1 | // Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team |
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2 | // |
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3 | // Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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4 | // software and associated documentation files (the "Software"), to deal in the Software |
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5 | // without restriction, including without limitation the rights to use, copy, modify, merge, |
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6 | // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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7 | // to whom the Software is furnished to do so, subject to the following conditions: |
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8 | // |
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9 | // The above copyright notice and this permission notice shall be included in all copies or |
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10 | // substantial portions of the Software. |
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11 | // |
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12 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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13 | // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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14 | // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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15 | // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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16 | // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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17 | // DEALINGS IN THE SOFTWARE. |
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18 | |
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19 | using System; |
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20 | using System.Collections; |
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21 | using System.Collections.Generic; |
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22 | using System.Diagnostics; |
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23 | using System.Linq; |
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24 | using ICSharpCode.NRefactory.PatternMatching; |
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25 | |
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26 | namespace ICSharpCode.NRefactory.CSharp |
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27 | { |
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28 | /// <summary> |
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29 | /// Represents the children of an AstNode that have a specific role. |
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30 | /// </summary> |
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31 | public class AstNodeCollection<T> : ICollection<T> |
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32 | #if NET_4_5 |
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33 | , IReadOnlyCollection<T> |
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34 | #endif |
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35 | where T : AstNode |
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36 | { |
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37 | readonly AstNode node; |
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38 | readonly Role<T> role; |
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39 | |
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40 | public AstNodeCollection(AstNode node, Role<T> role) |
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41 | { |
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42 | if (node == null) |
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43 | throw new ArgumentNullException("node"); |
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44 | if (role == null) |
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45 | throw new ArgumentNullException("role"); |
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46 | this.node = node; |
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47 | this.role = role; |
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48 | } |
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49 | |
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50 | public int Count { |
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51 | get { |
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52 | int count = 0; |
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53 | uint roleIndex = role.Index; |
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54 | for (AstNode cur = node.FirstChild; cur != null; cur = cur.NextSibling) { |
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55 | if (cur.RoleIndex == roleIndex) |
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56 | count++; |
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57 | } |
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58 | return count; |
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59 | } |
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60 | } |
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61 | |
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62 | public void Add(T element) |
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63 | { |
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64 | node.AddChild(element, role); |
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65 | } |
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66 | |
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67 | public void AddRange(IEnumerable<T> nodes) |
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68 | { |
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69 | // Evaluate 'nodes' first, since it might change when we add the new children |
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70 | // Example: collection.AddRange(collection); |
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71 | if (nodes != null) { |
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72 | foreach (T node in nodes.ToList()) |
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73 | Add(node); |
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74 | } |
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75 | } |
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76 | |
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77 | public void AddRange(T[] nodes) |
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78 | { |
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79 | // Fast overload for arrays - we don't need to create a copy |
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80 | if (nodes != null) { |
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81 | foreach (T node in nodes) |
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82 | Add(node); |
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83 | } |
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84 | } |
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85 | |
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86 | public void ReplaceWith(IEnumerable<T> nodes) |
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87 | { |
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88 | // Evaluate 'nodes' first, since it might change when we call Clear() |
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89 | // Example: collection.ReplaceWith(collection); |
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90 | if (nodes != null) |
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91 | nodes = nodes.ToList(); |
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92 | Clear(); |
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93 | if (nodes != null) { |
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94 | foreach (T node in nodes) |
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95 | Add(node); |
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96 | } |
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97 | } |
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98 | |
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99 | public void MoveTo(ICollection<T> targetCollection) |
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100 | { |
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101 | if (targetCollection == null) |
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102 | throw new ArgumentNullException("targetCollection"); |
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103 | foreach (T node in this) { |
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104 | node.Remove(); |
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105 | targetCollection.Add(node); |
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106 | } |
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107 | } |
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108 | |
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109 | public bool Contains(T element) |
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110 | { |
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111 | return element != null && element.Parent == node && element.RoleIndex == role.Index; |
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112 | } |
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113 | |
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114 | public bool Remove(T element) |
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115 | { |
