1 | #region License Information
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2 |
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3 | /* HeuristicLab
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4 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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5 | *
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6 | * This file is part of HeuristicLab.
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7 | *
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8 | * HeuristicLab is free software: you can redistribute it and/or modify
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9 | * it under the terms of the GNU General Public License as published by
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10 | * the Free Software Foundation, either version 3 of the License, or
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11 | * (at your option) any later version.
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12 | *
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13 | * HeuristicLab is distributed in the hope that it will be useful,
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 | * GNU General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU General Public License
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19 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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20 | */
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21 |
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22 | #endregion
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23 |
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Data;
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28 | using HeuristicLab.Optimization;
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29 | using HeuristicLab.Parameters;
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30 | using HEAL.Attic;
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31 | using HeuristicLab.Problems.Instances;
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32 |
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33 | namespace HeuristicLab.Problems.BinPacking3D {
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34 | // in comparison to the 2d problem the 3d problem implementation also supports checking stacking constraints
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35 | [StorableType("11F0A7B9-EF53-435E-AE3B-200A269DE308")]
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36 | public abstract class ProblemBase<TEnc, TSol> :
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37 | SingleObjectiveBasicProblem<TEnc>, IProblemInstanceConsumer<BPPData>, IProblemInstanceExporter<BPPData>
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38 | where TEnc : class, IEncoding
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39 | where TSol : class, IItem {
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40 | protected readonly string SolutionEvaluatorParameterName = "SolutionEvaluator";
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41 | protected readonly string UseStackingConstraintsParameterName = "UseStackingConstraints";
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42 |
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43 | public readonly string EncodedSolutionName = "EncodedSolution";
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44 | #region Default Instance
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45 | private readonly BPPData defaultInstance = new BPPData() {
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46 | Name = "3D BPP Default Instance",
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47 | Description = "The default instance for 3D Bin Packing.",
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48 | BinShape = new PackingShape(25, 25, 35),
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49 | Items = new PackingItem[] {
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50 | new PackingItem(12,5,10, new PackingShape(25,25,35)),
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51 | new PackingItem(10,18,20, new PackingShape(25,25,35)),
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52 | new PackingItem(9,7,7, new PackingShape(25,25,35)),
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53 | new PackingItem(21,12,4, new PackingShape(25,25,35)),
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54 | new PackingItem(8,8,12, new PackingShape(25,25,35)),
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55 | new PackingItem(3,6,14, new PackingShape(25,25,35)),
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56 | new PackingItem(20,4,9, new PackingShape(25,25,35)),
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57 | new PackingItem(5,9,8, new PackingShape(25,25,35)),
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58 | new PackingItem(7,17,3, new PackingShape(25,25,35)),
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59 | new PackingItem(13,20,15, new PackingShape(25,25,35)),
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60 | new PackingItem(9,11,9, new PackingShape(25,25,35)),
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61 | new PackingItem(10,18,20, new PackingShape(25,25,35)),
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62 | new PackingItem(9,7,7, new PackingShape(25,25,35)),
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63 | new PackingItem(21,12,4, new PackingShape(25,25,35)),
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64 | new PackingItem(8,8,12, new PackingShape(25,25,35)),
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65 | new PackingItem(3,6,14, new PackingShape(25,25,35)),
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66 | new PackingItem(20,4,9, new PackingShape(25,25,35)),
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67 | new PackingItem(5,9,8, new PackingShape(25,25,35)),
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68 | new PackingItem(7,17,3, new PackingShape(25,25,35)),
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69 | new PackingItem(13,20,15, new PackingShape(25,25,35)),
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70 | new PackingItem(9,11,9, new PackingShape(25,25,35)),
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71 | new PackingItem(10,18,20, new PackingShape(25,25,35)),
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72 | new PackingItem(9,7,7, new PackingShape(25,25,35)),
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73 | new PackingItem(21,12,4, new PackingShape(25,25,35)),
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74 | new PackingItem(8,8,12, new PackingShape(25,25,35)),
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75 | new PackingItem(3,6,14, new PackingShape(25,25,35)),
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76 | new PackingItem(20,4,9, new PackingShape(25,25,35)),
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77 | new PackingItem(5,9,8, new PackingShape(25,25,35)),
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78 | new PackingItem(7,17,3, new PackingShape(25,25,35)),
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79 | new PackingItem(13,20,15, new PackingShape(25,25,35)),
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80 | new PackingItem(9,11, 9,new PackingShape(25,25,35)),
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81 | new PackingItem(10,18,20, new PackingShape(25,25,35)),
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82 | new PackingItem(9,7,7, new PackingShape(25,25,35)),
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83 | new PackingItem(21,12,4, new PackingShape(25,25,35)),
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84 | new PackingItem(8,8,12, new PackingShape(25,25,35)),
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85 | new PackingItem(3,6,14, new PackingShape(25,25,35)),
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86 | new PackingItem(20,4,9, new PackingShape(25,25,35)),
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87 | new PackingItem(5,9,8, new PackingShape(25,25,35)),
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88 | new PackingItem(7,17,3, new PackingShape(25,25,35)),
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89 | new PackingItem(13,20,15, new PackingShape(25,25,35)),
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90 | new PackingItem(9,11,9, new PackingShape(25,25,35))
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91 | },
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92 | };
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93 | #endregion
