1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Runtime.InteropServices;
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25 | using System.Windows.Forms;
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26 |
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27 | namespace HeuristicLab.MainForm.WindowsForms {
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28 | public static class ControlExtensions {
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29 | [DllImport("user32.dll")]
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30 | private static extern int SendMessage(IntPtr hWnd, Int32 wMsg, bool wParam, Int32 lParam);
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31 |
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32 | private const int WM_SETREDRAW = 11;
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33 |
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34 | public static void SuspendRepaint(this Control control) {
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35 | if (control.InvokeRequired)
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36 | control.Invoke(new Action<Control>(c => c.SuspendRepaint()), control);
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37 | else
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38 | SendMessage(control.Handle, WM_SETREDRAW, false, 0);
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39 | }
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40 | public static void ResumeRepaint(this Control control, bool refresh) {
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41 | if (control.InvokeRequired)
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42 | control.Invoke(new Action<Control, bool>((c, b) => c.ResumeRepaint(b)), control, refresh);
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43 | else {
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44 | SendMessage(control.Handle, WM_SETREDRAW, true, 0);
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45 | if (refresh) control.Refresh();
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46 | }
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47 | }
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48 |
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49 | public static IEnumerable<Control> GetNestedControls(this Control control, Func<Control, bool> condition = null) {
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50 | if (control == null) yield break;
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51 | if (condition == null) condition = (c) => true;
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52 |
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53 | Queue<Control> unprocessed = new Queue<Control>();
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54 | unprocessed.Enqueue(control);
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55 |
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56 | while (unprocessed.Count > 0) {
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57 | Control c = unprocessed.Dequeue();
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58 | if (condition(c)) yield return c;
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59 | foreach (Control child in c.Controls)
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60 | unprocessed.Enqueue(child);
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61 | }
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62 | }
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63 | }
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64 | }
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