[14162] | 1 | /* HeuristicLab
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[15584] | 2 | * Copyright (C) 2002-2018 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[14162] | 3 | *
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| 4 | * This file is part of HeuristicLab.
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| 5 | *
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| 6 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 7 | * it under the terms of the GNU General Public License as published by
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| 8 | * the Free Software Foundation, either version 3 of the License, or
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| 9 | * (at your option) any later version.
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| 10 | *
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| 11 | * HeuristicLab is distributed in the hope that it will be useful,
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | * GNU General Public License for more details.
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| 15 | *
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| 16 | * You should have received a copy of the GNU General Public License
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| 17 | * along with HeuristicLab. If not, see<http://www.gnu.org/licenses/> .
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| 18 | */
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| 19 |
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| 20 | using System;
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[15278] | 21 | using System.Collections.Generic;
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[14162] | 22 | using System.Linq;
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| 23 | using System.Windows;
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| 24 | using System.Windows.Controls;
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| 25 | using System.Windows.Input;
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[15278] | 26 | using System.Windows.Media;
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[14162] | 27 | using System.Windows.Media.Media3D;
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| 28 | using HeuristicLab.Problems.BinPacking3D;
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| 29 |
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| 30 | namespace HeuristicLab.Problems.BinPacking.Views {
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| 31 | public partial class Container3DView : UserControl {
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[15278] | 32 | private static readonly Color[] colors = new[] {
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| 33 | Color.FromRgb(0x40, 0x6A, 0xB7),
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| 34 | Color.FromRgb(0xB1, 0x6D, 0x01),
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| 35 | Color.FromRgb(0x4E, 0x8A, 0x06),
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| 36 | Color.FromRgb(0x75, 0x50, 0x7B),
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| 37 | Color.FromRgb(0x72, 0x9F, 0xCF),
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| 38 | Color.FromRgb(0xA4, 0x00, 0x00),
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| 39 | Color.FromRgb(0xAD, 0x7F, 0xA8),
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| 40 | Color.FromRgb(0x29, 0x50, 0xCF),
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| 41 | Color.FromRgb(0x90, 0xB0, 0x60),
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| 42 | Color.FromRgb(0xF5, 0x89, 0x30),
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| 43 | Color.FromRgb(0x55, 0x57, 0x53),
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| 44 | Color.FromRgb(0xEF, 0x59, 0x59),
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| 45 | Color.FromRgb(0xED, 0xD4, 0x30),
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| 46 | Color.FromRgb(0x63, 0xC2, 0x16),
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| 47 | };
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| 48 |
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| 49 | private static readonly Color hiddenColor = Color.FromArgb(0x1A, 0xAA, 0xAA, 0xAA);
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| 50 | private static readonly Color containerColor = Color.FromArgb(0x7F, 0xAA, 0xAA, 0xAA);
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| 51 |
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[14162] | 52 | private Point startPos;
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| 53 | private bool mouseDown = false;
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| 54 | private double startAngleX;
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| 55 | private double startAngleY;
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| 56 | private int selectedItemKey;
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| 57 |
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| 58 | private BinPacking<BinPacking3D.PackingPosition, PackingShape, PackingItem> packing;
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| 59 | public BinPacking<BinPacking3D.PackingPosition, PackingShape, PackingItem> Packing {
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| 60 | get { return packing; }
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| 61 | set {
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| 62 | if (packing != value) {
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| 63 | this.packing = value;
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| 64 | ClearSelection(); // also updates visualization
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| 65 | }
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| 66 | }
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| 67 | }
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| 68 |
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[15278] | 69 | private Dictionary<int, DiffuseMaterial> materials;
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| 70 |
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[14162] | 71 | public Container3DView() {
