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source: stable/HeuristicLab.ExtLibs/HeuristicLab.EPPlus/4.0.3/EPPlus-4.0.3/Packaging/DotNetZip/Zlib/ZlibStream.cs

Last change on this file was 12074, checked in by sraggl, 10 years ago

#2341: Added EPPlus-4.0.3 to ExtLibs

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1// ZlibStream.cs
2// ------------------------------------------------------------------
3//
4// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
5// All rights reserved.
6//
7// This code module is part of DotNetZip, a zipfile class library.
8//
9// ------------------------------------------------------------------
10//
11// This code is licensed under the Microsoft Public License.
12// See the file License.txt for the license details.
13// More info on: http://dotnetzip.codeplex.com
14//
15// ------------------------------------------------------------------
16//
17// last saved (in emacs):
18// Time-stamp: <2011-July-31 14:53:33>
19//
20// ------------------------------------------------------------------
21//
22// This module defines the ZlibStream class, which is similar in idea to
23// the System.IO.Compression.DeflateStream and
24// System.IO.Compression.GZipStream classes in the .NET BCL.
25//
26// ------------------------------------------------------------------
27
28using System;
29using System.IO;
30
31namespace OfficeOpenXml.Packaging.Ionic.Zlib
32{
33
34    /// <summary>
35    /// Represents a Zlib stream for compression or decompression.
36    /// </summary>
37    /// <remarks>
38    ///
39    /// <para>
40    /// The ZlibStream is a <see
41    /// href="http://en.wikipedia.org/wiki/Decorator_pattern">Decorator</see> on a <see
42    /// cref="System.IO.Stream"/>.  It adds ZLIB compression or decompression to any
43    /// stream.
44    /// </para>
45    ///
46    /// <para> Using this stream, applications can compress or decompress data via
47    /// stream <c>Read()</c> and <c>Write()</c> operations.  Either compresssion or
48    /// decompression can occur through either reading or writing. The compression
49    /// format used is ZLIB, which is documented in <see
50    /// href="http://www.ietf.org/rfc/rfc1950.txt">IETF RFC 1950</see>, "ZLIB Compressed
51    /// Data Format Specification version 3.3". This implementation of ZLIB always uses
52    /// DEFLATE as the compression method.  (see <see
53    /// href="http://www.ietf.org/rfc/rfc1951.txt">IETF RFC 1951</see>, "DEFLATE
54    /// Compressed Data Format Specification version 1.3.") </para>
55    ///
56    /// <para>
57    /// The ZLIB format allows for varying compression methods, window sizes, and dictionaries.
58    /// This implementation always uses the DEFLATE compression method, a preset dictionary,
59    /// and 15 window bits by default.
60    /// </para>
61    ///
62    /// <para>
63    /// This class is similar to <see cref="DeflateStream"/>, except that it adds the
64    /// RFC1950 header and trailer bytes to a compressed stream when compressing, or expects
65    /// the RFC1950 header and trailer bytes when decompressing.  It is also similar to the
66    /// <see cref="GZipStream"/>.
67    /// </para>
68    /// </remarks>
69    /// <seealso cref="DeflateStream" />
70    /// <seealso cref="GZipStream" />
71    public class ZlibStream : System.IO.Stream
72    {
73        internal ZlibBaseStream _baseStream;
74        bool _disposed;
75
76        /// <summary>
77        /// Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c>.
78        /// </summary>
79        /// <remarks>
80        ///
81        /// <para>
82        ///   When mode is <c>CompressionMode.Compress</c>, the <c>ZlibStream</c>
83        ///   will use the default compression level. The "captive" stream will be
84        ///   closed when the <c>ZlibStream</c> is closed.
85        /// </para>
86        ///
87        /// </remarks>
88        ///
89        /// <example>
90        /// This example uses a <c>ZlibStream</c> to compress a file, and writes the
91        /// compressed data to another file.
