[16779] | 1 | #region License
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| 2 | /*
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| 3 | The MIT License (MIT)
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| 4 |
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| 5 | Copyright (c) 2013 Daniel "BlueRaja" Pflughoeft
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| 6 |
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| 7 | Permission is hereby granted, free of charge, to any person obtaining a copy
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| 8 | of this software and associated documentation files (the "Software"), to deal
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| 9 | in the Software without restriction, including without limitation the rights
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| 10 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| 11 | copies of the Software, and to permit persons to whom the Software is
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| 12 | furnished to do so, subject to the following conditions:
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| 13 |
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| 14 | The above copyright notice and this permission notice shall be included in
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| 15 | all copies or substantial portions of the Software.
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| 16 |
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| 17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| 18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| 20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| 21 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| 22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| 23 | THE SOFTWARE.
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| 24 | */
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| 25 | #endregion
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| 26 |
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| 27 | using System;
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| 28 | using System.Collections;
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| 29 | using System.Collections.Generic;
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| 30 | using System.Runtime.CompilerServices;
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| 31 |
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| 32 | namespace SimSharp {
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| 33 | /// <summary>
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| 34 | /// A copy of StablePriorityQueue which also has generic explicit priority-type
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| 35 | /// </summary>
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| 36 | /// <remarks>
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| 37 | /// Original sources from https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp
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| 38 | /// </remarks>
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| 39 | /// <typeparam name="TItem">The values in the queue. Must extend the GenericPriorityQueue class</typeparam>
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| 40 | /// <typeparam name="TPriority">The priority-type. Must extend IComparable<TPriority></typeparam>
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| 41 | public sealed class GenericPriorityQueue<TItem, TPriority> : IEnumerable<TItem>
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| 42 | where TItem : GenericPriorityQueueNode<TPriority>
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| 43 | where TPriority : IComparable<TPriority> {
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| 44 | private int _numNodes;
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| 45 | private TItem[] _nodes;
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| 46 | private long _numNodesEverEnqueued;
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| 47 | private readonly Comparison<TPriority> _comparer;
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| 48 |
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| 49 | /// <summary>
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| 50 | /// Instantiate a new Priority Queue
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| 51 | /// </summary>
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| 52 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param>
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| 53 | public GenericPriorityQueue(int maxNodes) : this(maxNodes, Comparer<TPriority>.Default) { }
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| 54 |
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| 55 | /// <summary>
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| 56 | /// Instantiate a new Priority Queue
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| 57 | /// </summary>
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| 58 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param>
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| 59 | /// <param name="comparer">The comparer used to compare TPriority values.</param>
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| 60 | public GenericPriorityQueue(int maxNodes, IComparer<TPriority> comparer) : this(maxNodes, comparer.Compare) { }
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| 61 |
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| 62 | /// <summary>
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| 63 | /// Instantiate a new Priority Queue
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| 64 | /// </summary>
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| 65 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param>
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| 66 | /// <param name="comparer">The comparison function to use to compare TPriority values</param>
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| 67 | public GenericPriorityQueue(int maxNodes, Comparison<TPriority> comparer) {
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| 68 | #if DEBUG
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| 69 | if (maxNodes <= 0) {
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| 70 | throw new InvalidOperationException("New queue size cannot be smaller than 1");
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| 71 | }
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| 72 | #endif
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| 73 |
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| 74 | _numNodes = 0;
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| 75 | _nodes = new TItem[maxNodes + 1];
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| 76 | _numNodesEverEnqueued = 0;
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| 77 | _comparer = comparer;
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| 78 | }
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| 79 |
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| 80 | /// <summary>
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| 81 | /// Returns the number of nodes in the queue.
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| 82 | /// O(1)
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| 83 | /// </summary>
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| 84 | public int Count {
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| 85 | get {
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| 86 | return _numNodes;
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| 87 | }
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| 88 | }
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| 89 |
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| 90 | /// <summary>
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| 91 | /// Returns the maximum number of items that can be enqueued at once in this queue. Once you hit this number (ie. once Count == MaxSize),
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| 92 | /// attempting to enqueue another item will cause undefined behavior. O(1)
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| 93 | /// </summary>
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| 94 | public int MaxSize {
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| 95 | get {
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| 96 | return _nodes.Length - 1;
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| 97 | }
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| 98 | }
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| 99 |
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| 100 | /// <summary>
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| 101 | /// Removes every node from the queue.
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| 102 | /// O(n) (So, don't do this often!)
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| 103 | /// </summary>
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| 104 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
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| 105 | public void Clear() {
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| 106 | Array.Clear(_nodes, 1, _numNodes);
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| 107 | _numNodes = 0;
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| 108 | }
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| 109 |
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| 110 | /// <summary>
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| 111 | /// Returns (in O(1)!) whether the given node is in the queue. O(1)
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| 112 | /// </summary>
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| 113 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
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| 114 | public bool Contains(TItem node) {
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| 115 | #if DEBUG
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| 116 | if (node == null) {
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| 117 | throw new ArgumentNullException("node");
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| 118 | }
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| 119 | if (node.QueueIndex < 0 || node.QueueIndex >= _nodes.Length) {
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| 120 | throw new InvalidOperationException("node.QueueIndex has been corrupted. Did you change it manually? Or add this node to another queue?");
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| 121 | }
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| 122 | #endif
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| 123 |
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| 124 | return (_nodes[node.QueueIndex] == node);
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| 125 | }
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| 126 |
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| 127 | /// <summary>
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| 128 | /// Enqueue a node to the priority queue. Lower values are placed in front. Ties are broken by first-in-first-out.
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| 129 | /// If the queue is full, the result is undefined.
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| 130 | /// If the node is already enqueued, the result is undefined.