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| 72 | InitializeComponent();
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| 73 | camMain.Position = new Point3D(0.5, 3, 3); // for design time we use a different camera position
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[15278] | 74 | materials = new Dictionary<int, DiffuseMaterial>();
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[14162] | 75 | Clear();
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| 76 | }
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| 77 |
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| 78 |
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| 79 | protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo) {
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| 80 | base.OnRenderSizeChanged(sizeInfo);
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| 81 | var s = Math.Min(sizeInfo.NewSize.Height, sizeInfo.NewSize.Width);
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| 82 | var mySize = new Size(s, s);
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| 83 | viewport3D1.RenderSize = mySize;
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| 84 | }
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| 85 |
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| 86 | public void SelectItem(int itemKey) {
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| 87 | // selection of an item should make all other items semi-transparent
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| 88 | selectedItemKey = itemKey;
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| 89 | UpdateVisualization();
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| 90 | }
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| 91 | public void ClearSelection() {
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| 92 | // remove all transparency
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| 93 | selectedItemKey = -1;
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| 94 | UpdateVisualization();
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| 95 | }
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| 96 |
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| 97 | private void UpdateVisualization() {
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| 98 | Clear();
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| 99 | if (packing == null) return; // nothing to display
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| 100 |
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[15278] | 101 | var modelGroup = (Model3DGroup)MyModel.Content;
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| 102 | var hiddenMaterial = new DiffuseMaterial(new SolidColorBrush(hiddenColor));
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[14162] | 103 |
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[15278] | 104 | if (selectedItemKey >= 0) {
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| 105 | var selectedItem = packing.Items.Single(x => selectedItemKey == x.Key);
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| 106 | var selectedPos = packing.Positions[selectedItem.Key];
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[14162] | 107 |
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[15278] | 108 | var colorIdx = selectedItem.Value.Material;
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| 109 | while (colorIdx < 0) colorIdx += colors.Length;
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| 110 | colorIdx = colorIdx % colors.Length;
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| 111 | var color = colors[colorIdx];
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| 112 | var material = new DiffuseMaterial { Brush = new SolidColorBrush(color) };
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| 113 | materials[selectedItem.Value.Material] = material;
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[14162] | 114 |
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[15278] | 115 | var selectedModel = new GeometryModel3D { Geometry = new MeshGeometry3D(), Material = material };
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| 116 | AddSolidCube((MeshGeometry3D)selectedModel.Geometry, selectedPos.X, selectedPos.Y, selectedPos.Z,
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| 117 | selectedPos.Rotated ? selectedItem.Value.Depth : selectedItem.Value.Width,
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| 118 | selectedItem.Value.Height,
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| 119 | selectedPos.Rotated ? selectedItem.Value.Width : selectedItem.Value.Depth);
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| 120 | modelGroup.Children.Add(selectedModel);
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[14162] | 121 |
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[15278] | 122 | foreach (var item in packing.Items.Where(x => selectedItemKey != x.Key)) {
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| 123 | var position = packing.Positions[item.Key];
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| 124 |
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| 125 | var w = position.Rotated ? item.Value.Depth : item.Value.Width;
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| 126 | var h = item.Value.Height;
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| 127 | var d = position.Rotated ? item.Value.Width : item.Value.Depth;
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| 128 |
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| 129 | var model = new GeometryModel3D { Geometry = new MeshGeometry3D(), Material = hiddenMaterial };
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| 130 | AddWireframeCube((MeshGeometry3D)model.Geometry, position.X, position.Y, position.Z, w, h, d, 1);
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| 131 | modelGroup.Children.Add(model);
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[14162] | 132 | }
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[15278] | 133 | } else {
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| 134 | foreach (var item in packing.Items) {
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| 135 | var position = packing.Positions[item.Key];