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94 |
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95 | #region parameter properties
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96 | public IValueParameter<IDecoder<TSol>> DecoderParameter {
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97 | get { return (IValueParameter<IDecoder<TSol>>)Parameters["Decoder"]; }
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98 | }
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99 | public IValueParameter<IEvaluator> SolutionEvaluatorParameter {
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100 | get { return (IValueParameter<IEvaluator>)Parameters[SolutionEvaluatorParameterName]; }
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101 | }
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102 | public IFixedValueParameter<BoolValue> UseStackingConstraintsParameter {
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103 | get { return (IFixedValueParameter<BoolValue>)Parameters[UseStackingConstraintsParameterName]; }
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104 | }
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105 | public IValueParameter<ReadOnlyItemList<PackingItem>> ItemsParameter {
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106 | get { return (IValueParameter<ReadOnlyItemList<PackingItem>>)Parameters["Items"]; }
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107 | }
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108 | public IValueParameter<PackingShape> BinShapeParameter {
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109 | get { return (IValueParameter<PackingShape>)Parameters["BinShape"]; }
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110 | }
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111 | public IValueParameter<Solution> BestKnownSolutionParameter {
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112 | get { return (IValueParameter<Solution>)Parameters["BestKnownSolution"]; }
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113 | }
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114 | public IFixedValueParameter<IntValue> LowerBoundParameter {
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115 | get { return (IFixedValueParameter<IntValue>)Parameters["LowerBound"]; }
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116 | }
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117 | #endregion
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118 |
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119 | #region properties
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120 | public IDecoder<TSol> Decoder {
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121 | get { return DecoderParameter.Value; }
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122 | set { DecoderParameter.Value = value; }
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123 | }
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124 | public IEvaluator SolutionEvaluator {
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125 | get { return SolutionEvaluatorParameter.Value; }
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126 | set { SolutionEvaluatorParameter.Value = value; }
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127 | }
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128 | public bool UseStackingConstraints {
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129 | get { return UseStackingConstraintsParameter.Value.Value; }
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130 | set { UseStackingConstraintsParameter.Value.Value = value; }
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131 | }
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132 | public ReadOnlyItemList<PackingItem> Items {
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133 | get { return ItemsParameter.Value; }
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134 | set { ItemsParameter.Value = value; }
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135 | }
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136 | public PackingShape BinShape {
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137 | get { return BinShapeParameter.Value; }
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138 | set { BinShapeParameter.Value = value; }
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139 | }
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140 | public Solution BestKnownSolution {
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141 | get { return BestKnownSolutionParameter.Value; }
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142 | set { BestKnownSolutionParameter.Value = value; }
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143 | }
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144 | public int LowerBound {
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145 | get { return LowerBoundParameter.Value.Value; }
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146 | }
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147 | public int NumberOfItems {
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148 | get { return Items == null ? 0 : Items.Count; }
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149 | }
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150 | #endregion
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151 |
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152 | // persistence
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153 | [StorableConstructor]
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154 | protected ProblemBase(StorableConstructorFlag _) : base(_) { }
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155 |
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156 | // cloning
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157 | protected ProblemBase(ProblemBase<TEnc, TSol> original, Cloner cloner)
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158 | : base(original, cloner) {
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159 | }
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160 |
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161 | protected ProblemBase()
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162 | : base() {
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163 | var defaultEvaluator = new PackingRatioEvaluator();
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164 | Parameters.Add(new ValueParameter<IDecoder<TSol>>("Decoder", "The decoder translates a permutation to a packing solution candidiates"));
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165 | Parameters.Add(new ValueParameter<IEvaluator>(SolutionEvaluatorParameterName, "The evaluator calculates qualities of solution candidates", defaultEvaluator));
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166 | Parameters.Add(new FixedValueParameter<BoolValue>(UseStackingConstraintsParameterName, "A flag that determines if stacking constraints are considered when solving the problem.", new BoolValue(false)));
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167 | Parameters.Add(new ValueParameter<ReadOnlyItemList<PackingItem>>("Items", "The items which must be packed into bins"));
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168 | Parameters.Add(new ValueParameter<PackingShape>("BinShape", "The size of bins into which items must be packed"));
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169 | Parameters.Add(new OptionalValueParameter<Solution>("BestKnownSolution", "The best solution found so far"));
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170 | Parameters.Add(new FixedValueParameter<IntValue>("LowerBound", "A lower bound for the number of bins that is necessary to pack all items"));
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171 |
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172 | Load(defaultInstance);
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173 | }
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174 |
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175 | public override bool Maximization { get { return true; } }
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176 |
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177 | public override double Evaluate(Individual individual, IRandom random) {
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178 | var encodedSolutionCand = (TSol)individual[EncodedSolutionName];
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179 | var decoder = Decoder;
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180 | var solution = decoder.Decode(encodedSolutionCand, BinShape, Items, UseStackingConstraints);
