[3437] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[15584] | 3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[3437] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[9931] | 23 | using System.Collections.Generic;
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[3437] | 24 | using System.Runtime.InteropServices;
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| 25 | using System.Windows.Forms;
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| 26 |
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| 27 | namespace HeuristicLab.MainForm.WindowsForms {
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| 28 | public static class ControlExtensions {
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| 29 | [DllImport("user32.dll")]
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| 30 | private static extern int SendMessage(IntPtr hWnd, Int32 wMsg, bool wParam, Int32 lParam);
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| 31 |
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| 32 | private const int WM_SETREDRAW = 11;
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| 33 |
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| 34 | public static void SuspendRepaint(this Control control) {
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| 35 | if (control.InvokeRequired)
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| 36 | control.Invoke(new Action<Control>(c => c.SuspendRepaint()), control);
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| 37 | else
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| 38 | SendMessage(control.Handle, WM_SETREDRAW, false, 0);
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| 39 | }
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| 40 | public static void ResumeRepaint(this Control control, bool refresh) {
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| 41 | if (control.InvokeRequired)
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| 42 | control.Invoke(new Action<Control, bool>((c, b) => c.ResumeRepaint(b)), control, refresh);
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| 43 | else {
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| 44 | SendMessage(control.Handle, WM_SETREDRAW, true, 0);
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| 45 | if (refresh) control.Refresh();
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| 46 | }
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| 47 | }
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[9931] | 48 |
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| 49 | public static IEnumerable<Control> GetNestedControls(this Control control, Func<Control, bool> condition = null) {
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| 50 | if (control == null) yield break;
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| 51 | if (condition == null) condition = (c) => true;
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| 52 |
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| 53 | Queue<Control> unprocessed = new Queue<Control>();
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| 54 | unprocessed.Enqueue(control);
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| 55 |
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| 56 | while (unprocessed.Count > 0) {
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| 57 | Control c = unprocessed.Dequeue();
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| 58 | if (condition(c)) yield return c;
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| 59 | foreach (Control child in c.Controls)
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| 60 | unprocessed.Enqueue(child);
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| 61 | }
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| 62 | }
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[3437] | 63 | }
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| 64 | }
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