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| 136 |
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| 137 | var w = position.Rotated ? item.Value.Depth : item.Value.Width;
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| 138 | var h = item.Value.Height;
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| 139 | var d = position.Rotated ? item.Value.Width : item.Value.Depth;
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| 140 |
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| 141 | var model = new GeometryModel3D { Geometry = new MeshGeometry3D() };
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| 142 | DiffuseMaterial material;
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| 143 | if (!materials.TryGetValue(item.Value.Material, out material)) {
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| 144 | var colorIdx = item.Value.Material;
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| 145 | while (colorIdx < 0) colorIdx += colors.Length;
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| 146 | colorIdx = colorIdx % colors.Length;
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| 147 | var color = colors[colorIdx];
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| 148 | material = new DiffuseMaterial { Brush = new SolidColorBrush(color) };
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| 149 | materials[item.Value.Material] = material;
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| 150 | }
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| 151 | var selectedModel = new GeometryModel3D { Geometry = new MeshGeometry3D(), Material = material };
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| 152 | AddSolidCube((MeshGeometry3D)selectedModel.Geometry, position.X, position.Y, position.Z, w, h, d);
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| 153 | modelGroup.Children.Add(selectedModel);
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| 154 | }
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[14162] | 155 | }
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| 156 |
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| 157 | var container = packing.BinShape;
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[15278] | 158 | var containerModel = new GeometryModel3D(new MeshGeometry3D(), new DiffuseMaterial(new SolidColorBrush(containerColor)));
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| 159 | modelGroup.Children.Add(containerModel);
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| 160 | AddWireframeCube((MeshGeometry3D)containerModel.Geometry, container.Origin.X - .5, container.Origin.Y - .5, container.Origin.Z - .5, container.Width + 1, container.Height + 1, container.Depth + 1);
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[14162] | 161 |
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[15278] | 162 | var ratio = Math.Max(container.Width, Math.Max(container.Height, container.Depth));
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| 163 | scale.ScaleX = 1.0 / ratio;
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| 164 | scale.ScaleY = 1.0 / ratio;
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| 165 | scale.ScaleZ = 1.0 / ratio;
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| 166 |
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| 167 | scaleZoom.CenterX = rotateX.CenterX = rotateY.CenterX = container.Width / (2.0 * ratio);
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| 168 | scaleZoom.CenterY = rotateX.CenterY = rotateY.CenterY = container.Height / (2.0 * ratio);
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| 169 | scaleZoom.CenterZ = rotateX.CenterZ = rotateY.CenterZ = container.Depth / (2.0 * ratio);
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| 170 |
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| 171 | camMain.Position = new Point3D(
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| 172 | scaleZoom.CenterX,
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| 173 | 3,
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| 174 | 3);
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| 175 | camMain.LookDirection = new Vector3D(
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| 176 | 0,
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| 177 | scaleZoom.CenterY - camMain.Position.Y,
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| 178 | scaleZoom.CenterZ - camMain.Position.Z);
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[14162] | 179 | }
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| 180 |
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| 181 |
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| 182 | private void Clear() {
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[15278] | 183 | ((Model3DGroup)MyModel.Content).Children.Clear();
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| 184 | materials.Clear();
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[14162] | 185 |
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| 186 | mouseDown = false;
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| 187 | startAngleX = 0;
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| 188 | startAngleY = 0;
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| 189 | }
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| 190 |
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| 191 | private void Container3DView_MouseMove(object sender, MouseEventArgs e) {
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| 192 | if (!mouseDown) return;
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| 193 | var pos = e.GetPosition((IInputElement)this);
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[15278] | 194 |
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| 195 | ((AxisAngleRotation3D)rotateX.Rotation).Angle = startAngleX + (pos.X - startPos.X) / 4;
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| 196 | ((AxisAngleRotation3D)rotateY.Rotation).Angle = startAngleY + (pos.Y - startPos.Y) / 4;
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[14162] | 197 | }
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| 198 |