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181 | return SolutionEvaluator.Evaluate(solution);
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182 | }
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183 |
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184 | public override void Analyze(Individual[] individuals, double[] qualities, ResultCollection results, IRandom random) {
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185 | base.Analyze(individuals, qualities, results, random);
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186 | Analyze(individuals.Select(i => (TSol)i[EncodedSolutionName]).ToArray(), qualities, results, random);
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187 | }
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188 |
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189 | // NOTE: same implementation as for 2d problem
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190 | public virtual void Analyze(TSol[] individuals, double[] qualities, ResultCollection results, IRandom random) {
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191 | var bestSolutionResultName = "Best Packing Solution";
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192 | var numContainersResultName = "Nr of Containers";
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193 | var binUtilResultName = "Overall Bin Utilization";
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194 |
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195 | if (!results.ContainsKey(bestSolutionResultName)) results.Add(new Result(bestSolutionResultName, typeof(Solution)));
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196 | if (!results.ContainsKey(numContainersResultName)) results.Add(new Result(numContainersResultName, typeof(IntValue)));
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197 | if (!results.ContainsKey(binUtilResultName)) results.Add(new Result(binUtilResultName, typeof(DoubleValue)));
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198 |
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199 |
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200 | // find index of item with max quality
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201 | int bestIdx = 0;
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202 | for (int j = 1; j < qualities.Length; j++)
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203 | if (qualities[j] > qualities[bestIdx]) bestIdx = j;
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204 |
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205 |
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206 | // update best solution so far
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207 | var bestSolution = results[bestSolutionResultName].Value as Solution;
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208 | if (bestSolution == null ||
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209 | bestSolution.Quality.Value < qualities[bestIdx]) {
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210 |
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211 | var newBestSolution = Decoder.Decode(individuals[bestIdx], BinShape, Items, UseStackingConstraints);
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212 | newBestSolution.Quality = new DoubleValue(qualities[bestIdx]);
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213 | results[bestSolutionResultName].Value = newBestSolution;
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214 | results[numContainersResultName].Value = new IntValue(newBestSolution.NrOfBins);
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215 | results[binUtilResultName].Value = new DoubleValue(BinUtilizationEvaluator.CalculateBinUtilization(newBestSolution));
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216 |
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217 | // update best known solution
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218 | var bestKnownQuality = BestKnownQualityParameter.Value;
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219 | if (bestKnownQuality == null ||
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220 | bestKnownQuality.Value < qualities[bestIdx]) {
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221 | BestKnownQualityParameter.ActualValue = new DoubleValue(qualities[bestIdx]);
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222 | BestKnownSolutionParameter.ActualValue = newBestSolution;
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223 | }
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224 | }
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225 | }
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226 |
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227 |
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228 | #region Problem instance handling
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229 | public void Load(BPPData data) {
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230 | BestKnownSolutionParameter.Value = null;
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231 | BestKnownQualityParameter.Value = null;
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232 |
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233 | if (data.BestKnownQuality.HasValue)
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234 | BestKnownQuality = data.BestKnownQuality.Value;
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235 |
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236 | BinShape = data.BinShape;
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237 | var items = new ItemList<PackingItem>(data.Items);
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238 | items.Sort((x, y) => y.CompareTo(x));
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239 | Items = items.AsReadOnly();
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240 |
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241 | ApplyHorizontalOrientation();
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242 | LowerBoundParameter.Value.Value = CalculateLowerBound();
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243 | }
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244 |
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245 |
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246 | public BPPData Export() {
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247 | return new BPPData {
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248 | Name = Name,
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249 | Description = Description,
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250 | BinShape = BinShape,
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251 | Items = Items.ToArray()
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252 | };
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253 | }
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254 | #endregion
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255 |
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256 |
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257 | #region helpers
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258 | private void ApplyHorizontalOrientation() {
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259 | BinShape.ApplyHorizontalOrientation();
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260 | foreach (var shape in Items) {
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261 | shape.ApplyHorizontalOrientation();
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262 | }
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263 | }
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264 |
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265 | private int CalculateLowerBound() {
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266 | //This is the obvious continuous lower bound calculation; Martello and Vigo proposed a better way but it has not been implemented yet;
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267 | int itemsVol = Items.Select(x => x.Volume).Sum();
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268 | int binVol = BinShape.Volume;
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269 | return (itemsVol + binVol - 1) / (binVol);
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270 | }
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271 |
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272 | #endregion
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273 | }
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274 | }
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