1 | // |
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2 | // flowanalyis.cs: The control flow analysis code |
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3 | // |
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4 | // Authors: |
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5 | // Martin Baulig (martin@ximian.com) |
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6 | // Raja R Harinath (rharinath@novell.com) |
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7 | // Marek Safar (marek.safar@gmail.com) |
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8 | // |
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9 | // Copyright 2001, 2002, 2003 Ximian, Inc. |
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10 | // Copyright 2003-2008 Novell, Inc. |
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11 | // Copyright 2011 Xamarin, Inc. |
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12 | // |
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13 | |
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14 | using System; |
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15 | using System.Text; |
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16 | using System.Collections.Generic; |
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17 | |
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18 | namespace Mono.CSharp |
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19 | { |
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20 | // <summary> |
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21 | // This is used by the flow analysis code to keep track of the type of local variables. |
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22 | // |
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23 | // The flow code uses a BitVector to keep track of whether a variable has been assigned |
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24 | // or not. This is easy for fundamental types (int, char etc.) or reference types since |
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25 | // you can only assign the whole variable as such. |
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26 | // |
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27 | // For structs, we also need to keep track of all its fields. To do this, we allocate one |
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28 | // bit for the struct itself (it's used if you assign/access the whole struct) followed by |
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29 | // one bit for each of its fields. |
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30 | // |
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31 | // This class computes this `layout' for each type. |
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32 | // </summary> |
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33 | public class TypeInfo |
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34 | { |
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35 | // <summary> |
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36 | // Total number of bits a variable of this type consumes in the flow vector. |
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37 | // </summary> |
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38 | public readonly int TotalLength; |
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39 | |
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40 | // <summary> |
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41 | // Number of bits the simple fields of a variable of this type consume |
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42 | // in the flow vector. |
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43 | // </summary> |
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44 | public readonly int Length; |
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45 | |
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46 | // <summary> |
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47 | // This is only used by sub-structs. |
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48 | // </summary> |
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49 | public readonly int Offset; |
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50 | |
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51 | // <summary> |
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52 | // If this is a struct. |
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53 | // </summary> |
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54 | public readonly bool IsStruct; |
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55 | |
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56 | // <summary> |
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57 | // If this is a struct, all fields which are structs theirselves. |
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58 | // </summary> |
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59 | public TypeInfo[] SubStructInfo; |
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60 | |
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61 | readonly StructInfo struct_info; |
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62 | private static Dictionary<TypeSpec, TypeInfo> type_hash; |
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63 | |
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64 | static readonly TypeInfo simple_type = new TypeInfo (1); |
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65 | |
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66 | static TypeInfo () |
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67 | { |
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68 | Reset (); |
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69 | } |
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70 | |
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71 | public static void Reset () |
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72 | { |
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73 | type_hash = new Dictionary<TypeSpec, TypeInfo> (); |
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74 | StructInfo.field_type_hash = new Dictionary<TypeSpec, StructInfo> (); |
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75 | } |
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76 | |
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77 | TypeInfo (int totalLength) |
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78 | { |
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79 | this.TotalLength = totalLength; |
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80 | } |
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81 | |
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82 | TypeInfo (StructInfo struct_info, int offset) |
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83 | { |
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84 | this.struct_info = struct_info; |
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85 | this.Offset = offset; |
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86 | this.Length = struct_info.Length; |
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87 | this.TotalLength = struct_info.TotalLength; |
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88 | this.SubStructInfo = struct_info.StructFields; |
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89 | this.IsStruct = true; |
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90 | } |
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91 | |
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92 | public int GetFieldIndex (string name) |
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93 | { |
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94 | if (struct_info == null) |
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95 | return 0; |
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96 | |
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97 | return struct_info [name]; |
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98 | } |
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99 | |
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100 | public TypeInfo GetStructField (string name) |
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101 | { |
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102 | if (struct_info == null) |
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103 | return null; |
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104 | |
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105 | return struct_info.GetStructField (name); |
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106 | } |
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107 | |
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108 | public static TypeInfo GetTypeInfo (TypeSpec type) |
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109 | { |
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110 | if (!type.IsStruct) |
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111 | return simple_type; |
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112 | |
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113 | TypeInfo info; |
