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source: stable/HeuristicLab.ExtLibs/HeuristicLab.AvalonEdit/5.0.1/AvalonEdit-5.0.1/Utils/CallbackOnDispose.cs

Last change on this file was 11700, checked in by jkarder, 10 years ago

#2077: created branch and added first version

File size: 3.2 KB
Line 
1// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
2//
3// Permission is hereby granted, free of charge, to any person obtaining a copy of this
4// software and associated documentation files (the "Software"), to deal in the Software
5// without restriction, including without limitation the rights to use, copy, modify, merge,
6// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
7// to whom the Software is furnished to do so, subject to the following conditions:
8//
9// The above copyright notice and this permission notice shall be included in all copies or
10// substantial portions of the Software.
11//
12// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
13// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
14// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
15// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
16// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
17// DEALINGS IN THE SOFTWARE.
18
19using System;
20using System.Collections.Generic;
21using System.Threading;
22
23namespace ICSharpCode.AvalonEdit.Utils
24{
25  /// <summary>
26  /// Invokes an action when it is disposed.
27  /// </summary>
28  /// <remarks>
29  /// This class ensures the callback is invoked at most once,
30  /// even when Dispose is called on multiple threads.
31  /// </remarks>
32  sealed class CallbackOnDispose : IDisposable
33  {
34    Action action;
35   
36    public CallbackOnDispose(Action action)
37    {
38      if (action == null)
39        throw new ArgumentNullException("action");
40      this.action = action;
41    }
42   
43    public void Dispose()
44    {
45      Action a = Interlocked.Exchange(ref action, null);
46      if (a != null) {
47        a();
48      }
49    }
50  }
51 
52  /// <summary>
53  /// This class is used to prevent stack overflows by representing a 'busy' flag
54  /// that prevents reentrance when another call is running.
55  /// However, using a simple 'bool busy' is not thread-safe, so we use a
56  /// thread-static BusyManager.
57  /// </summary>
58  static class BusyManager
59  {
60    [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1815:OverrideEqualsAndOperatorEqualsOnValueTypes")]
61    [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1034:NestedTypesShouldNotBeVisible",
62      Justification = "Should always be used with 'var'")]
63    public struct BusyLock : IDisposable
64    {
65      public static readonly BusyLock Failed = new BusyLock(null);
66     
67      readonly List<object> objectList;
68     
69      internal BusyLock(List<object> objectList)
70      {
71        this.objectList = objectList;
72      }
73     
74      public bool Success {
75        get { return objectList != null; }
76      }
77     
78      public void Dispose()
79      {
80        if (objectList != null) {
81          objectList.RemoveAt(objectList.Count - 1);
82        }
83      }
84    }
85   
86    [ThreadStatic] static List<object> _activeObjects;
87   
88    public static BusyLock Enter(object obj)
89    {
90      List<object> activeObjects = _activeObjects;
91      if (activeObjects == null)
92        activeObjects = _activeObjects = new List<object>();
93      for (int i = 0; i < activeObjects.Count; i++) {
94        if (activeObjects[i] == obj)
95          return BusyLock.Failed;
96      }
97      activeObjects.Add(obj);
98      return new BusyLock(activeObjects);
99    }
100  }
101}
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