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| 199 | private void Container3DView_MouseDown(object sender, MouseButtonEventArgs e) {
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[15278] | 200 | startAngleX = ((AxisAngleRotation3D)rotateX.Rotation).Angle;
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| 201 | startAngleY = ((AxisAngleRotation3D)rotateY.Rotation).Angle;
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[14162] | 202 | this.startPos = e.GetPosition((IInputElement)this);
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| 203 | this.mouseDown = true;
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| 204 | }
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| 205 |
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| 206 | private void Container3DView_MouseUp(object sender, MouseButtonEventArgs e) {
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| 207 | mouseDown = false;
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| 208 | }
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| 209 |
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| 210 | private void Container3DView_OnMouseWheel(object sender, MouseWheelEventArgs e) {
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| 211 | if (e.Delta > 0) {
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| 212 | scaleZoom.ScaleX *= 1.1;
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| 213 | scaleZoom.ScaleY *= 1.1;
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| 214 | scaleZoom.ScaleZ *= 1.1;
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| 215 | } else if (e.Delta < 0) {
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| 216 | scaleZoom.ScaleX /= 1.1;
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| 217 | scaleZoom.ScaleY /= 1.1;
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| 218 | scaleZoom.ScaleZ /= 1.1;
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| 219 | }
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| 220 | }
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| 221 |
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[15278] | 222 | private void Container3DView_OnMouseEnter(object sender, MouseEventArgs e) {
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| 223 | Focus(); // for mouse wheel events
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| 224 | }
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[14162] | 225 |
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| 226 | #region helper for cubes
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[15278] | 227 | /// <summary>
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| 228 | /// Creates a solid cube by adding the respective points and triangles.
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| 229 | /// </summary>
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| 230 | /// <param name="mesh">The mesh to which points and triangles are added.</param>
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| 231 | /// <param name="x">The leftmost point</param>
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| 232 | /// <param name="y">The frontmost point</param>
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| 233 | /// <param name="z">The lowest point</param>
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| 234 | /// <param name="width">The extension to the right</param>
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| 235 | /// <param name="height">The extension to the back</param>
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| 236 | /// <param name="depth">The extension to the top</param>
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| 237 | private void AddSolidCube(MeshGeometry3D mesh, int x, int y, int z, int width, int height, int depth) {
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| 238 | // ground
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| 239 | mesh.Positions.Add(new Point3D(x, y, z));
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| 240 | mesh.Positions.Add(new Point3D(x + width, y, z));
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| 241 | mesh.Positions.Add(new Point3D(x + width, y + height, z));
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| 242 | mesh.Positions.Add(new Point3D(x, y + height, z));
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| 243 | // top
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| 244 | mesh.Positions.Add(new Point3D(x, y, z + depth));
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| 245 | mesh.Positions.Add(new Point3D(x + width, y, z + depth));
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| 246 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth));
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| 247 | mesh.Positions.Add(new Point3D(x, y + height, z + depth));
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[14162] | 248 |
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[15278] | 249 | // front
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| 250 | AddPlane(mesh, 0, 1, 5, 4);
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| 251 | // right side
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| 252 | AddPlane(mesh, 1, 2, 6, 5);
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| 253 | // back
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| 254 | AddPlane(mesh, 3, 7, 6, 2);
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| 255 | // left side
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| 256 | AddPlane(mesh, 0, 4, 7, 3);
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| 257 | // top
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| 258 | AddPlane(mesh, 4, 5, 6, 7);
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| 259 | // bottom
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| 260 | AddPlane(mesh, 0, 3, 2, 1);
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[14162] | 261 | }
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| 262 |
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[15278] | 263 | /// <summary>
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| 264 | /// Creates a wireframe cube by adding the respective points and triangles.