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114 | if (type_hash.TryGetValue (type, out info)) |
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115 | return info; |
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116 | |
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117 | var struct_info = StructInfo.GetStructInfo (type); |
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118 | if (struct_info != null) { |
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119 | info = new TypeInfo (struct_info, 0); |
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120 | } else { |
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121 | info = simple_type; |
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122 | } |
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123 | |
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124 | type_hash.Add (type, info); |
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125 | return info; |
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126 | } |
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127 | |
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128 | // <summary> |
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129 | // A struct's constructor must always assign all fields. |
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130 | // This method checks whether it actually does so. |
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131 | // </summary> |
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132 | public bool IsFullyInitialized (FlowAnalysisContext fc, VariableInfo vi, Location loc) |
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133 | { |
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134 | if (struct_info == null) |
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135 | return true; |
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136 | |
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137 | bool ok = true; |
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138 | for (int i = 0; i < struct_info.Count; i++) { |
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139 | var field = struct_info.Fields[i]; |
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140 | |
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141 | if (!fc.IsStructFieldDefinitelyAssigned (vi, field.Name)) { |
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142 | var bf = field.MemberDefinition as Property.BackingField; |
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143 | if (bf != null) { |
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144 | if (bf.Initializer != null) |
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145 | continue; |
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146 | |
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147 | fc.Report.Error (843, loc, |
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148 | "An automatically implemented property `{0}' must be fully assigned before control leaves the constructor. Consider calling the default struct contructor from a constructor initializer", |
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149 | field.GetSignatureForError ()); |
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150 | |
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151 | ok = false; |
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152 | continue; |
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153 | } |
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154 | |
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155 | fc.Report.Error (171, loc, |
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156 | "Field `{0}' must be fully assigned before control leaves the constructor", |
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157 | field.GetSignatureForError ()); |
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158 | ok = false; |
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159 | } |
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160 | } |
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161 | |
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162 | return ok; |
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163 | } |
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164 | |
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165 | public override string ToString () |
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166 | { |
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167 | return String.Format ("TypeInfo ({0}:{1}:{2})", |
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168 | Offset, Length, TotalLength); |
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169 | } |
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170 | |
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171 | class StructInfo |
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172 | { |
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173 | readonly List<FieldSpec> fields; |
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174 | public readonly TypeInfo[] StructFields; |
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175 | public readonly int Length; |
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176 | public readonly int TotalLength; |
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177 | |
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178 | public static Dictionary<TypeSpec, StructInfo> field_type_hash; |
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179 | private Dictionary<string, TypeInfo> struct_field_hash; |
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180 | private Dictionary<string, int> field_hash; |
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181 | |
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182 | bool InTransit; |
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183 | |
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184 | // |
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185 | // We only need one instance per type |
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186 | // |
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187 | StructInfo (TypeSpec type) |
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188 | { |
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189 | field_type_hash.Add (type, this); |
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190 | |
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191 | fields = MemberCache.GetAllFieldsForDefiniteAssignment (type); |
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192 | |
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193 | struct_field_hash = new Dictionary<string, TypeInfo> (); |
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194 | field_hash = new Dictionary<string, int> (fields.Count); |
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195 | |
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196 | StructFields = new TypeInfo[fields.Count]; |
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197 | StructInfo[] sinfo = new StructInfo[fields.Count]; |
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198 | |
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199 | InTransit = true; |
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200 | |
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201 | for (int i = 0; i < fields.Count; i++) { |
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202 | var field = fields [i]; |
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203 | |
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204 | if (field.MemberType.IsStruct) |
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205 | sinfo [i] = GetStructInfo (field.MemberType); |
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206 | |
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207 | if (sinfo [i] == null) |
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208 | field_hash.Add (field.Name, ++Length); |
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209 | else if (sinfo [i].InTransit) { |
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210 | sinfo [i] = null; |
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211 | return; |
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212 | } |
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213 | } |
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214 | |
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215 | InTransit = false; |
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216 | |
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217 | TotalLength = Length + 1; |
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218 | for (int i = 0; i < fields.Count; i++) { |
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219 | var field = fields [i]; |
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220 | |
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221 | if (sinfo [i] == null) |
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222 | continue; |
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223 | |
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224 | field_hash.Add (field.Name, TotalLength); |