92        /// <code>
93        /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
94        /// {
95        ///     using (var raw = System.IO.File.Create(fileToCompress + ".zlib"))
96        ///     {
97        ///         using (Stream compressor = new ZlibStream(raw, CompressionMode.Compress))
98        ///         {
99        ///             byte[] buffer = new byte[WORKING_BUFFER_SIZE];
100        ///             int n;
101        ///             while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
102        ///             {
103        ///                 compressor.Write(buffer, 0, n);
104        ///             }
105        ///         }
106        ///     }
107        /// }
108        /// </code>
109        /// <code lang="VB">
110        /// Using input As Stream = File.OpenRead(fileToCompress)
111        ///     Using raw As FileStream = File.Create(fileToCompress &amp; ".zlib")
112        ///     Using compressor As Stream = New ZlibStream(raw, CompressionMode.Compress)
113        ///         Dim buffer As Byte() = New Byte(4096) {}
114        ///         Dim n As Integer = -1
115        ///         Do While (n &lt;&gt; 0)
116        ///             If (n &gt; 0) Then
117        ///                 compressor.Write(buffer, 0, n)
118        ///             End If
119        ///             n = input.Read(buffer, 0, buffer.Length)
120        ///         Loop
121        ///     End Using
122        ///     End Using
123        /// End Using
124        /// </code>
125        /// </example>
126        ///
127        /// <param name="stream">The stream which will be read or written.</param>
128        /// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
129        public ZlibStream(System.IO.Stream stream, CompressionMode mode)
130            : this(stream, mode, CompressionLevel.Default, false)
131        {
132        }
133
134        /// <summary>
135        ///   Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c> and
136        ///   the specified <c>CompressionLevel</c>.
137        /// </summary>
138        ///
139        /// <remarks>
140        ///
141        /// <para>
142        ///   When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored.
143        ///   The "captive" stream will be closed when the <c>ZlibStream</c> is closed.
144        /// </para>
145        ///
146        /// </remarks>
147        ///
148        /// <example>
149        ///   This example uses a <c>ZlibStream</c> to compress data from a file, and writes the
150        ///   compressed data to another file.
151        ///
152        /// <code>
153        /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
154        /// {
155        ///     using (var raw = System.IO.File.Create(fileToCompress + ".zlib"))
156        ///     {
157        ///         using (Stream compressor = new ZlibStream(raw,
158        ///                                                   CompressionMode.Compress,
159        ///                                                   CompressionLevel.BestCompression))
160        ///         {
161        ///             byte[] buffer = new byte[WORKING_BUFFER_SIZE];
162        ///             int n;
163        ///             while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
164        ///             {
165        ///                 compressor.Write(buffer, 0, n);
166        ///             }
167        ///         }
168        ///     }
169        /// }
170        /// </code>
171        ///
172        /// <code lang="VB">
173        /// Using input As Stream = File.OpenRead(fileToCompress)
174        ///     Using raw As FileStream = File.Create(fileToCompress &amp; ".zlib")
175        ///         Using compressor As Stream = New ZlibStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression)
176        ///             Dim buffer As Byte() = New Byte(4096) {}
177        ///             Dim n As Integer = -1
178        ///             Do While (n &lt;&gt; 0)
179        ///                 If (n &gt; 0) Then
180        ///                     compressor.Write(buffer, 0, n)
181        ///                 End If
182        ///                 n = input.Read(buffer, 0, buffer.Length)
183        ///             Loop
184        ///         End Using
185        ///     End Using
186        /// End Using
187        /// </code>
188        /// </example>
189        ///
190        /// <param name="stream">The stream to be read or written while deflating or inflating.</param>
191        /// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
192        /// <param name="level">A tuning knob to trade speed for effectiveness.</param>
193        public ZlibStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level)
194            : this(stream, mode, level, false)
195        {
196        }
197
198        /// <summary>
199        ///   Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c>, and
200        ///   explicitly specify whether the captive stream should be left open after
201        ///   Deflation or Inflation.
202        /// </summary>
203        ///
204        /// <remarks>
205        ///
206        /// <para>
207        ///   When mode is <c>CompressionMode.Compress</c>, the <c>ZlibStream</c> will use
208        ///   the default compression level.
209        /// </para>
210        ///
211        /// <para>
212        ///   This constructor allows the application to request that the captive stream
213        ///   remain open after the deflation or inflation occurs.  By default, after
214        ///   <c>Close()</c> is called on the stream, the captive stream is also
215        ///   closed. In some cases this is not desired, for example if the stream is a
216        ///   <see cref="System.IO.MemoryStream"/> that will be re-read after
217        ///   compression.  Specify true for the <paramref name="leaveOpen"/> parameter to leave the stream
218        ///   open.
219        /// </para>
220        ///
221        /// <para>
222        /// See the other overloads of this constructor for example code.