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| 131 | /// O(log n)
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| 132 | /// </summary>
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| 133 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
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| 134 | public void Enqueue(TItem node, TPriority priority) {
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| 135 | #if DEBUG
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| 136 | if (node == null) {
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| 137 | throw new ArgumentNullException("node");
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| 138 | }
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| 139 | if (_numNodes >= _nodes.Length - 1) {
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| 140 | throw new InvalidOperationException("Queue is full - node cannot be added: " + node);
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| 141 | }
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| 142 | if (Contains(node)) {
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| 143 | throw new InvalidOperationException("Node is already enqueued: " + node);
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| 144 | }
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| 145 | #endif
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| 146 |
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| 147 | node.Priority = priority;
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| 148 | _numNodes++;
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| 149 | _nodes[_numNodes] = node;
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| 150 | node.QueueIndex = _numNodes;
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| 151 | node.InsertionIndex = _numNodesEverEnqueued++;
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| 152 | CascadeUp(node);
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| 153 | }
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| 154 |
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| 155 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
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| 156 | private void CascadeUp(TItem node) {
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| 157 | //aka Heapify-up
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| 158 | int parent;
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| 159 | if (node.QueueIndex > 1) {
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| 160 | parent = node.QueueIndex >> 1;
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| 161 | TItem parentNode = _nodes[parent];
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| 162 | if (HasHigherPriority(parentNode, node))
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| 163 | return;
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| 164 |
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| 165 | //Node has lower priority value, so move parent down the heap to make room
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| 166 | _nodes[node.QueueIndex] = parentNode;
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| 167 | parentNode.QueueIndex = node.QueueIndex;
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| 168 |
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| 169 | node.QueueIndex = parent;
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| 170 | } else {
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| 171 | return;
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| 172 | }
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| 173 | while (parent > 1) {
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| 174 | parent >>= 1;
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| 175 | TItem parentNode = _nodes[parent];
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| 176 | if (HasHigherPriority(parentNode, node))
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| 177 | break;
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| 178 |
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| 179 | //Node has lower priority value, so move parent down the heap to make room
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| 180 | _nodes[node.QueueIndex] = parentNode;
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| 181 | parentNode.QueueIndex = node.QueueIndex;
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| 182 |
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| 183 | node.QueueIndex = parent;
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| 184 | }
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| 185 | _nodes[node.QueueIndex] = node;
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| 186 | }
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| 187 |
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| 188 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
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| 189 | private void CascadeDown(TItem node) {
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| 190 | //aka Heapify-down
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| 191 | int finalQueueIndex = node.QueueIndex;
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| 192 | int childLeftIndex = 2 * finalQueueIndex;
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| 193 |
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| 194 | // If leaf node, we're done
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| 195 | if (childLeftIndex > _numNodes) {
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| 196 | return;
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| 197 | }
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| 198 |
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| 199 | // Check if the left-child is higher-priority than the current node
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| 200 | int childRightIndex = childLeftIndex + 1;
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| 201 | TItem childLeft = _nodes[childLeftIndex];
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| 202 | if (HasHigherPriority(childLeft, node)) {
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| 203 | // Check if there is a right child. If not, swap and finish.
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| 204 | if (childRightIndex > _numNodes) {
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| 205 | node.QueueIndex = childLeftIndex;
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| 206 | childLeft.QueueIndex = finalQueueIndex;
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| 207 | _nodes[finalQueueIndex] = childLeft;
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| 208 | _nodes[childLeftIndex] = node;
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| 209 | return;
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| 210 | }
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| 211 | // Check if the left-child is higher-priority than the right-child
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| 212 | TItem childRight = _nodes[childRightIndex];
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| 213 | if (HasHigherPriority(childLeft, childRight)) {
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| 214 | // left is highest, move it up and continue
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| 215 | childLeft.QueueIndex = finalQueueIndex;
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| 216 | _nodes[finalQueueIndex] = childLeft;
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| 217 | finalQueueIndex = childLeftIndex;
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| 218 | } else {
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| 219 | // right is even higher, move it up and continue
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| 220 | childRight.QueueIndex = finalQueueIndex;
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| 221 | _nodes[finalQueueIndex] = childRight;
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| 222 | finalQueueIndex = childRightIndex;
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| 223 | }
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| 224 | }
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| 225 | // Not swapping with left-child, does right-child exist?
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| 226 | else if (childRightIndex > _numNodes) {
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| 227 | return;
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| 228 | } else {
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| 229 | // Check if the right-child is higher-priority than the current node
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| 230 | TItem childRight = _nodes[childRightIndex];
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| 231 | if (HasHigherPriority(childRight, node)) {
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| 232 | childRight.QueueIndex = finalQueueIndex;
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| 233 | _nodes[finalQueueIndex] = childRight;
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| 234 | finalQueueIndex = childRightIndex;
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| 235 | }
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| 236 | // Neither child is higher-priority than current, so finish and stop.
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| 237 | else {
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| 238 | return;
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| 239 | }
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| 240 | }
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| 241 |
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| 242 | while (true) {
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| 243 | childLeftIndex = 2 * finalQueueIndex;
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| 244 |
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| 245 | // If leaf node, we're done
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| 246 | if (childLeftIndex > _numNodes) {
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| 247 | node.QueueIndex = finalQueueIndex;
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| 248 | _nodes[finalQueueIndex] = node;
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| 249 | break;
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| 250 | }
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| 251 |
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| 252 | // Check if the left-child is higher-priority than the current node
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| 253 | childRightIndex = childLeftIndex + 1;
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| 254 | childLeft = _nodes[childLeftIndex];
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| 255 | if (HasHigherPriority(childLeft, node)) {
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| 256 | // Check if there is a right child. If not, swap and finish.
