static readonly Logarithm log = new Logarithm();
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35 | private static readonly Exponential exp = new Exponential();
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36 | private static readonly Sine sin = new Sine();
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37 | private static readonly Cosine cos = new Cosine();
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38 | private static readonly Constant constant = new Constant();
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39 |
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40 | private static ISymbolicExpressionTreeNode ActualRoot(this ISymbolicExpressionTree tree) => tree.Root.GetSubtree(0).GetSubtree(0);
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41 | public static ulong HashFunction(byte[] input) => HashUtil.DJBHash(input);
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42 |
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43 | #region tree hashing
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44 | public static ulong[] Hash(this ISymbolicExpressionTree tree, bool simplify = false, bool strict = false) {
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45 | return tree.ActualRoot().Hash(simplify, strict);
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46 | }
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47 |
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48 | public static ulong[] Hash(this ISymbolicExpressionTreeNode node, bool simplify = false, bool strict = false) {
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49 | var hashNodes = simplify ? node.MakeNodes(strict).Simplify(HashFunction) : node.MakeNodes(strict).Sort(HashFunction);
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50 | var hashes = new ulong[hashNodes.Length];
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51 | for (int i = 0; i < hashes.Length; ++i) {
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52 | hashes[i] = hashNodes[i].CalculatedHashValue;
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53 | }
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54 | return hashes;
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55 | }
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56 |
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57 | public static ulong ComputeHash(this ISymbolicExpressionTree tree, bool simplify = false, bool strict = false) {
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58 | return ComputeHash(tree.ActualRoot(), simplify, strict);
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59 | }
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60 |
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61 | public static ulong ComputeHash(this ISymbolicExpressionTreeNode treeNode, bool simplify = false, bool strict = false) {
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62 | return treeNode.Hash(simplify, strict).Last();
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63 | }
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64 |
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65 | public static HashNode<ISymbolicExpressionTreeNode> ToHashNode(this ISymbolicExpressionTreeNode node, bool strict = false) {
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66 | var symbol = node.Symbol;
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67 | var name = symbol.Name;
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68 | if (node is ConstantTreeNode constantNode) {
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69 | name = strict ? constantNode.Value.ToString() : symbol.Name;
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70 | } else if (node is VariableTreeNode variableNode) {
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71 | name = strict ? variableNode.Weight.ToString() + variableNode.VariableName : variableNode.VariableName;
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72 | }
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73 | var hash = (ulong)name.GetHashCode();
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74 | var hashNode = new HashNode<ISymbolicExpressionTreeNode> {
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75 | Data = node,
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76 | Arity = node.SubtreeCount,
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77 | Size = node.SubtreeCount,
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78 | IsCommutative = node.Symbol is Addition || node.Symbol is Multiplication,
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79 | Enabled = true,
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80 | HashValue = hash,
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81 | CalculatedHashValue = hash
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82 | };
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83 | if (symbol is Addition) {
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84 | hashNode.Simplify = SimplifyAddition;
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85 | } else if (symbol is Multiplication) {
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86 | hashNode.Simplify = SimplifyMultiplication;
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87 | } else if (symbol is Division) {
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88 | hashNode.Simplify = SimplifyDivision;
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89 | } else if (symbol is Logarithm || symbol is Exponential || symbol is Sine || symbol is Cosine) {
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90 | hashNode.Simplify = SimplifyUnaryNode;
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91 | } else if (symbol is Subtraction) {
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92 | hashNode.Simplify = SimplifyBinaryNode;
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93 | }
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94 | return hashNode;
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95 | }
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96 |
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97 | public static HashNode<ISymbolicExpressionTreeNode>[] MakeNodes(this ISymbolicExpressionTree tree, bool strict = false) {
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98 | return MakeNodes(tree.ActualRoot(), strict);
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99 | }
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100 |
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101 | public static HashNode<ISymbolicExpressionTreeNode>[] MakeNodes(this ISymbolicExpressionTreeNode node, bool strict = false) {
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102 | return node.IterateNodesPostfix().Select(x => x.ToHashNode(strict)).ToArray().UpdateNodeSizes();
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103 | }
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104 | #endregion
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105 |
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106 | #region tree similarity
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107 | public static double ComputeSimilarity(ISymbolicExpressionTree t1, ISymbolicExpressionTree t2, bool simplify = false, bool strict = false) {
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108 | return ComputeSimilarity(t1.ActualRoot(), t2.ActualRoot(), simplify, strict);
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109 | }
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110 |
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111 | public static double ComputeSimilarity(ISymbolicExpressionTreeNode t1, ISymbolicExpressionTreeNode t2, bool simplify = false, bool strict = false) {
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112 | var lh = t1.Hash(simplify, strict);
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113 | var rh = t2.Hash(simplify, strict);
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114 |
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115 | Array.Sort(lh);
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116 | Array.Sort(rh);
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117 |
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118 | return ComputeSimilarity(lh, rh);
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119 | }
