1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using System.Collections.Generic;
|
---|
24 | using System.Runtime.InteropServices;
|
---|
25 | using System.Windows.Forms;
|
---|
26 |
|
---|
27 | namespace HeuristicLab.MainForm.WindowsForms {
|
---|
28 | public static class ControlExtensions {
|
---|
29 | [DllImport("user32.dll")]
|
---|
30 | private static extern int SendMessage(IntPtr hWnd, Int32 wMsg, bool wParam, Int32 lParam);
|
---|
31 |
|
---|
32 | private const int WM_SETREDRAW = 11;
|
---|
33 |
|
---|
34 | public static void SuspendRepaint(this Control control) {
|
---|
35 | if (control.InvokeRequired)
|
---|
36 | control.Invoke(new Action<Control>(c => c.SuspendRepaint()), control);
|
---|
37 | else
|
---|
38 | SendMessage(control.Handle, WM_SETREDRAW, false, 0);
|
---|
39 | }
|
---|
40 | public static void ResumeRepaint(this Control control, bool refresh) {
|
---|
41 | if (control.InvokeRequired)
|
---|
42 | control.Invoke(new Action<Control, bool>((c, b) => c.ResumeRepaint(b)), control, refresh);
|
---|
43 | else {
|
---|
44 | SendMessage(control.Handle, WM_SETREDRAW, true, 0);
|
---|
45 | if (refresh) control.Refresh();
|
---|
46 | }
|
---|
47 | }
|
---|
48 |
|
---|
49 | public static IEnumerable<Control> GetNestedControls(this Control control, Func<Control, bool> condition = null) {
|
---|
50 | if (control == null) yield break;
|
---|
51 | if (condition == null) condition = (c) => true;
|
---|
52 |
|
---|
53 | Queue<Control> unprocessed = new Queue<Control>();
|
---|
54 | unprocessed.Enqueue(control);
|
---|
55 |
|
---|
56 | while (unprocessed.Count > 0) {
|
---|
57 | Control c = unprocessed.Dequeue();
|
---|
58 | if (condition(c)) yield return c;
|
---|
59 | foreach (Control child in c.Controls)
|
---|
60 | unprocessed.Enqueue(child);
|
---|
61 | }
|
---|
62 | }
|
---|
63 | }
|
---|
64 | }
|
---|