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| 257 | if (childRightIndex > _numNodes) {
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| 258 | node.QueueIndex = childLeftIndex;
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| 259 | childLeft.QueueIndex = finalQueueIndex;
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| 260 | _nodes[finalQueueIndex] = childLeft;
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| 261 | _nodes[childLeftIndex] = node;
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| 262 | break;
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| 263 | }
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| 264 | // Check if the left-child is higher-priority than the right-child
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| 265 | TItem childRight = _nodes[childRightIndex];
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| 266 | if (HasHigherPriority(childLeft, childRight)) {
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| 267 | // left is highest, move it up and continue
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| 268 | childLeft.QueueIndex = finalQueueIndex;
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| 269 | _nodes[finalQueueIndex] = childLeft;
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| 270 | finalQueueIndex = childLeftIndex;
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| 271 | } else {
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| 272 | // right is even higher, move it up and continue
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| 273 | childRight.QueueIndex = finalQueueIndex;
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| 274 | _nodes[finalQueueIndex] = childRight;
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| 275 | finalQueueIndex = childRightIndex;
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| 276 | }
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| 277 | }
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| 278 | // Not swapping with left-child, does right-child exist?
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| 279 | else if (childRightIndex > _numNodes) {
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| 280 | node.QueueIndex = finalQueueIndex;
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| 281 | _nodes[finalQueueIndex] = node;
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| 282 | break;
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| 283 | } else {
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| 284 | // Check if the right-child is higher-priority than the current node
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| 285 | TItem childRight = _nodes[childRightIndex];
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| 286 | if (HasHigherPriority(childRight, node)) {
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| 287 | childRight.QueueIndex = finalQueueIndex;
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| 288 | _nodes[finalQueueIndex] = childRight;
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| 289 | finalQueueIndex = childRightIndex;
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| 290 | }
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| 291 | // Neither child is higher-priority than current, so finish and stop.
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| 292 | else {
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| 293 | node.QueueIndex = finalQueueIndex;
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| 294 | _nodes[finalQueueIndex] = node;
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| 295 | break;
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| 296 | }
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| 297 | }
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| 298 | }
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| 299 | }
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| 300 |
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| 301 | /// <summary>
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| 302 | /// Returns true if 'higher' has higher priority than 'lower', false otherwise.
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| 303 | /// Note that calling HasHigherPriority(node, node) (ie. both arguments the same node) will return false
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| 304 | /// </summary>
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| 305 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
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| 306 | private bool HasHigherPriority(TItem higher, TItem lower) {
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| 307 | var cmp = _comparer(higher.Priority, lower.Priority);
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| 308 | return (cmp < 0 || (cmp == 0 && higher.InsertionIndex < lower.InsertionIndex));
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| 309 | }
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| 310 |
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| 311 | /// <summary>
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| 312 | /// Removes the head of the queue (node with minimum priority; ties are broken by order of insertion), and returns it.
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| 313 | /// If queue is empty, result is undefined
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| 314 | /// O(log n)
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| 315 | /// </summary>
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| 316 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
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| 317 | public TItem Dequeue() {
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| 318 | #if DEBUG
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| 319 | if (_numNodes <= 0) {
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| 320 | throw new InvalidOperationException("Cannot call Dequeue() on an empty queue");
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| 321 | }
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| 322 |
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| 323 | if (!IsValidQueue()) {
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| 324 | throw new InvalidOperationException("Queue has been corrupted (Did you update a node priority manually instead of calling UpdatePriority()?" +
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| 325 | "Or add the same node to two different queues?)");
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| 326 | }
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| 327 | #endif
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| 328 |
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| 329 | TItem returnMe = _nodes[1];
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| 330 | //If the node is already the last node, we can remove it immediately
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| 331 | if (_numNodes == 1) {
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| 332 | _nodes[1] = null;
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| 333 | _numNodes = 0;
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| 334 | return returnMe;
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| 335 | }
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| 336 |
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| 337 | //Swap the node with the last node
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| 338 | TItem formerLastNode = _nodes[_numNodes];
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| 339 | _nodes[1] = formerLastNode;
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| 340 | formerLastNode.QueueIndex = 1;
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| 341 | _nodes[_numNodes] = null;
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| 342 | _numNodes--;
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| 343 |
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| 344 | //Now bubble formerLastNode (which is no longer the last node) down
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| 345 | CascadeDown(formerLastNode);
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| 346 | return returnMe;
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| 347 | }
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| 348 |
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| 349 | /// <summary>
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| 350 | /// Resize the queue so it can accept more nodes. All currently enqueued nodes are remain.
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| 351 | /// Attempting to decrease the queue size to a size too small to hold the existing nodes results in undefined behavior
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| 352 | /// O(n)
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| 353 | /// </summary>
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| 354 | public void Resize(int maxNodes) {
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| 355 | #if DEBUG
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| 356 | if (maxNodes <= 0) {
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| 357 | throw new InvalidOperationException("Queue size cannot be smaller than 1");
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| 358 | }
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| 359 |
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| 360 | if (maxNodes < _numNodes) {
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| 361 | throw new InvalidOperationException("Called Resize(" + maxNodes + "), but current queue contains " + _numNodes + " nodes");
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| 362 | }
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| 363 | #endif
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| 364 |
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| 365 | TItem[] newArray = new TItem[maxNodes + 1];
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| 366 | int highestIndexToCopy = Math.Min(maxNodes, _numNodes);
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| 367 | Array.Copy(_nodes, newArray, highestIndexToCopy + 1);
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| 368 | _nodes = newArray;
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| 369 | }
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| 370 |
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| 371 | /// <summary>
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| 372 | /// Returns the head of the queue, without removing it (use Dequeue() for that).
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| 373 | /// If the queue is empty, behavior is undefined.
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| 374 | /// O(1)
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| 375 | /// </summary>
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| 376 | public TItem First {
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| 377 | get {
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| 378 | #if DEBUG
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| 379 | if (_numNodes <= 0) {
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| 380 | throw new InvalidOperationException("Cannot call .First on an empty queue");
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| 381 | }
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| 382 | #endif
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| 383 |
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| 384 | return _nodes[1];
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| 385 | }
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| 386 | }
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| 387 |
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| 388 | /// <summary>
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| 389 | /// This method must be called on a node every time its priority changes while it is in the queue.