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120 |
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121 | // requires lhs and rhs to be sorted
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122 | public static int IntersectCount(this ulong[] lh, ulong[] rh) {
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123 | int count = 0;
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124 | for (int i = 0, j = 0; i < lh.Length && j < rh.Length;) {
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125 | var h1 = lh[i];
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126 | var h2 = rh[j];
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127 | if (h1 == h2) {
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128 | ++count;
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129 | ++i;
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130 | ++j;
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131 | } else if (h1 < h2) {
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132 | ++i;
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133 | } else if (h1 > h2) {
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134 | ++j;
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135 | }
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136 | }
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137 | return count;
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138 | }
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139 |
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140 | public static IEnumerable<ulong> Intersect(this ulong[] lh, ulong[] rh) {
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141 | for (int i = 0, j = 0; i < lh.Length && j < rh.Length;) {
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142 | var h1 = lh[i];
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143 | var h2 = rh[j];
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144 | if (h1 == h2) {
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145 | yield return h1;
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146 | ++i;
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147 | ++j;
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148 | } else if (h1 < h2) {
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149 | ++i;
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150 | } else if (h1 > h2) {
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151 | ++j;
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152 | }
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153 | }
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154 | }
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155 |
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156 | // this will only work if lh and rh are sorted
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157 | public static double ComputeSimilarity(ulong[] lh, ulong[] rh) {
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158 | return 2d * IntersectCount(lh, rh) / (lh.Length + rh.Length);
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159 | }
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160 |
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161 | public static double ComputeAverageSimilarity(IList<ISymbolicExpressionTree> trees, bool simplify = false, bool strict = false) {
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162 | var total = trees.Count * (trees.Count - 1) / 2;
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163 | double avg = 0;
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164 | var hashes = new ulong[trees.Count][];
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165 | // build hash arrays
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166 | for (int i = 0; i < trees.Count; ++i) {
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167 | var nodes = trees[i].MakeNodes(strict);
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168 | hashes[i] = (simplify ? nodes.Simplify(HashFunction) : nodes.Sort(HashFunction)).Select(x => x.CalculatedHashValue).ToArray();
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169 | Array.Sort(hashes[i]);
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170 | }
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171 | // compute similarity matrix
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172 | for (int i = 0; i < trees.Count - 1; ++i) {
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173 | for (int j = i + 1; j < trees.Count; ++j) {
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174 | avg += ComputeSimilarity(hashes[i], hashes[j]);
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175 | }
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176 | }
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177 | return avg / total;
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178 | }
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179 |
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180 | public static double[,] ComputeSimilarityMatrix(IList<ulong[]> hashes) {
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181 | // compute similarity matrix
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182 | var n = hashes.Count;
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183 | var sim = new double[n, n];
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184 | for (int i = 0; i < n - 1; ++i) {
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185 | for (int j = i + 1; j < n; ++j) {
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186 | sim[i, j] = sim[j, i] = ComputeSimilarity(hashes[i], hashes[j]);
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187 | }
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188 | }
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189 | return sim;
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190 | }
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191 |
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192 | public static double[,] ComputeSimilarityMatrix(IList<ISymbolicExpressionTree> trees, bool simplify = false, bool strict = false) {
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193 | var hashes = new ulong[trees.Count][];
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194 | // build hash arrays
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195 | for (int i = 0; i < trees.Count; ++i) {
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196 | var nodes = trees[i].MakeNodes(strict);
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197 | hashes[i] = (simplify ? nodes.Simplify(HashFunction) : nodes.Sort(HashFunction)).Select(x => x.CalculatedHashValue).ToArray();
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198 | Array.Sort(hashes[i]);
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199 | }
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200 | return ComputeSimilarityMatrix(hashes);
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201 | }
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202 | #endregion
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203 |
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204 | #region parse a nodes array back into a tree
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205 | public static ISymbolicExpressionTree ToTree(this HashNode<ISymbolicExpressionTreeNode>[] nodes) {
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206 | var root = new ProgramRootSymbol().CreateTreeNode();
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207 | var start = new StartSymbol().CreateTreeNode();
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208 | root.AddSubtree(start);
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209 | start.AddSubtree(nodes.ToSubtree());
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210 | return new SymbolicExpressionTree(root);
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211 | }
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212 |
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213 | public static ISymbolicExpressionTreeNode ToSubtree(this HashNode<ISymbolicExpressionTreeNode>[] nodes) {
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214 | var treeNodes = nodes.Select(x => x.Data.Symbol.CreateTreeNode()).ToArray();
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215 |