223        /// </para>
224        ///
225        /// </remarks>
226        ///
227        /// <param name="stream">The stream which will be read or written. This is called the
228        /// "captive" stream in other places in this documentation.</param>
229        /// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
230        /// <param name="leaveOpen">true if the application would like the stream to remain
231        /// open after inflation/deflation.</param>
232        public ZlibStream(System.IO.Stream stream, CompressionMode mode, bool leaveOpen)
233            : this(stream, mode, CompressionLevel.Default, leaveOpen)
234        {
235        }
236
237        /// <summary>
238        ///   Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c>
239        ///   and the specified <c>CompressionLevel</c>, and explicitly specify
240        ///   whether the stream should be left open after Deflation or Inflation.
241        /// </summary>
242        ///
243        /// <remarks>
244        ///
245        /// <para>
246        ///   This constructor allows the application to request that the captive
247        ///   stream remain open after the deflation or inflation occurs.  By
248        ///   default, after <c>Close()</c> is called on the stream, the captive
249        ///   stream is also closed. In some cases this is not desired, for example
250        ///   if the stream is a <see cref="System.IO.MemoryStream"/> that will be
251        ///   re-read after compression.  Specify true for the <paramref
252        ///   name="leaveOpen"/> parameter to leave the stream open.
253        /// </para>
254        ///
255        /// <para>
256        ///   When mode is <c>CompressionMode.Decompress</c>, the level parameter is
257        ///   ignored.
258        /// </para>
259        ///
260        /// </remarks>
261        ///
262        /// <example>
263        ///
264        /// This example shows how to use a ZlibStream to compress the data from a file,
265        /// and store the result into another file. The filestream remains open to allow
266        /// additional data to be written to it.
267        ///
268        /// <code>
269        /// using (var output = System.IO.File.Create(fileToCompress + ".zlib"))
270        /// {
271        ///     using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
272        ///     {
273        ///         using (Stream compressor = new ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true))
274        ///         {
275        ///             byte[] buffer = new byte[WORKING_BUFFER_SIZE];
276        ///             int n;
277        ///             while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
278        ///             {
279        ///                 compressor.Write(buffer, 0, n);
280        ///             }
281        ///         }
282        ///     }
283        ///     // can write additional data to the output stream here
284        /// }
285        /// </code>
286        /// <code lang="VB">
287        /// Using output As FileStream = File.Create(fileToCompress &amp; ".zlib")
288        ///     Using input As Stream = File.OpenRead(fileToCompress)
289        ///         Using compressor As Stream = New ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True)
290        ///             Dim buffer As Byte() = New Byte(4096) {}
291        ///             Dim n As Integer = -1
292        ///             Do While (n &lt;&gt; 0)
293        ///                 If (n &gt; 0) Then
294        ///                     compressor.Write(buffer, 0, n)
295        ///                 End If
296        ///                 n = input.Read(buffer, 0, buffer.Length)
297        ///             Loop
298        ///         End Using
299        ///     End Using
300        ///     ' can write additional data to the output stream here.
301        /// End Using
302        /// </code>
303        /// </example>
304        ///
305        /// <param name="stream">The stream which will be read or written.</param>
306        ///
307        /// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
308        ///
309        /// <param name="leaveOpen">
310        /// true if the application would like the stream to remain open after
311        /// inflation/deflation.
312        /// </param>
313        ///
314        /// <param name="level">
315        /// A tuning knob to trade speed for effectiveness. This parameter is
316        /// effective only when mode is <c>CompressionMode.Compress</c>.
317        /// </param>
318        public ZlibStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)
319        {
320            _baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.ZLIB, leaveOpen);
321        }
322
323        #region Zlib properties
324
325        /// <summary>
326        /// This property sets the flush behavior on the stream.
327        /// Sorry, though, not sure exactly how to describe all the various settings.
328        /// </summary>
329        virtual public FlushType FlushMode
330        {
331            get { return (this._baseStream._flushMode); }
332            set
333            {
334                if (_disposed) throw new ObjectDisposedException("ZlibStream");
335                this._baseStream._flushMode = value;
336            }
337        }
338
339        /// <summary>
340        ///   The size of the working buffer for the compression codec.