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| 390 | /// <b>Forgetting to call this method will result in a corrupted queue!</b>
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| 391 | /// Calling this method on a node not in the queue results in undefined behavior
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| 392 | /// O(log n)
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| 393 | /// </summary>
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| 394 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
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| 395 | public void UpdatePriority(TItem node, TPriority priority) {
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| 396 | #if DEBUG
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| 397 | if (node == null) {
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| 398 | throw new ArgumentNullException("node");
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| 399 | }
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| 400 | if (!Contains(node)) {
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| 401 | throw new InvalidOperationException("Cannot call UpdatePriority() on a node which is not enqueued: " + node);
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| 402 | }
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| 403 | #endif
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| 404 |
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| 405 | node.Priority = priority;
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| 406 | OnNodeUpdated(node);
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| 407 | }
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| 408 |
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| 409 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
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| 410 | private void OnNodeUpdated(TItem node) {
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| 411 | //Bubble the updated node up or down as appropriate
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| 412 | int parentIndex = node.QueueIndex >> 1;
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| 413 |
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| 414 | if (parentIndex > 0 && HasHigherPriority(node, _nodes[parentIndex])) {
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| 415 | CascadeUp(node);
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| 416 | } else {
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| 417 | //Note that CascadeDown will be called if parentNode == node (that is, node is the root)
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| 418 | CascadeDown(node);
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| 419 | }
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| 420 | }
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| 421 |
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| 422 | /// <summary>
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| 423 | /// Removes a node from the queue. The node does not need to be the head of the queue.
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| 424 | /// If the node is not in the queue, the result is undefined. If unsure, check Contains() first
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| 425 | /// O(log n)
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| 426 | /// </summary>
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| 427 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
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| 428 | public void Remove(TItem node) {
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| 429 | #if DEBUG
|
---|
| 430 | if (node == null) {
|
---|
| 431 | throw new ArgumentNullException("node");
|
---|
| 432 | }
|
---|
| 433 | if (!Contains(node)) {
|
---|
| 434 | throw new InvalidOperationException("Cannot call Remove() on a node which is not enqueued: " + node);
|
---|
| 435 | }
|
---|
| 436 | #endif
|
---|
| 437 |
|
---|
| 438 | //If the node is already the last node, we can remove it immediately
|
---|
| 439 | if (node.QueueIndex == _numNodes) {
|
---|
| 440 | _nodes[_numNodes] = null;
|
---|
| 441 | _numNodes--;
|
---|
| 442 | return;
|
---|
| 443 | }
|
---|
| 444 |
|
---|
| 445 | //Swap the node with the last node
|
---|
| 446 | TItem formerLastNode = _nodes[_numNodes];
|
---|
| 447 | _nodes[node.QueueIndex] = formerLastNode;
|
---|
| 448 | formerLastNode.QueueIndex = node.QueueIndex;
|
---|
| 449 | _nodes[_numNodes] = null;
|
---|
| 450 | _numNodes--;
|
---|
| 451 |
|
---|
| 452 | //Now bubble formerLastNode (which is no longer the last node) up or down as appropriate
|
---|
| 453 | OnNodeUpdated(formerLastNode);
|
---|
| 454 | }
|
---|
| 455 |
|
---|
| 456 | public IEnumerator<TItem> GetEnumerator() {
|
---|
| 457 | IEnumerable<TItem> e = new ArraySegment<TItem>(_nodes, 1, _numNodes);
|
---|
| 458 | return e.GetEnumerator();
|
---|
| 459 | }
|
---|
| 460 |
|
---|
| 461 | IEnumerator IEnumerable.GetEnumerator() {
|
---|
| 462 | return GetEnumerator();
|
---|
| 463 | }
|
---|
| 464 |
|
---|
| 465 | /// <summary>
|
---|
| 466 | /// <b>Should not be called in production code.</b>
|
---|
| 467 | /// Checks to make sure the queue is still in a valid state. Used for testing/debugging the queue.
|
---|
| 468 | /// </summary>
|
---|
| 469 | public bool IsValidQueue() {
|
---|
| 470 | for (int i = 1; i < _nodes.Length; i++) {
|
---|
| 471 | if (_nodes[i] != null) {
|
---|
| 472 | int childLeftIndex = 2 * i;
|
---|
| 473 | if (childLeftIndex < _nodes.Length && _nodes[childLeftIndex] != null && HasHigherPriority(_nodes[childLeftIndex], _nodes[i]))
|
---|
| 474 | return false;
|
---|
| 475 |
|
---|
| 476 | int childRightIndex = childLeftIndex + 1;
|
---|
| 477 | if (childRightIndex < _nodes.Length && _nodes[childRightIndex] != null && HasHigherPriority(_nodes[childRightIndex], _nodes[i]))
|
---|
| 478 | return false;
|
---|
| 479 | }
|
---|
| 480 | }
|
---|
| 481 | return true;
|
---|
| 482 | }
|
---|
| 483 | }
|
---|
| 484 |
|
---|
| 485 | /// <summary>
|
---|
| 486 | /// A copy of StablePriorityQueue where the items themselves contain an implicit priority.
|
---|
| 487 | /// </summary>
|
---|
| 488 | /// <remarks>
|
---|
| 489 | /// Either <typeparamref name="TItem"/> implements IComparable<typeparamref name="TItem"/>> or
|
---|
| 490 | /// a custom comparer must be provided.