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216 | for (int i = nodes.Length - 1; i >= 0; --i) {
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217 | var node = nodes[i];
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218 |
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219 | if (node.IsLeaf) {
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220 | if (node.Data is VariableTreeNode variable) {
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221 | var variableTreeNode = (VariableTreeNode)treeNodes[i];
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222 | variableTreeNode.VariableName = variable.VariableName;
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223 | variableTreeNode.Weight = variable.Weight;
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224 | } else if (node.Data is ConstantTreeNode @const) {
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225 | var constantTreeNode = (ConstantTreeNode)treeNodes[i];
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226 | constantTreeNode.Value = @const.Value;
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227 | }
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228 | continue;
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229 | }
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230 |
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231 | var treeNode = treeNodes[i];
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232 |
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233 | foreach (var j in nodes.IterateChildren(i)) {
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234 | treeNode.AddSubtree(treeNodes[j]);
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235 | }
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236 | }
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237 |
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238 | return treeNodes.Last();
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239 | }
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240 |
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241 | private static T CreateTreeNode<T>(this ISymbol symbol) where T : class, ISymbolicExpressionTreeNode {
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242 | return (T)symbol.CreateTreeNode();
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243 | }
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244 | #endregion
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245 |
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246 | #region tree simplification
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247 | // these simplification methods rely on the assumption that child nodes of the current node have already been simplified
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248 | // (in other words simplification should be applied in a bottom-up fashion)
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249 | public static ISymbolicExpressionTree Simplify(ISymbolicExpressionTree tree) {
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250 | return tree.MakeNodes().Simplify(HashFunction).ToTree();
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251 | }
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252 |
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253 | public static void SimplifyAddition(ref HashNode<ISymbolicExpressionTreeNode>[] nodes, int i) {
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254 | // simplify additions of terms by eliminating terms with the same symbol and hash
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255 | var children = nodes.IterateChildren(i);
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256 |
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257 | // we always assume the child nodes are sorted
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258 | var curr = children[0];
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259 | var node = nodes[i];
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260 |
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261 | foreach (var j in children.Skip(1)) {
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262 | if (nodes[j] == nodes[curr]) {
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263 | nodes.SetEnabled(j, false);
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264 | node.Arity--;
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265 | } else {
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266 | curr = j;
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267 | }
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268 | }
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269 | if (node.Arity == 1) { // if the arity is 1 we don't need the addition node at all
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270 | node.Enabled = false;
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271 | }
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272 | }
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273 |
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274 | // simplify multiplications by reducing constants and div terms
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275 | public static void SimplifyMultiplication(ref HashNode<ISymbolicExpressionTreeNode>[] nodes, int i) {
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276 | var node = nodes[i];
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277 | var children = nodes.IterateChildren(i);
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278 |
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279 | for (int j = 0; j < children.Length; ++j) {
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280 | var c = children[j];
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281 | var child = nodes[c];
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282 |
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283 | if (!child.Enabled)
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284 | continue;
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285 |
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286 | var symbol = child.Data.Symbol;
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287 | if (child.Data is ConstantTreeNode firstConst) {
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288 | // fold sibling constant nodes into the first constant
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289 | for (int k = j + 1; k < children.Length; ++k) {
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290 | var sibling = nodes[children[k]];
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291 | if (sibling.Data is ConstantTreeNode otherConst) {
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292 | sibling.Enabled = false;
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293 | node.Arity--;
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294 | firstConst.Value *= otherConst.Value;
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295 | } else {
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296 | break;
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297 | }
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298 | }
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299 | } else if (child.Data is VariableTreeNode variable) {
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300 | // fold sibling constant nodes into the variable weight
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301 | for (int k = j + 1; k < children.Length; ++k) {
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302 | var sibling = nodes[children[k]];
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303 | if (sibling.Data is ConstantTreeNode constantNode) {
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304 | sibling.Enabled = false;
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305 | node.Arity--;
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306 | variable.Weight *= constantNode.Value;
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307 | } else {
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308 | break;
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309 | }
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310 | }
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311 | } else if (symbol is Division) {