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116 | if (Contains(element)) { |
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117 | element.Remove(); |
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118 | return true; |
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119 | } else { |
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120 | return false; |
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121 | } |
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122 | } |
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123 | |
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124 | public void CopyTo(T[] array, int arrayIndex) |
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125 | { |
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126 | foreach (T item in this) |
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127 | array[arrayIndex++] = item; |
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128 | } |
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129 | |
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130 | public void Clear() |
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131 | { |
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132 | foreach (T item in this) |
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133 | item.Remove(); |
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134 | } |
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135 | |
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136 | /// <summary> |
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137 | /// Returns the first element for which the predicate returns true, |
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138 | /// or the null node (AstNode with IsNull=true) if no such object is found. |
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139 | /// </summary> |
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140 | public T FirstOrNullObject(Func<T, bool> predicate = null) |
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141 | { |
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142 | foreach (T item in this) |
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143 | if (predicate == null || predicate(item)) |
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144 | return item; |
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145 | return role.NullObject; |
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146 | } |
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147 | |
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148 | /// <summary> |
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149 | /// Returns the last element for which the predicate returns true, |
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150 | /// or the null node (AstNode with IsNull=true) if no such object is found. |
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151 | /// </summary> |
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152 | public T LastOrNullObject(Func<T, bool> predicate = null) |
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153 | { |
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154 | T result = role.NullObject; |
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155 | foreach (T item in this) |
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156 | if (predicate == null || predicate(item)) |
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157 | result = item; |
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158 | return result; |
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159 | } |
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160 | |
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161 | bool ICollection<T>.IsReadOnly { |
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162 | get { return false; } |
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163 | } |
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164 | |
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165 | public IEnumerator<T> GetEnumerator() |
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166 | { |
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167 | uint roleIndex = role.Index; |
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168 | AstNode next; |
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169 | for (AstNode cur = node.FirstChild; cur != null; cur = next) { |
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170 | Debug.Assert(cur.Parent == node); |
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171 | // Remember next before yielding cur. |
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172 | // This allows removing/replacing nodes while iterating through the list. |
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173 | next = cur.NextSibling; |
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174 | if (cur.RoleIndex == roleIndex) |
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175 | yield return (T)cur; |
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176 | } |
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177 | } |
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178 | |
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179 | IEnumerator IEnumerable.GetEnumerator() |
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180 | { |
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181 | return GetEnumerator(); |
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182 | } |
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183 | |
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184 | #region Equals and GetHashCode implementation |
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185 | public override int GetHashCode() |
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186 | { |
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187 | return node.GetHashCode() ^ role.GetHashCode(); |
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188 | } |
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189 | |
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190 | public override bool Equals(object obj) |
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191 | { |
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192 | AstNodeCollection<T> other = obj as AstNodeCollection<T>; |
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193 | if (other == null) |
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194 | return false; |
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195 | return this.node == other.node && this.role == other.role; |
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196 | } |
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197 | #endregion |
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198 | |
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199 | internal bool DoMatch(AstNodeCollection<T> other, Match match) |
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200 | { |
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201 | return Pattern.DoMatchCollection(role, node.FirstChild, other.node.FirstChild, match); |
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202 | } |
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203 | |
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204 | public void InsertAfter(T existingItem, T newItem) |
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205 | { |
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206 | node.InsertChildAfter(existingItem, newItem, role); |
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207 | } |
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208 | |
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209 | public void InsertBefore(T existingItem, T newItem) |
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210 | { |
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211 | node.InsertChildBefore(existingItem, newItem, role); |
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212 | } |
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213 | |
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214 | /// <summary> |
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215 | /// Applies the <paramref name="visitor"/> to all nodes in this collection. |
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216 | /// </summary> |
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217 | public void AcceptVisitor(IAstVisitor visitor) |
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218 | { |
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219 | uint roleIndex = role.Index; |
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220 | AstNode next; |
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221 | for (AstNode cur = node.FirstChild; cur != null; cur = next) { |
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222 | Debug.Assert(cur.Parent == node); |
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223 | // Remember next before yielding cur. |
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224 | // This allows removing/replacing nodes while iterating through the list. |
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225 | next = cur.NextSibling; |
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226 | if (cur.RoleIndex == roleIndex) |
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227 | cur.AcceptVisitor(visitor); |
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228 | } |
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229 | } |
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230 | } |
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231 | } |
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