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| 265 | /// </summary>
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| 266 | /// <param name="mesh">The mesh to which points and triangles are added.</param>
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| 267 | /// <param name="x">The leftmost point</param>
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| 268 | /// <param name="y">The frontmost point</param>
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| 269 | /// <param name="z">The lowest point</param>
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| 270 | /// <param name="width">The extension to the right</param>
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| 271 | /// <param name="height">The extension to the back</param>
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| 272 | /// <param name="depth">The extension to the top</param>
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| 273 | /// <param name="thickness">The thickness of the frame</param>
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| 274 | private void AddWireframeCube(MeshGeometry3D mesh, double x, double y, double z, double width, double height, double depth, double thickness = double.NaN) {
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| 275 | // default thickness of the wireframe is 5% of smallest dimension
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| 276 | if (double.IsNaN(thickness))
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| 277 | thickness = Math.Min(width, Math.Min(height, depth)) * 0.05;
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[14162] | 278 |
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[15278] | 279 | // The cube contains of 8 corner, each corner has 4 points:
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| 280 | // 1. The corner point
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| 281 | // 2. A point on the edge to the right of the corner
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| 282 | // 3. A point on the edge atop or below the corner
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| 283 | // 4. A point on the edge to the left of the corner
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[14162] | 284 |
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[15278] | 285 | // Point 0, Front Left Bottom
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| 286 | mesh.Positions.Add(new Point3D(x, y, z));
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| 287 | mesh.Positions.Add(new Point3D(x + thickness, y, z));
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| 288 | mesh.Positions.Add(new Point3D(x, y, z + thickness));
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| 289 | mesh.Positions.Add(new Point3D(x, y + thickness, z));
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[14162] | 290 |
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[15278] | 291 | // Point 1, Front Right Bottom
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| 292 | mesh.Positions.Add(new Point3D(x + width, y, z));
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| 293 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z));
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| 294 | mesh.Positions.Add(new Point3D(x + width, y, z + thickness));
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| 295 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z));
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[14162] | 296 |
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[15278] | 297 | // Point 2, Back Right Bottom
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| 298 | mesh.Positions.Add(new Point3D(x + width, y + height, z));
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| 299 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z));
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| 300 | mesh.Positions.Add(new Point3D(x + width, y + height, z + thickness));
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| 301 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z));
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[14162] | 302 |
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[15278] | 303 | // Point 3, Back Left Bottom
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| 304 | mesh.Positions.Add(new Point3D(x, y + height, z));
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| 305 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z));
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| 306 | mesh.Positions.Add(new Point3D(x, y + height, z + thickness));
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| 307 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z));
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[14162] | 308 |
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[15278] | 309 | // Point 4, Front Left Top
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| 310 | mesh.Positions.Add(new Point3D(x, y, z + depth));
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| 311 | mesh.Positions.Add(new Point3D(x + thickness, y, z + depth));
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| 312 | mesh.Positions.Add(new Point3D(x, y, z + depth - thickness));
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| 313 | mesh.Positions.Add(new Point3D(x, y + thickness, z + depth));
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[14162] | 314 |
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[15278] | 315 | // Point 5, Front Right Top