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312 | // 1/x is expressed as div(x) (with a single child)
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313 | // we assume division always has arity 1 or 2
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314 | var d = child.Arity == 1 ? c - 1 : c - nodes[c - 1].Size - 2;
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315 | var denominator = nodes[d];
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316 |
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317 | // iterate children of node i to see if any of them matches the denominator of div node c
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318 | for (int k = 0; k < children.Length; ++k) {
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319 | var sibling = nodes[children[k]];
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320 | if (sibling.Enabled && sibling == denominator) {
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321 | nodes.SetEnabled(children[j], false); // disable the div subtree
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322 | nodes.SetEnabled(children[k], false); // disable the sibling matching the denominator
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323 |
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324 | node.Arity -= 2; // matching child + division node
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325 | break;
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326 | }
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327 | }
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328 | }
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329 |
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330 | if (node.Arity == 0) { // if everything is simplified this node becomes constant
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331 | var constantTreeNode = constant.CreateTreeNode<ConstantTreeNode>();
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332 | constantTreeNode.Value = 1;
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333 | nodes[i] = constantTreeNode.ToHashNode();
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334 | } else if (node.Arity == 1) { // when i have only 1 arg left i can skip this node
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335 | node.Enabled = false;
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336 | }
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337 | }
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338 | }
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339 |
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340 | public static void SimplifyDivision(ref HashNode<ISymbolicExpressionTreeNode>[] nodes, int i) {
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341 | var node = nodes[i];
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342 | var children = nodes.IterateChildren(i);
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343 |
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344 | var tmp = nodes;
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345 |
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346 | if (children.All(x => tmp[x].Data.Symbol is Constant)) {
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347 | var v = ((ConstantTreeNode)nodes[children.First()].Data).Value;
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348 | if (node.Arity == 1) {
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349 | v = 1 / v;
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350 | } else if (node.Arity > 1) {
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351 | foreach (var j in children.Skip(1)) {
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352 | v /= ((ConstantTreeNode)nodes[j].Data).Value;
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353 | }
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354 | }
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355 | var constantTreeNode = constant.CreateTreeNode<ConstantTreeNode>();
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356 | constantTreeNode.Value = v;
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357 | nodes[i] = constantTreeNode.ToHashNode();
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358 | return;
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359 | }
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360 |
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361 | var nominator = nodes[children[0]];
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362 | foreach (var j in children.Skip(1)) {
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363 | var denominator = nodes[j];
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364 | if (nominator == denominator) {
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365 | // disable all the children of the division node (nominator and children + denominator and children)
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366 | nominator.Enabled = denominator.Enabled = false;
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367 | node.Arity -= 2; // nominator + denominator
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368 | }
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369 | if (node.Arity == 0) {
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370 | var constantTreeNode = constant.CreateTreeNode<ConstantTreeNode>();
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371 | constantTreeNode.Value = 1; // x / x = 1
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372 | nodes[i] = constantTreeNode.ToHashNode();
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373 | }
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374 | }
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375 | }
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376 |
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377 | public static void SimplifyUnaryNode(ref HashNode<ISymbolicExpressionTreeNode>[] nodes, int i) {
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378 | // check if the child of the unary node is a constant, then the whole node can be simplified
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379 | var parent = nodes[i];
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380 | var child = nodes[i - 1];
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381 |
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382 | var parentSymbol = parent.Data.Symbol;
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383 | var childSymbol = child.Data.Symbol;
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384 |
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385 | if (childSymbol is Constant) {
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386 | nodes[i].Enabled = false;
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387 | } else if ((parentSymbol is Exponential && childSymbol is Logarithm) || (parentSymbol is Logarithm && childSymbol is Exponential)) {
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388 | child.Enabled = parent.Enabled = false;
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389 | }
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390 | }
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391 |
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392 | public static void SimplifyBinaryNode(ref HashNode<ISymbolicExpressionTreeNode>[] nodes, int i) {
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393 | var children = nodes.IterateChildren(i);
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394 | var tmp = nodes;
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395 | if (children.All(x => tmp[x].Data.Symbol is Constant)) {
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396 | foreach (var j in children) {
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397 | nodes[j].Enabled = false;
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398 | }
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399 | nodes[i] = constant.CreateTreeNode().ToHashNode();
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400 | }
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401 | }
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402 | #endregion
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403 | }
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404 | }
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