|
---|
| 491 | /// </remarks>
|
---|
| 492 | /// <typeparam name="TItem">The values in the queue. Must extend the GenericPriorityQueueNode class</typeparam>
|
---|
| 493 | public sealed class GenericPriorityQueue<TItem> : IEnumerable<TItem>
|
---|
| 494 | where TItem : GenericPriorityQueueNode {
|
---|
| 495 | private int _numNodes;
|
---|
| 496 | private TItem[] _nodes;
|
---|
| 497 | private long _numNodesEverEnqueued;
|
---|
| 498 | private readonly Comparison<TItem> _comparer;
|
---|
| 499 |
|
---|
| 500 | /// <summary>
|
---|
| 501 | /// Instantiate a new Priority Queue
|
---|
| 502 | /// </summary>
|
---|
| 503 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param>
|
---|
| 504 | public GenericPriorityQueue(int maxNodes) : this(maxNodes, Comparer<TItem>.Default) { }
|
---|
| 505 |
|
---|
| 506 | /// <summary>
|
---|
| 507 | /// Instantiate a new Priority Queue
|
---|
| 508 | /// </summary>
|
---|
| 509 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param>
|
---|
| 510 | /// <param name="comparer">The comparer used to compare TPriority values.</param>
|
---|
| 511 | public GenericPriorityQueue(int maxNodes, IComparer<TItem> comparer) : this(maxNodes, comparer.Compare) { }
|
---|
| 512 |
|
---|
| 513 | /// <summary>
|
---|
| 514 | /// Instantiate a new Priority Queue
|
---|
| 515 | /// </summary>
|
---|
| 516 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param>
|
---|
| 517 | /// <param name="comparer">The comparison function to use to compare TPriority values</param>
|
---|
| 518 | public GenericPriorityQueue(int maxNodes, Comparison<TItem> comparer) {
|
---|
| 519 | #if DEBUG
|
---|
| 520 | if (maxNodes <= 0) {
|
---|
| 521 | throw new InvalidOperationException("New queue size cannot be smaller than 1");
|
---|
| 522 | }
|
---|
| 523 | #endif
|
---|
| 524 |
|
---|
| 525 | _numNodes = 0;
|
---|
| 526 | _nodes = new TItem[maxNodes + 1];
|
---|
| 527 | _numNodesEverEnqueued = 0;
|
---|
| 528 | _comparer = comparer;
|
---|
| 529 | }
|
---|
| 530 |
|
---|
| 531 | /// <summary>
|
---|
| 532 | /// Returns the number of nodes in the queue.
|
---|
| 533 | /// O(1)
|
---|
| 534 | /// </summary>
|
---|
| 535 | public int Count {
|
---|
| 536 | get {
|
---|
| 537 | return _numNodes;
|
---|
| 538 | }
|
---|
| 539 | }
|
---|
| 540 |
|
---|
| 541 | /// <summary>
|
---|
| 542 | /// Returns the maximum number of items that can be enqueued at once in this queue. Once you hit this number (ie. once Count == MaxSize),
|
---|
| 543 | /// attempting to enqueue another item will cause undefined behavior. O(1)
|
---|
| 544 | /// </summary>
|
---|
| 545 | public int MaxSize {
|
---|
| 546 | get {
|
---|
| 547 | return _nodes.Length - 1;
|
---|
| 548 | }
|
---|
| 549 | }
|
---|
| 550 |
|
---|
| 551 | /// <summary>
|
---|
| 552 | /// Removes every node from the queue.
|
---|
| 553 | /// O(n) (So, don't do this often!)
|
---|
| 554 | /// </summary>
|
---|
| 555 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
---|
| 556 | public void Clear() {
|
---|
| 557 | Array.Clear(_nodes, 1, _numNodes);
|
---|
| 558 | _numNodes = 0;
|
---|
| 559 | }
|
---|
| 560 |
|
---|
| 561 | /// <summary>
|
---|
| 562 | /// Returns (in O(1)!) whether the given node is in the queue. O(1)
|
---|
| 563 | /// </summary>
|
---|
| 564 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
---|
| 565 | public bool Contains(TItem node) {
|
---|
| 566 | #if DEBUG
|
---|
| 567 | if (node == null) {
|
---|
| 568 | throw new ArgumentNullException("node");
|
---|
| 569 | }
|
---|
| 570 | if (node.QueueIndex < 0 || node.QueueIndex >= _nodes.Length) {
|
---|
| 571 | throw new InvalidOperationException("node.QueueIndex has been corrupted. Did you change it manually? Or add this node to another queue?");
|
---|
| 572 | }
|
---|
| 573 | #endif
|
---|
| 574 |
|
---|
| 575 | return (_nodes[node.QueueIndex] == node);
|
---|
| 576 | }
|
---|
| 577 |
|
---|
| 578 | /// <summary>
|
---|
| 579 | /// Enqueue a node to the priority queue. Lower values are placed in front. Ties are broken by first-in-first-out.
|
---|
| 580 | /// If the queue is full, the result is undefined.
|
---|
| 581 | /// If the node is already enqueued, the result is undefined.
|
---|
| 582 | /// O(log n)
|
---|
| 583 | /// </summary>
|
---|
| 584 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
---|
| 585 | public void Enqueue(TItem node) {
|
---|
| 586 | #if DEBUG
|
---|
| 587 | if (node == null) {
|
---|
| 588 | throw new ArgumentNullException("node");
|
---|
| 589 | }
|
---|
| 590 | if (_numNodes >= _nodes.Length - 1) {
|
---|
| 591 | throw new InvalidOperationException("Queue is full - node cannot be added: " + node);
|
---|
| 592 | }
|
---|
| 593 | if (Contains(node)) {
|
---|
| 594 | throw new InvalidOperationException("Node is already enqueued: " + node);
|
---|
| 595 | }
|
---|
| 596 | #endif
|
---|
| 597 |
|
---|
| 598 | _numNodes++;
|
---|
| 599 | _nodes[_numNodes] = node;
|
---|
| 600 | node.QueueIndex = _numNodes;
|
---|
| 601 | node.InsertionIndex = _numNodesEverEnqueued++;
|
---|
| 602 | CascadeUp(node);
|
---|
| 603 | }
|
---|
| 604 |
|
---|
| 605 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
---|
| 606 | private void CascadeUp(TItem node) {
|
---|
| 607 | //aka Heapify-up
|
---|
| 608 | int parent;
|
---|
| 609 | if (node.QueueIndex > 1) {