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| 316 | mesh.Positions.Add(new Point3D(x + width, y, z + depth));
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| 317 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z + depth));
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| 318 | mesh.Positions.Add(new Point3D(x + width, y, z + depth - thickness));
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| 319 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z + depth));
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[14162] | 320 |
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[15278] | 321 | // Point 6, Back Right Top
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| 322 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth));
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| 323 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z + depth));
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| 324 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth - thickness));
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| 325 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z + depth));
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[14162] | 326 |
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[15278] | 327 | // Point 7, Back Left Top
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| 328 | mesh.Positions.Add(new Point3D(x, y + height, z + depth));
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| 329 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z + depth));
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| 330 | mesh.Positions.Add(new Point3D(x, y + height, z + depth - thickness));
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| 331 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z + depth));
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[14162] | 332 |
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[15278] | 333 | // Point 0, non-edge
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| 334 | mesh.Positions.Add(new Point3D(x + thickness, y, z + thickness));
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| 335 | mesh.Positions.Add(new Point3D(x, y + thickness, z + thickness));
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| 336 | mesh.Positions.Add(new Point3D(x + thickness, y + thickness, z));
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[14162] | 337 |
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[15278] | 338 | // Point 1, non-edge
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| 339 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z + thickness));
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| 340 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z + thickness));
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| 341 | mesh.Positions.Add(new Point3D(x + width - thickness, y + thickness, z));
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[14162] | 342 |
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[15278] | 343 | // Point 2, non-edge
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| 344 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z + thickness));
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| 345 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z + thickness));
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| 346 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height - thickness, z));
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[14162] | 347 |
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[15278] | 348 | // Point 3, non-edge
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| 349 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z + thickness));
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| 350 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z + thickness));
|
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| 351 | mesh.Positions.Add(new Point3D(x + thickness, y + height - thickness, z));
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[14162] | 352 |
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[15278] | 353 | // Point 4, non-edge
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| 354 | mesh.Positions.Add(new Point3D(x + thickness, y, z + depth - thickness));
|
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| 355 | mesh.Positions.Add(new Point3D(x, y + thickness, z + depth - thickness));
|
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| 356 | mesh.Positions.Add(new Point3D(x + thickness, y + thickness, z + depth));
|
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[14162] | 357 |
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[15278] | 358 | // Point 5, non-edge
|
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| 359 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z + depth - thickness));
|
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| 360 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z + depth - thickness));
|
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| 361 | mesh.Positions.Add(new Point3D(x + width - thickness, y + thickness, z + depth));
|
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[14162] | 362 |
|
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[15278] | 363 | // Point 6, non-edge
|
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| 364 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z + depth - thickness));