341        /// </summary>
342        ///
343        /// <remarks>
344        /// <para>
345        ///   The working buffer is used for all stream operations.  The default size is
346        ///   1024 bytes. The minimum size is 128 bytes. You may get better performance
347        ///   with a larger buffer.  Then again, you might not.  You would have to test
348        ///   it.
349        /// </para>
350        ///
351        /// <para>
352        ///   Set this before the first call to <c>Read()</c> or <c>Write()</c> on the
353        ///   stream. If you try to set it afterwards, it will throw.
354        /// </para>
355        /// </remarks>
356        public int BufferSize
357        {
358            get
359            {
360                return this._baseStream._bufferSize;
361            }
362            set
363            {
364                if (_disposed) throw new ObjectDisposedException("ZlibStream");
365                if (this._baseStream._workingBuffer != null)
366                    throw new ZlibException("The working buffer is already set.");
367                if (value < ZlibConstants.WorkingBufferSizeMin)
368                    throw new ZlibException(String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value, ZlibConstants.WorkingBufferSizeMin));
369                this._baseStream._bufferSize = value;
370            }
371        }
372
373        /// <summary> Returns the total number of bytes input so far.</summary>
374        virtual public long TotalIn
375        {
376            get { return this._baseStream._z.TotalBytesIn; }
377        }
378
379        /// <summary> Returns the total number of bytes output so far.</summary>
380        virtual public long TotalOut
381        {
382            get { return this._baseStream._z.TotalBytesOut; }
383        }
384
385        #endregion
386
387        #region System.IO.Stream methods
388
389        /// <summary>
390        ///   Dispose the stream.
391        /// </summary>
392        /// <remarks>
393        ///   <para>
394        ///     This may or may not result in a <c>Close()</c> call on the captive
395        ///     stream.  See the constructors that have a <c>leaveOpen</c> parameter
396        ///     for more information.
397        ///   </para>
398        ///   <para>
399        ///     This method may be invoked in two distinct scenarios.  If disposing
400        ///     == true, the method has been called directly or indirectly by a
401        ///     user's code, for example via the public Dispose() method. In this
402        ///     case, both managed and unmanaged resources can be referenced and
403        ///     disposed.  If disposing == false, the method has been called by the
404        ///     runtime from inside the object finalizer and this method should not
405        ///     reference other objects; in that case only unmanaged resources must
406        ///     be referenced or disposed.
407        ///   </para>
408        /// </remarks>
409        /// <param name="disposing">
410        ///   indicates whether the Dispose method was invoked by user code.
411        /// </param>
412        protected override void Dispose(bool disposing)
413        {
414            try
415            {
416                if (!_disposed)
417                {
418                    if (disposing && (this._baseStream != null))
419                        this._baseStream.Close();
420                    _disposed = true;
421                }
422            }
423            finally
424            {
425                base.Dispose(disposing);
426            }
427        }
428
429
430        /// <summary>
431        /// Indicates whether the stream can be read.
432        /// </summary>
433        /// <remarks>
434        /// The return value depends on whether the captive stream supports reading.
435        /// </remarks>
436        public override bool CanRead
437        {
438            get
439            {
440                if (_disposed) throw new ObjectDisposedException("ZlibStream");
441                return _baseStream._stream.CanRead;
442            }
443        }
444
445        /// <summary>
446        /// Indicates whether the stream supports Seek operations.
447        /// </summary>
448        /// <remarks>
449        /// Always returns false.
450        /// </remarks>
451        public override bool CanSeek
452        {
453            get { return false; }
454        }
455
456        /// <summary>
457        /// Indicates whether the stream can be written.
458        /// </summary>
459        /// <remarks>
460        /// The return value depends on whether the captive stream supports writing.
461        /// </remarks>
462        public override bool CanWrite
463        {
464            get
465            {
466                if (_disposed) throw new ObjectDisposedException("ZlibStream");
467                return _baseStream._stream.CanWrite;
468            }
469        }
470
471        /// <summary>
472        /// Flush the stream.
473        /// </summary>
474        public override void Flush()
475        {
476            if (_disposed) throw new ObjectDisposedException("ZlibStream");
477            _baseStream.Flush();
478        }
479
480        /// <summary>
481        /// Reading this property always throws a <see cref="NotSupportedException"/>.
482        /// </summary>
483        public override long Length
484        {
485            get { throw new NotSupportedException(); }
486        }
487
488        /// <summary>
489        ///   The position of the stream pointer.