|
---|
| 610 | parent = node.QueueIndex >> 1;
|
---|
| 611 | TItem parentNode = _nodes[parent];
|
---|
| 612 | if (HasHigherPriority(parentNode, node))
|
---|
| 613 | return;
|
---|
| 614 |
|
---|
| 615 | //Node has lower priority value, so move parent down the heap to make room
|
---|
| 616 | _nodes[node.QueueIndex] = parentNode;
|
---|
| 617 | parentNode.QueueIndex = node.QueueIndex;
|
---|
| 618 |
|
---|
| 619 | node.QueueIndex = parent;
|
---|
| 620 | } else {
|
---|
| 621 | return;
|
---|
| 622 | }
|
---|
| 623 | while (parent > 1) {
|
---|
| 624 | parent >>= 1;
|
---|
| 625 | TItem parentNode = _nodes[parent];
|
---|
| 626 | if (HasHigherPriority(parentNode, node))
|
---|
| 627 | break;
|
---|
| 628 |
|
---|
| 629 | //Node has lower priority value, so move parent down the heap to make room
|
---|
| 630 | _nodes[node.QueueIndex] = parentNode;
|
---|
| 631 | parentNode.QueueIndex = node.QueueIndex;
|
---|
| 632 |
|
---|
| 633 | node.QueueIndex = parent;
|
---|
| 634 | }
|
---|
| 635 | _nodes[node.QueueIndex] = node;
|
---|
| 636 | }
|
---|
| 637 |
|
---|
| 638 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
---|
| 639 | private void CascadeDown(TItem node) {
|
---|
| 640 | //aka Heapify-down
|
---|
| 641 | int finalQueueIndex = node.QueueIndex;
|
---|
| 642 | int childLeftIndex = 2 * finalQueueIndex;
|
---|
| 643 |
|
---|
| 644 | // If leaf node, we're done
|
---|
| 645 | if (childLeftIndex > _numNodes) {
|
---|
| 646 | return;
|
---|
| 647 | }
|
---|
| 648 |
|
---|
| 649 | // Check if the left-child is higher-priority than the current node
|
---|
| 650 | int childRightIndex = childLeftIndex + 1;
|
---|
| 651 | TItem childLeft = _nodes[childLeftIndex];
|
---|
| 652 | if (HasHigherPriority(childLeft, node)) {
|
---|
| 653 | // Check if there is a right child. If not, swap and finish.
|
---|
| 654 | if (childRightIndex > _numNodes) {
|
---|
| 655 | node.QueueIndex = childLeftIndex;
|
---|
| 656 | childLeft.QueueIndex = finalQueueIndex;
|
---|
| 657 | _nodes[finalQueueIndex] = childLeft;
|
---|
| 658 | _nodes[childLeftIndex] = node;
|
---|
| 659 | return;
|
---|
| 660 | }
|
---|
| 661 | // Check if the left-child is higher-priority than the right-child
|
---|
| 662 | TItem childRight = _nodes[childRightIndex];
|
---|
| 663 | if (HasHigherPriority(childLeft, childRight)) {
|
---|
| 664 | // left is highest, move it up and continue
|
---|
| 665 | childLeft.QueueIndex = finalQueueIndex;
|
---|
| 666 | _nodes[finalQueueIndex] = childLeft;
|
---|
| 667 | finalQueueIndex = childLeftIndex;
|
---|
| 668 | } else {
|
---|
| 669 | // right is even higher, move it up and continue
|
---|
| 670 | childRight.QueueIndex = finalQueueIndex;
|
---|
| 671 | _nodes[finalQueueIndex] = childRight;
|
---|
| 672 | finalQueueIndex = childRightIndex;
|
---|
| 673 | }
|
---|
| 674 | }
|
---|
| 675 | // Not swapping with left-child, does right-child exist?
|
---|
| 676 | else if (childRightIndex > _numNodes) {
|
---|
| 677 | return;
|
---|
| 678 | } else {
|
---|
| 679 | // Check if the right-child is higher-priority than the current node
|
---|
| 680 | TItem childRight = _nodes[childRightIndex];
|
---|
| 681 | if (HasHigherPriority(childRight, node)) {
|
---|
| 682 | childRight.QueueIndex = finalQueueIndex;
|
---|
| 683 | _nodes[finalQueueIndex] = childRight;
|
---|
| 684 | finalQueueIndex = childRightIndex;
|
---|
| 685 | }
|
---|
| 686 | // Neither child is higher-priority than current, so finish and stop.
|
---|
| 687 | else {
|
---|
| 688 | return;
|
---|
| 689 | }
|
---|
| 690 | }
|
---|
| 691 |
|
---|
| 692 | while (true) {
|
---|
| 693 | childLeftIndex = 2 * finalQueueIndex;
|
---|
| 694 |
|
---|
| 695 | // If leaf node, we're done
|
---|
| 696 | if (childLeftIndex > _numNodes) {
|
---|
| 697 | node.QueueIndex = finalQueueIndex;
|
---|
| 698 | _nodes[finalQueueIndex] = node;
|
---|
| 699 | break;
|
---|
| 700 | }
|
---|
| 701 |
|
---|
| 702 | // Check if the left-child is higher-priority than the current node
|
---|
| 703 | childRightIndex = childLeftIndex + 1;
|
---|
| 704 | childLeft = _nodes[childLeftIndex];
|
---|
| 705 | if (HasHigherPriority(childLeft, node)) {
|
---|
| 706 | // Check if there is a right child. If not, swap and finish.
|
---|
| 707 | if (childRightIndex > _numNodes) {
|
---|
| 708 | node.QueueIndex = childLeftIndex;
|
---|
| 709 | childLeft.QueueIndex = finalQueueIndex;
|
---|
| 710 | _nodes[finalQueueIndex] = childLeft;
|
---|
| 711 | _nodes[childLeftIndex] = node;
|
---|
| 712 | break;
|
---|
| 713 | }
|
---|
| 714 | // Check if the left-child is higher-priority than the right-child
|
---|
| 715 | TItem childRight = _nodes[childRightIndex];
|
---|
| 716 | if (HasHigherPriority(childLeft, childRight)) {
|
---|
| 717 | // left is highest, move it up and continue
|
---|
| 718 | childLeft.QueueIndex = finalQueueIndex;
|
---|
| 719 | _nodes[finalQueueIndex] = childLeft;
|
---|
| 720 | finalQueueIndex = childLeftIndex;
|
---|
| 721 | } else {
|
---|
| 722 | // right is even higher, move it up and continue
|
---|
| 723 | childRight.QueueIndex = finalQueueIndex;
|
---|
| 724 | _nodes[finalQueueIndex] = childRight;
|
---|
| 725 | finalQueueIndex = childRightIndex;
|
---|
| 726 | }
|
---|
| 727 | }
|
---|
| 728 | // Not swapping with left-child, does right-child exist?