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225 | |
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226 | StructFields [i] = new TypeInfo (sinfo [i], TotalLength); |
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227 | struct_field_hash.Add (field.Name, StructFields [i]); |
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228 | TotalLength += sinfo [i].TotalLength; |
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229 | } |
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230 | } |
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231 | |
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232 | public int Count { |
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233 | get { |
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234 | return fields.Count; |
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235 | } |
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236 | } |
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237 | |
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238 | public List<FieldSpec> Fields { |
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239 | get { |
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240 | return fields; |
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241 | } |
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242 | } |
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243 | |
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244 | public int this [string name] { |
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245 | get { |
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246 | int val; |
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247 | if (!field_hash.TryGetValue (name, out val)) |
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248 | return 0; |
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249 | |
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250 | return val; |
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251 | } |
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252 | } |
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253 | |
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254 | public TypeInfo GetStructField (string name) |
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255 | { |
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256 | TypeInfo ti; |
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257 | if (struct_field_hash.TryGetValue (name, out ti)) |
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258 | return ti; |
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259 | |
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260 | return null; |
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261 | } |
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262 | |
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263 | public static StructInfo GetStructInfo (TypeSpec type) |
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264 | { |
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265 | if (type.BuiltinType > 0) |
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266 | return null; |
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267 | |
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268 | StructInfo info; |
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269 | if (field_type_hash.TryGetValue (type, out info)) |
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270 | return info; |
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271 | |
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272 | return new StructInfo (type); |
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273 | } |
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274 | } |
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275 | } |
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276 | |
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277 | // |
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278 | // This is used by definite assignment analysis code to store information about a local variable |
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279 | // or parameter. Depending on the variable's type, we need to allocate one or more elements |
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280 | // in the BitVector - if it's a fundamental or reference type, we just need to know whether |
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281 | // it has been assigned or not, but for structs, we need this information for each of its fields. |
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282 | // |
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283 | public class VariableInfo |
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284 | { |
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285 | readonly string Name; |
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286 | |
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287 | readonly TypeInfo TypeInfo; |
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288 | |
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289 | // <summary> |
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290 | // The bit offset of this variable in the flow vector. |
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291 | // </summary> |
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292 | readonly int Offset; |
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293 | |
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294 | // <summary> |
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295 | // The number of bits this variable needs in the flow vector. |
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296 | // The first bit always specifies whether the variable as such has been assigned while |
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297 | // the remaining bits contain this information for each of a struct's fields. |
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298 | // </summary> |
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299 | readonly int Length; |
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300 | |
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301 | // <summary> |
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302 | // If this is a parameter of local variable. |
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303 | // </summary> |
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304 | public bool IsParameter; |
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305 | |
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306 | VariableInfo[] sub_info; |
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307 | |
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308 | VariableInfo (string name, TypeSpec type, int offset) |
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309 | { |
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310 | this.Name = name; |
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311 | this.Offset = offset; |
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312 | this.TypeInfo = TypeInfo.GetTypeInfo (type); |
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313 | |
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314 | Length = TypeInfo.TotalLength; |
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315 | |
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316 | Initialize (); |
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317 | } |
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318 | |
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319 | VariableInfo (VariableInfo parent, TypeInfo type) |
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320 | { |
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321 | this.Name = parent.Name; |
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322 | this.TypeInfo = type; |
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323 | this.Offset = parent.Offset + type.Offset; |
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324 | this.Length = type.TotalLength; |
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325 | |
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326 | this.IsParameter = parent.IsParameter; |
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327 | |
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328 | Initialize (); |
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329 | } |
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330 | |
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331 | void Initialize () |
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332 | { |
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333 | TypeInfo[] sub_fields = TypeInfo.SubStructInfo; |
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334 | if (sub_fields != null) { |
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335 | sub_info = new VariableInfo [sub_fields.Length]; |
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336 | for (int i = 0; i < sub_fields.Length; i++) { |
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337 | if (sub_fields [i] != null) |
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338 | sub_info [i] = new VariableInfo (this, sub_fields [i]); |