490        /// </summary>
491        ///
492        /// <remarks>
493        ///   Setting this property always throws a <see
494        ///   cref="NotSupportedException"/>. Reading will return the total bytes
495        ///   written out, if used in writing, or the total bytes read in, if used in
496        ///   reading.  The count may refer to compressed bytes or uncompressed bytes,
497        ///   depending on how you've used the stream.
498        /// </remarks>
499        public override long Position
500        {
501            get
502            {
503                if (this._baseStream._streamMode == Ionic.Zlib.ZlibBaseStream.StreamMode.Writer)
504                    return this._baseStream._z.TotalBytesOut;
505                if (this._baseStream._streamMode == Ionic.Zlib.ZlibBaseStream.StreamMode.Reader)
506                    return this._baseStream._z.TotalBytesIn;
507                return 0;
508            }
509
510            set { throw new NotSupportedException(); }
511        }
512
513        /// <summary>
514        /// Read data from the stream.
515        /// </summary>
516        ///
517        /// <remarks>
518        ///
519        /// <para>
520        ///   If you wish to use the <c>ZlibStream</c> to compress data while reading,
521        ///   you can create a <c>ZlibStream</c> with <c>CompressionMode.Compress</c>,
522        ///   providing an uncompressed data stream.  Then call <c>Read()</c> on that
523        ///   <c>ZlibStream</c>, and the data read will be compressed.  If you wish to
524        ///   use the <c>ZlibStream</c> to decompress data while reading, you can create
525        ///   a <c>ZlibStream</c> with <c>CompressionMode.Decompress</c>, providing a
526        ///   readable compressed data stream.  Then call <c>Read()</c> on that
527        ///   <c>ZlibStream</c>, and the data will be decompressed as it is read.
528        /// </para>
529        ///
530        /// <para>
531        ///   A <c>ZlibStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but
532        ///   not both.
533        /// </para>
534        ///
535        /// </remarks>
536        ///
537        /// <param name="buffer">
538        /// The buffer into which the read data should be placed.</param>
539        ///
540        /// <param name="offset">
541        /// the offset within that data array to put the first byte read.</param>
542        ///
543        /// <param name="count">the number of bytes to read.</param>
544        ///
545        /// <returns>the number of bytes read</returns>
546        public override int Read(byte[] buffer, int offset, int count)
547        {
548                if (_disposed) throw new ObjectDisposedException("ZlibStream");
549            return _baseStream.Read(buffer, offset, count);
550        }
551
552        /// <summary>
553        /// Calling this method always throws a <see cref="NotSupportedException"/>.
554        /// </summary>
555        /// <param name="offset">
556        ///   The offset to seek to....
557        ///   IF THIS METHOD ACTUALLY DID ANYTHING.
558        /// </param>
559        /// <param name="origin">
560        ///   The reference specifying how to apply the offset....  IF
561        ///   THIS METHOD ACTUALLY DID ANYTHING.
562        /// </param>
563        ///
564        /// <returns>nothing. This method always throws.</returns>
565        public override long Seek(long offset, System.IO.SeekOrigin origin)
566        {
567            throw new NotSupportedException();
568        }
569
570        /// <summary>
571        /// Calling this method always throws a <see cref="NotSupportedException"/>.
572        /// </summary>
573        /// <param name="value">
574        ///   The new value for the stream length....  IF
575        ///   THIS METHOD ACTUALLY DID ANYTHING.
576        /// </param>
577        public override void SetLength(long value)
578        {
579            throw new NotSupportedException();
580        }
581
582        /// <summary>
583        /// Write data to the stream.
584        /// </summary>
585        ///
586        /// <remarks>
587        ///
588        /// <para>
589        ///   If you wish to use the <c>ZlibStream</c> to compress data while writing,
590        ///   you can create a <c>ZlibStream</c> with <c>CompressionMode.Compress</c>,
591        ///   and a writable output stream.  Then call <c>Write()</c> on that
592        ///   <c>ZlibStream</c>, providing uncompressed data as input.  The data sent to
593        ///   the output stream will be the compressed form of the data written.  If you
594        ///   wish to use the <c>ZlibStream</c> to decompress data while writing, you
595        ///   can create a <c>ZlibStream</c> with <c>CompressionMode.Decompress</c>, and a
596        ///   writable output stream.  Then call <c>Write()</c> on that stream,
597        ///   providing previously compressed data. The data sent to the output stream
598        ///   will be the decompressed form of the data written.