|
---|
| 729 | else if (childRightIndex > _numNodes) {
|
---|
| 730 | node.QueueIndex = finalQueueIndex;
|
---|
| 731 | _nodes[finalQueueIndex] = node;
|
---|
| 732 | break;
|
---|
| 733 | } else {
|
---|
| 734 | // Check if the right-child is higher-priority than the current node
|
---|
| 735 | TItem childRight = _nodes[childRightIndex];
|
---|
| 736 | if (HasHigherPriority(childRight, node)) {
|
---|
| 737 | childRight.QueueIndex = finalQueueIndex;
|
---|
| 738 | _nodes[finalQueueIndex] = childRight;
|
---|
| 739 | finalQueueIndex = childRightIndex;
|
---|
| 740 | }
|
---|
| 741 | // Neither child is higher-priority than current, so finish and stop.
|
---|
| 742 | else {
|
---|
| 743 | node.QueueIndex = finalQueueIndex;
|
---|
| 744 | _nodes[finalQueueIndex] = node;
|
---|
| 745 | break;
|
---|
| 746 | }
|
---|
| 747 | }
|
---|
| 748 | }
|
---|
| 749 | }
|
---|
| 750 |
|
---|
| 751 | /// <summary>
|
---|
| 752 | /// Returns true if 'higher' has higher priority than 'lower', false otherwise.
|
---|
| 753 | /// Note that calling HasHigherPriority(node, node) (ie. both arguments the same node) will return false
|
---|
| 754 | /// </summary>
|
---|
| 755 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
---|
| 756 | private bool HasHigherPriority(TItem higher, TItem lower) {
|
---|
| 757 | var cmp = _comparer(higher, lower);
|
---|
| 758 | return (cmp < 0 || (cmp == 0 && higher.InsertionIndex < lower.InsertionIndex));
|
---|
| 759 | }
|
---|
| 760 |
|
---|
| 761 | /// <summary>
|
---|
| 762 | /// Removes the head of the queue (node with minimum priority; ties are broken by order of insertion), and returns it.
|
---|
| 763 | /// If queue is empty, result is undefined
|
---|
| 764 | /// O(log n)
|
---|
| 765 | /// </summary>
|
---|
| 766 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
---|
| 767 | public TItem Dequeue() {
|
---|
| 768 | #if DEBUG
|
---|
| 769 | if (_numNodes <= 0) {
|
---|
| 770 | throw new InvalidOperationException("Cannot call Dequeue() on an empty queue");
|
---|
| 771 | }
|
---|
| 772 |
|
---|
| 773 | if (!IsValidQueue()) {
|
---|
| 774 | throw new InvalidOperationException("Queue has been corrupted (Did you update a node priority manually instead of calling UpdatePriority()?" +
|
---|
| 775 | "Or add the same node to two different queues?)");
|
---|
| 776 | }
|
---|
| 777 | #endif
|
---|
| 778 |
|
---|
| 779 | TItem returnMe = _nodes[1];
|
---|
| 780 | //If the node is already the last node, we can remove it immediately
|
---|
| 781 | if (_numNodes == 1) {
|
---|
| 782 | _nodes[1] = null;
|
---|
| 783 | _numNodes = 0;
|
---|
| 784 | return returnMe;
|
---|
| 785 | }
|
---|
| 786 |
|
---|
| 787 | //Swap the node with the last node
|
---|
| 788 | TItem formerLastNode = _nodes[_numNodes];
|
---|
| 789 | _nodes[1] = formerLastNode;
|
---|
| 790 | formerLastNode.QueueIndex = 1;
|
---|
| 791 | _nodes[_numNodes] = null;
|
---|
| 792 | _numNodes--;
|
---|
| 793 |
|
---|
| 794 | //Now bubble formerLastNode (which is no longer the last node) down
|
---|
| 795 | CascadeDown(formerLastNode);
|
---|
| 796 | return returnMe;
|
---|
| 797 | }
|
---|
| 798 |
|
---|
| 799 | /// <summary>
|
---|
| 800 | /// Resize the queue so it can accept more nodes. All currently enqueued nodes are remain.
|
---|
| 801 | /// Attempting to decrease the queue size to a size too small to hold the existing nodes results in undefined behavior
|
---|
| 802 | /// O(n)
|
---|
| 803 | /// </summary>
|
---|
| 804 | public void Resize(int maxNodes) {
|
---|
| 805 | #if DEBUG
|
---|
| 806 | if (maxNodes <= 0) {
|
---|
| 807 | throw new InvalidOperationException("Queue size cannot be smaller than 1");
|
---|
| 808 | }
|
---|
| 809 |
|
---|
| 810 | if (maxNodes < _numNodes) {
|
---|
| 811 | throw new InvalidOperationException("Called Resize(" + maxNodes + "), but current queue contains " + _numNodes + " nodes");
|
---|
| 812 | }
|
---|
| 813 | #endif
|
---|
| 814 |
|
---|
| 815 | TItem[] newArray = new TItem[maxNodes + 1];
|
---|
| 816 | int highestIndexToCopy = Math.Min(maxNodes, _numNodes);
|
---|
| 817 | Array.Copy(_nodes, newArray, highestIndexToCopy + 1);
|
---|
| 818 | _nodes = newArray;
|
---|
| 819 | }
|
---|
| 820 |
|
---|
| 821 | /// <summary>
|
---|
| 822 | /// Returns the head of the queue, without removing it (use Dequeue() for that).
|
---|
| 823 | /// If the queue is empty, behavior is undefined.