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339 | } |
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340 | } else |
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341 | sub_info = new VariableInfo [0]; |
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342 | } |
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343 | |
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344 | public static VariableInfo Create (BlockContext bc, LocalVariable variable) |
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345 | { |
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346 | var info = new VariableInfo (variable.Name, variable.Type, bc.AssignmentInfoOffset); |
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347 | bc.AssignmentInfoOffset += info.Length; |
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348 | return info; |
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349 | } |
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350 | |
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351 | public static VariableInfo Create (BlockContext bc, Parameter parameter) |
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352 | { |
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353 | var info = new VariableInfo (parameter.Name, parameter.Type, bc.AssignmentInfoOffset) { |
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354 | IsParameter = true |
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355 | }; |
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356 | |
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357 | bc.AssignmentInfoOffset += info.Length; |
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358 | return info; |
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359 | } |
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360 | |
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361 | public bool IsAssigned (DefiniteAssignmentBitSet vector) |
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362 | { |
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363 | if (vector == null) |
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364 | return true; |
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365 | |
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366 | if (vector [Offset]) |
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367 | return true; |
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368 | |
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369 | // Unless this is a struct |
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370 | if (!TypeInfo.IsStruct) |
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371 | return false; |
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372 | |
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373 | // |
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374 | // Following case cannot be handled fully by SetStructFieldAssigned |
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375 | // because we may encounter following case |
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376 | // |
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377 | // struct A { B b } |
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378 | // struct B { int value; } |
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379 | // |
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380 | // setting a.b.value is propagated only to B's vector and not upwards to possible parents |
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381 | // |
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382 | // |
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383 | // Each field must be assigned |
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384 | // |
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385 | for (int i = Offset + 1; i <= TypeInfo.Length + Offset; i++) { |
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386 | if (!vector[i]) |
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387 | return false; |
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388 | } |
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389 | |
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390 | // Ok, now check all fields which are structs. |
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391 | for (int i = 0; i < sub_info.Length; i++) { |
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392 | VariableInfo sinfo = sub_info[i]; |
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393 | if (sinfo == null) |
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394 | continue; |
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395 | |
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396 | if (!sinfo.IsAssigned (vector)) |
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397 | return false; |
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398 | } |
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399 | |
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400 | vector.Set (Offset); |
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401 | return true; |
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402 | } |
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403 | |
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404 | public bool IsEverAssigned { get; set; } |
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405 | |
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406 | public bool IsFullyInitialized (FlowAnalysisContext fc, Location loc) |
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407 | { |
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408 | return TypeInfo.IsFullyInitialized (fc, this, loc); |
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409 | } |
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410 | |
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411 | public bool IsStructFieldAssigned (DefiniteAssignmentBitSet vector, string field_name) |
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412 | { |
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413 | int field_idx = TypeInfo.GetFieldIndex (field_name); |
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414 | |
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415 | if (field_idx == 0) |
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416 | return true; |
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417 | |
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418 | return vector [Offset + field_idx]; |
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419 | } |
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420 | |
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421 | public void SetAssigned (DefiniteAssignmentBitSet vector, bool generatedAssignment) |
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422 | { |
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423 | if (Length == 1) |
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424 | vector.Set (Offset); |
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425 | else |
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426 | vector.Set (Offset, Length); |
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427 | |
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428 | if (!generatedAssignment) |
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429 | IsEverAssigned = true; |
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430 | } |
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431 | |
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432 | public void SetStructFieldAssigned (DefiniteAssignmentBitSet vector, string field_name) |
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433 | { |
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434 | if (vector [Offset]) |
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435 | return; |
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436 | |
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437 | int field_idx = TypeInfo.GetFieldIndex (field_name); |
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438 | |
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439 | if (field_idx == 0) |
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440 | return; |
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441 | |
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442 | var complex_field = TypeInfo.GetStructField (field_name); |
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443 | if (complex_field != null) { |
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444 | vector.Set (Offset + complex_field.Offset, complex_field.TotalLength); |
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445 | } else { |
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446 | vector.Set (Offset + field_idx); |
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447 | } |
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448 | |
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449 | IsEverAssigned = true; |
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450 | |
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451 | // |