599        /// </para>
600        ///
601        /// <para>
602        ///   A <c>ZlibStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not both.
603        /// </para>
604        /// </remarks>
605        /// <param name="buffer">The buffer holding data to write to the stream.</param>
606        /// <param name="offset">the offset within that data array to find the first byte to write.</param>
607        /// <param name="count">the number of bytes to write.</param>
608        public override void Write(byte[] buffer, int offset, int count)
609        {
610                if (_disposed) throw new ObjectDisposedException("ZlibStream");
611            _baseStream.Write(buffer, offset, count);
612        }
613        #endregion
614
615
616        /// <summary>
617        ///   Compress a string into a byte array using ZLIB.
618        /// </summary>
619        ///
620        /// <remarks>
621        ///   Uncompress it with <see cref="ZlibStream.UncompressString(byte[])"/>.
622        /// </remarks>
623        ///
624        /// <seealso cref="ZlibStream.UncompressString(byte[])"/>
625        /// <seealso cref="ZlibStream.CompressBuffer(byte[])"/>
626        /// <seealso cref="GZipStream.CompressString(string)"/>
627        ///
628        /// <param name="s">
629        ///   A string to compress.  The string will first be encoded
630        ///   using UTF8, then compressed.
631        /// </param>
632        ///
633        /// <returns>The string in compressed form</returns>
634        public static byte[] CompressString(String s)
635        {
636            using (var ms = new MemoryStream())
637            {
638                Stream compressor =
639                    new ZlibStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression);
640                ZlibBaseStream.CompressString(s, compressor);
641                return ms.ToArray();
642            }
643        }
644
645
646        /// <summary>
647        ///   Compress a byte array into a new byte array using ZLIB.
648        /// </summary>
649        ///
650        /// <remarks>
651        ///   Uncompress it with <see cref="ZlibStream.UncompressBuffer(byte[])"/>.
652        /// </remarks>
653        ///
654        /// <seealso cref="ZlibStream.CompressString(string)"/>
655        /// <seealso cref="ZlibStream.UncompressBuffer(byte[])"/>
656        ///
657        /// <param name="b">
658        /// A buffer to compress.
659        /// </param>
660        ///
661        /// <returns>The data in compressed form</returns>
662        public static byte[] CompressBuffer(byte[] b)
663        {
664            using (var ms = new MemoryStream())
665            {
666                Stream compressor =
667                    new ZlibStream( ms, CompressionMode.Compress, CompressionLevel.BestCompression );
668
669                ZlibBaseStream.CompressBuffer(b, compressor);
670                return ms.ToArray();
671            }
672        }
673
674
675        /// <summary>
676        ///   Uncompress a ZLIB-compressed byte array into a single string.
677        /// </summary>
678        ///
679        /// <seealso cref="ZlibStream.CompressString(String)"/>
680        /// <seealso cref="ZlibStream.UncompressBuffer(byte[])"/>
681        ///
682        /// <param name="compressed">
683        ///   A buffer containing ZLIB-compressed data.
684        /// </param>
685        ///
686        /// <returns>The uncompressed string</returns>
687        public static String UncompressString(byte[] compressed)
688        {
689            using (var input = new MemoryStream(compressed))
690            {
691                Stream decompressor =
692                    new ZlibStream(input, CompressionMode.Decompress);
693
694                return ZlibBaseStream.UncompressString(compressed, decompressor);
695            }
696        }
697
698
699        /// <summary>
700        ///   Uncompress a ZLIB-compressed byte array into a byte array.
701        /// </summary>
702        ///
703        /// <seealso cref="ZlibStream.CompressBuffer(byte[])"/>
704        /// <seealso cref="ZlibStream.UncompressString(byte[])"/>
705        ///
706        /// <param name="compressed">
707        ///   A buffer containing ZLIB-compressed data.
708        /// </param>
709        ///
710        /// <returns>The data in uncompressed form</returns>
711        public static byte[] UncompressBuffer(byte[] compressed)
712        {
713            using (var input = new MemoryStream(compressed))
714            {
715                Stream decompressor =
716                    new ZlibStream( input, CompressionMode.Decompress );
717
718                return ZlibBaseStream.UncompressBuffer(compressed, decompressor);
719            }
720        }
721
722    }
723
724
725}
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