|
---|
| 824 | /// O(1)
|
---|
| 825 | /// </summary>
|
---|
| 826 | public TItem First {
|
---|
| 827 | get {
|
---|
| 828 | #if DEBUG
|
---|
| 829 | if (_numNodes <= 0) {
|
---|
| 830 | throw new InvalidOperationException("Cannot call .First on an empty queue");
|
---|
| 831 | }
|
---|
| 832 | #endif
|
---|
| 833 |
|
---|
| 834 | return _nodes[1];
|
---|
| 835 | }
|
---|
| 836 | }
|
---|
| 837 |
|
---|
| 838 | /// <summary>
|
---|
| 839 | /// This method must be called on a node every time its priority changes while it is in the queue.
|
---|
| 840 | /// <b>Forgetting to call this method will result in a corrupted queue!</b>
|
---|
| 841 | /// Calling this method on a node not in the queue results in undefined behavior
|
---|
| 842 | /// O(log n)
|
---|
| 843 | /// </summary>
|
---|
| 844 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
---|
| 845 | public void UpdatePriority(TItem node) {
|
---|
| 846 | #if DEBUG
|
---|
| 847 | if (node == null) {
|
---|
| 848 | throw new ArgumentNullException("node");
|
---|
| 849 | }
|
---|
| 850 | if (!Contains(node)) {
|
---|
| 851 | throw new InvalidOperationException("Cannot call UpdatePriority() on a node which is not enqueued: " + node);
|
---|
| 852 | }
|
---|
| 853 | #endif
|
---|
| 854 |
|
---|
| 855 | OnNodeUpdated(node);
|
---|
| 856 | }
|
---|
| 857 |
|
---|
| 858 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
---|
| 859 | private void OnNodeUpdated(TItem node) {
|
---|
| 860 | //Bubble the updated node up or down as appropriate
|
---|
| 861 | int parentIndex = node.QueueIndex >> 1;
|
---|
| 862 |
|
---|
| 863 | if (parentIndex > 0 && HasHigherPriority(node, _nodes[parentIndex])) {
|
---|
| 864 | CascadeUp(node);
|
---|
| 865 | } else {
|
---|
| 866 | //Note that CascadeDown will be called if parentNode == node (that is, node is the root)
|
---|
| 867 | CascadeDown(node);
|
---|
| 868 | }
|
---|
| 869 | }
|
---|
| 870 |
|
---|
| 871 | /// <summary>
|
---|
| 872 | /// Removes a node from the queue. The node does not need to be the head of the queue.
|
---|
| 873 | /// If the node is not in the queue, the result is undefined. If unsure, check Contains() first
|
---|
| 874 | /// O(log n)
|
---|
| 875 | /// </summary>
|
---|
| 876 | [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
---|
| 877 | public void Remove(TItem node) {
|
---|
| 878 | #if DEBUG
|
---|
| 879 | if (node == null) {
|
---|
| 880 | throw new ArgumentNullException("node");
|
---|
| 881 | }
|
---|
| 882 | if (!Contains(node)) {
|
---|
| 883 | throw new InvalidOperationException("Cannot call Remove() on a node which is not enqueued: " + node);
|
---|
| 884 | }
|
---|
| 885 | #endif
|
---|
| 886 |
|
---|
| 887 | //If the node is already the last node, we can remove it immediately
|
---|
| 888 | if (node.QueueIndex == _numNodes) {
|
---|
| 889 | _nodes[_numNodes] = null;
|
---|
| 890 | _numNodes--;
|
---|
| 891 | return;
|
---|
| 892 | }
|
---|
| 893 |
|
---|
| 894 | //Swap the node with the last node
|
---|
| 895 | TItem formerLastNode = _nodes[_numNodes];
|
---|
| 896 | _nodes[node.QueueIndex] = formerLastNode;
|
---|
| 897 | formerLastNode.QueueIndex = node.QueueIndex;
|
---|
| 898 | _nodes[_numNodes] = null;
|
---|
| 899 | _numNodes--;
|
---|
| 900 |
|
---|
| 901 | //Now bubble formerLastNode (which is no longer the last node) up or down as appropriate
|
---|
| 902 | OnNodeUpdated(formerLastNode);
|
---|
| 903 | }
|
---|
| 904 |
|
---|
| 905 | public IEnumerator<TItem> GetEnumerator() {
|
---|
| 906 | IEnumerable<TItem> e = new ArraySegment<TItem>(_nodes, 1, _numNodes);
|
---|
| 907 | return e.GetEnumerator();
|
---|
| 908 | }
|
---|
| 909 |
|
---|
| 910 | IEnumerator IEnumerable.GetEnumerator() {
|
---|
| 911 | return GetEnumerator();
|
---|
| 912 | }
|
---|
| 913 |
|
---|
| 914 | /// <summary>
|
---|
| 915 | /// <b>Should not be called in production code.</b>
|
---|
| 916 | /// Checks to make sure the queue is still in a valid state. Used for testing/debugging the queue.
|
---|
| 917 | /// </summary>
|
---|
| 918 | public bool IsValidQueue() {
|
---|
| 919 | for (int i = 1; i < _nodes.Length; i++) {
|
---|
| 920 | if (_nodes[i] != null) {
|
---|
| 921 | int childLeftIndex = 2 * i;
|
---|
| 922 | if (childLeftIndex < _nodes.Length && _nodes[childLeftIndex] != null && HasHigherPriority(_nodes[childLeftIndex], _nodes[i]))
|
---|
| 923 | return false;
|
---|
| 924 |
|
---|
| 925 | int childRightIndex = childLeftIndex + 1;
|
---|
| 926 | if (childRightIndex < _nodes.Length && _nodes[childRightIndex] != null && HasHigherPriority(_nodes[childRightIndex], _nodes[i]))
|
---|
| 927 | return false;
|
---|
| 928 | }
|
---|
| 929 | }
|
---|
| 930 | return true;
|
---|
| 931 | }
|
---|
| 932 | }
|
---|
| 933 | }
|
---|