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452 | // Each field must be assigned before setting master bit |
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453 | // |
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454 | for (int i = Offset + 1; i < TypeInfo.TotalLength + Offset; i++) { |
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455 | if (!vector[i]) |
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456 | return; |
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457 | } |
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458 | |
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459 | // |
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460 | // Set master struct flag to assigned when all tested struct |
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461 | // fields have been assigned |
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462 | // |
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463 | vector.Set (Offset); |
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464 | } |
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465 | |
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466 | public VariableInfo GetStructFieldInfo (string fieldName) |
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467 | { |
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468 | TypeInfo type = TypeInfo.GetStructField (fieldName); |
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469 | |
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470 | if (type == null) |
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471 | return null; |
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472 | |
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473 | return new VariableInfo (this, type); |
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474 | } |
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475 | |
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476 | public override string ToString () |
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477 | { |
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478 | return String.Format ("Name={0} Offset={1} Length={2} {3})", Name, Offset, Length, TypeInfo); |
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479 | } |
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480 | } |
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481 | |
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482 | public struct Reachability |
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483 | { |
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484 | readonly bool unreachable; |
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485 | |
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486 | Reachability (bool unreachable) |
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487 | { |
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488 | this.unreachable = unreachable; |
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489 | } |
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490 | |
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491 | public bool IsUnreachable { |
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492 | get { |
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493 | return unreachable; |
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494 | } |
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495 | } |
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496 | |
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497 | public static Reachability CreateUnreachable () |
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498 | { |
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499 | return new Reachability (true); |
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500 | } |
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501 | |
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502 | public static Reachability operator & (Reachability a, Reachability b) |
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503 | { |
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504 | return new Reachability (a.unreachable && b.unreachable); |
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505 | } |
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506 | |
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507 | public static Reachability operator | (Reachability a, Reachability b) |
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508 | { |
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509 | return new Reachability (a.unreachable | b.unreachable); |
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510 | } |
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511 | } |
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512 | |
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513 | // |
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514 | // Special version of bit array. Many operations can be simplified because |
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515 | // we are always dealing with arrays of same sizes |
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516 | // |
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517 | public class DefiniteAssignmentBitSet |
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518 | { |
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519 | const uint copy_on_write_flag = 1u << 31; |
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520 | |
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521 | uint bits; |
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522 | |
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523 | // Used when bits overflows |
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524 | int[] large_bits; |
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525 | |
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526 | public static readonly DefiniteAssignmentBitSet Empty = new DefiniteAssignmentBitSet (0); |
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527 | |
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528 | public DefiniteAssignmentBitSet (int length) |
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529 | { |
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530 | if (length > 31) |
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531 | large_bits = new int[(length + 31) / 32]; |
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532 | } |
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533 | |
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534 | public DefiniteAssignmentBitSet (DefiniteAssignmentBitSet source) |
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535 | { |
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536 | if (source.large_bits != null) { |
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537 | large_bits = source.large_bits; |
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538 | bits = source.bits | copy_on_write_flag; |
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539 | } else { |
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540 | bits = source.bits & ~copy_on_write_flag; |
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541 | } |
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542 | } |
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543 | |
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544 | public static DefiniteAssignmentBitSet operator & (DefiniteAssignmentBitSet a, DefiniteAssignmentBitSet b) |
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545 | { |
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546 | if (AreEqual (a, b)) |
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547 | return a; |
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548 | |
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549 | DefiniteAssignmentBitSet res; |
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550 | if (a.large_bits == null) { |
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551 | res = new DefiniteAssignmentBitSet (a); |
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552 | res.bits &= (b.bits & ~copy_on_write_flag); |
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553 | return res; |
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554 | } |
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555 | |
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556 | res = new DefiniteAssignmentBitSet (a); |
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557 | res.Clone (); |
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558 | var dest = res.large_bits; |
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559 | var src = b.large_bits; |
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560 | for (int i = 0; i < dest.Length; ++i) { |
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561 | dest[i] &= src[i]; |
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562 | } |
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563 | |
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564 | return res; |
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565 | } |
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566 | |