|
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| 365 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z + depth - thickness));
|
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| 366 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height - thickness, z + depth));
|
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[14162] | 367 |
|
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[15278] | 368 | // Point 7, non-edge
|
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| 369 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z + depth - thickness));
|
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| 370 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z + depth - thickness));
|
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| 371 | mesh.Positions.Add(new Point3D(x + thickness, y + height - thickness, z + depth));
|
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[14162] | 372 |
|
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[15278] | 373 | // Draw the 24 corner plates
|
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| 374 | AddPlane(mesh, 0, 1, 32, 2);
|
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| 375 | AddPlane(mesh, 0, 2, 33, 3);
|
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| 376 | AddPlane(mesh, 0, 3, 34, 1);
|
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[14162] | 377 |
|
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[15278] | 378 | AddPlane(mesh, 4, 6, 36, 7);
|
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| 379 | AddPlane(mesh, 4, 5, 35, 6);
|
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| 380 | AddPlane(mesh, 4, 7, 37, 5);
|
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[14162] | 381 |
|
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[15278] | 382 | AddPlane(mesh, 8, 10, 39, 11);
|
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| 383 | AddPlane(mesh, 8, 9, 38, 10);
|
---|
| 384 | AddPlane(mesh, 8, 11, 40, 9);
|
---|
[14162] | 385 |
|
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[15278] | 386 | AddPlane(mesh, 12, 13, 41, 14);
|
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| 387 | AddPlane(mesh, 12, 14, 42, 15);
|
---|
| 388 | AddPlane(mesh, 12, 15, 43, 13);
|
---|
[14162] | 389 |
|
---|
[15278] | 390 | AddPlane(mesh, 16, 18, 44, 17);
|
---|
| 391 | AddPlane(mesh, 16, 19, 45, 18);
|
---|
| 392 | AddPlane(mesh, 16, 17, 46, 19);
|
---|
[14162] | 393 |
|
---|
[15278] | 394 | AddPlane(mesh, 20, 23, 48, 22);
|
---|
| 395 | AddPlane(mesh, 20, 22, 47, 21);
|
---|
| 396 | AddPlane(mesh, 20, 21, 49, 23);
|
---|
[14162] | 397 |
|
---|
[15278] | 398 | AddPlane(mesh, 24, 27, 51, 26);
|
---|
| 399 | AddPlane(mesh, 24, 26, 50, 25);
|
---|
| 400 | AddPlane(mesh, 24, 25, 52, 27);
|
---|
[14162] | 401 |
|
---|
[15278] | 402 | AddPlane(mesh, 28, 31, 54, 30);
|
---|
| 403 | AddPlane(mesh, 28, 30, 53, 29);
|
---|
| 404 | AddPlane(mesh, 28, 29, 55, 31);
|
---|
[14162] | 405 |
|
---|
[15278] | 406 | // Draw the connecting plates
|
---|
| 407 | // on the bottom
|
---|
| 408 | AddPlane(mesh, 1, 7, 36, 32);
|
---|
| 409 | AddPlane(mesh, 1, 34, 37, 7);
|
---|
| 410 |
|
---|
| 411 | AddPlane(mesh, 5, 11, 39, 35);
|
---|
| 412 | AddPlane(mesh, 5, 37, 40, 11);
|
---|
| 413 |
|
---|
| 414 | AddPlane(mesh, 9, 15, 42, 38);
|
---|
| 415 | AddPlane(mesh, 9, 40, 43, 15);
|
---|
| 416 |
|
---|
| 417 | AddPlane(mesh, 13, 3, 33, 41);
|
---|
| 418 | AddPlane(mesh, 13, 43, 34, 3);
|
---|
| 419 |
|
---|
| 420 | // between bottom and top
|
---|
| 421 | AddPlane(mesh, 2, 32, 44, 18);
|
---|
| 422 | AddPlane(mesh, 2, 18, 45, 33);
|
---|
| 423 |
|
---|
| 424 | AddPlane(mesh, 6, 22, 48, 36);
|
---|
| 425 | AddPlane(mesh, 6, 35, 47, 22);
|
---|
| 426 |
|
---|
| 427 | AddPlane(mesh, 10, 26, 51, 39);
|
---|
| 428 | AddPlane(mesh, 10, 38, 50, 26);
|
---|
| 429 |
|
---|
| 430 | AddPlane(mesh, 14, 30, 54, 42);
|
---|
| 431 | AddPlane(mesh, 14, 41, 53, 30);
|
---|
| 432 |
|
---|
| 433 | // on the top
|
---|
| 434 | AddPlane(mesh, 17, 44, 48, 23);
|
---|
| 435 | AddPlane(mesh, 17, 23, 49, 46);
|
---|
| 436 |
|
---|
| 437 | AddPlane(mesh, 21, 47, 51, 27);
|
---|
| 438 | AddPlane(mesh, 21, 27, 52, 49);
|
---|
| 439 |
|
---|
| 440 | AddPlane(mesh, 25, 50, 54, 31);
|
---|
| 441 | AddPlane(mesh, 25, 31, 55, 52);
|
---|
| 442 |
|
---|
| 443 | AddPlane(mesh, 29, 19, 46, 55);
|
---|
| 444 | AddPlane(mesh, 29, 53, 45, 19);
|
---|
[14162] | 445 | }
|
---|
[15278] | 446 |
|
---|
| 447 | /// <summary>
|
---|
| 448 | /// Adds a plane by two triangles. The indices of the points have to be given
|
---|
| 449 | /// in counter-clockwise sequence.
|
---|
| 450 | /// </summary>
|
---|
| 451 | /// <param name="mesh">The mesh to add the triangles to</param>
|
---|
| 452 | /// <param name="a">The index of the first point</param>
|
---|
| 453 | /// <param name="b">The index of the second point</param>
|
---|
| 454 | /// <param name="c">The index of the third point</param>
|
---|
| 455 | /// <param name="d">The index of the fourth point</param>
|
---|
| 456 | private void AddPlane(MeshGeometry3D mesh, int a, int b, int c, int d) {
|
---|
| 457 | // two triangles form a plane
|
---|
| 458 | mesh.TriangleIndices.Add(a);
|
---|
| 459 | mesh.TriangleIndices.Add(b);
|
---|
| 460 | mesh.TriangleIndices.Add(d);
|
---|
| 461 | mesh.TriangleIndices.Add(c);
|
---|
| 462 | mesh.TriangleIndices.Add(d);
|
---|
| 463 | mesh.TriangleIndices.Add(b);
|
---|
| 464 | }
|
---|
[14162] | 465 | #endregion
|
---|
| 466 |
|
---|
| 467 | }
|
---|
| 468 | }
|
---|