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567 | public static DefiniteAssignmentBitSet operator | (DefiniteAssignmentBitSet a, DefiniteAssignmentBitSet b) |
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568 | { |
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569 | if (AreEqual (a, b)) |
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570 | return a; |
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571 | |
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572 | DefiniteAssignmentBitSet res; |
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573 | if (a.large_bits == null) { |
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574 | res = new DefiniteAssignmentBitSet (a); |
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575 | res.bits |= b.bits; |
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576 | res.bits &= ~copy_on_write_flag; |
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577 | return res; |
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578 | } |
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579 | |
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580 | res = new DefiniteAssignmentBitSet (a); |
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581 | res.Clone (); |
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582 | var dest = res.large_bits; |
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583 | var src = b.large_bits; |
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584 | |
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585 | for (int i = 0; i < dest.Length; ++i) { |
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586 | dest[i] |= src[i]; |
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587 | } |
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588 | |
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589 | return res; |
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590 | } |
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591 | |
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592 | public static DefiniteAssignmentBitSet And (List<DefiniteAssignmentBitSet> das) |
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593 | { |
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594 | if (das.Count == 0) |
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595 | throw new ArgumentException ("Empty das"); |
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596 | |
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597 | DefiniteAssignmentBitSet res = das[0]; |
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598 | for (int i = 1; i < das.Count; ++i) { |
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599 | res &= das[i]; |
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600 | } |
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601 | |
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602 | return res; |
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603 | } |
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604 | |
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605 | bool CopyOnWrite { |
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606 | get { |
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607 | return (bits & copy_on_write_flag) != 0; |
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608 | } |
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609 | } |
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610 | |
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611 | int Length { |
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612 | get { |
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613 | return large_bits == null ? 31 : large_bits.Length * 32; |
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614 | } |
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615 | } |
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616 | |
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617 | public void Set (int index) |
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618 | { |
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619 | if (CopyOnWrite && !this[index]) |
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620 | Clone (); |
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621 | |
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622 | SetBit (index); |
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623 | } |
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624 | |
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625 | public void Set (int index, int length) |
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626 | { |
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627 | for (int i = 0; i < length; ++i) { |
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628 | if (CopyOnWrite && !this[index + i]) |
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629 | Clone (); |
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630 | |
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631 | SetBit (index + i); |
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632 | } |
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633 | } |
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634 | |
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635 | public bool this[int index] { |
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636 | get { |
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637 | return GetBit (index); |
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638 | } |
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639 | } |
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640 | |
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641 | public override string ToString () |
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642 | { |
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643 | var length = Length; |
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644 | StringBuilder sb = new StringBuilder (length); |
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645 | for (int i = 0; i < length; ++i) { |
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646 | sb.Append (this[i] ? '1' : '0'); |
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647 | } |
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648 | |
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649 | return sb.ToString (); |
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650 | } |
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651 | |
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652 | void Clone () |
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653 | { |
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654 | large_bits = (int[]) large_bits.Clone (); |
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655 | } |
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656 | |
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657 | bool GetBit (int index) |
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658 | { |
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659 | return large_bits == null ? |
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660 | (bits & (1 << index)) != 0 : |
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661 | (large_bits[index >> 5] & (1 << (index & 31))) != 0; |
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662 | } |
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663 | |
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664 | void SetBit (int index) |
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665 | { |
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666 | if (large_bits == null) |
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667 | bits = (uint) ((int) bits | (1 << index)); |
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668 | else |
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669 | large_bits[index >> 5] |= (1 << (index & 31)); |
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670 | } |
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671 | |
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672 | static bool AreEqual (DefiniteAssignmentBitSet a, DefiniteAssignmentBitSet b) |
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673 | { |
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674 | if (a.large_bits == null) |
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675 | return (a.bits & ~copy_on_write_flag) == (b.bits & ~copy_on_write_flag); |
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676 | |
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677 | for (int i = 0; i < a.large_bits.Length; ++i) { |
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678 | if (a.large_bits[i] != b.large_bits[i]) |
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679 | return false; |
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680 | } |
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681 | |
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682 | return true; |
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683 | } |
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684 | } |
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685 | } |
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