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source: stable/HeuristicLab.ExtLibs/HeuristicLab.AvalonEdit/5.0.1/AvalonEdit-5.0.1/Rendering/VisualLineElementGenerator.cs @ 16662

Last change on this file since 16662 was 11700, checked in by jkarder, 10 years ago

#2077: created branch and added first version

File size: 2.9 KB
Line 
1// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
2//
3// Permission is hereby granted, free of charge, to any person obtaining a copy of this
4// software and associated documentation files (the "Software"), to deal in the Software
5// without restriction, including without limitation the rights to use, copy, modify, merge,
6// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
7// to whom the Software is furnished to do so, subject to the following conditions:
8//
9// The above copyright notice and this permission notice shall be included in all copies or
10// substantial portions of the Software.
11//
12// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
13// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
14// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
15// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
16// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
17// DEALINGS IN THE SOFTWARE.
18
19using System;
20
21namespace ICSharpCode.AvalonEdit.Rendering
22{
23  /// <summary>
24  /// Abstract base class for generators that produce new visual line elements.
25  /// </summary>
26  public abstract class VisualLineElementGenerator
27  {
28    /// <summary>
29    /// Gets the text run construction context.
30    /// </summary>
31    protected ITextRunConstructionContext CurrentContext { get; private set; }
32   
33    /// <summary>
34    /// Initializes the generator for the <see cref="ITextRunConstructionContext"/>
35    /// </summary>
36    public virtual void StartGeneration(ITextRunConstructionContext context)
37    {
38      if (context == null)
39        throw new ArgumentNullException("context");
40      this.CurrentContext = context;
41    }
42   
43    /// <summary>
44    /// De-initializes the generator.
45    /// </summary>
46    public virtual void FinishGeneration()
47    {
48      this.CurrentContext = null;
49    }
50   
51    /// <summary>
52    /// Should only be used by VisualLine.ConstructVisualElements.
53    /// </summary>
54    internal int cachedInterest;
55   
56    /// <summary>
57    /// Gets the first offset >= startOffset where the generator wants to construct an element.
58    /// Return -1 to signal no interest.
59    /// </summary>
60    public abstract int GetFirstInterestedOffset(int startOffset);
61   
62    /// <summary>
63    /// Constructs an element at the specified offset.
64    /// May return null if no element should be constructed.
65    /// </summary>
66    /// <remarks>
67    /// Avoid signalling interest and then building no element by returning null - doing so
68    /// causes the generated <see cref="VisualLineText"/> elements to be unnecessarily split
69    /// at the position where you signalled interest.
70    /// </remarks>
71    public abstract VisualLineElement ConstructElement(int offset);
72  }
73 
74  internal interface IBuiltinElementGenerator
75  {
76    void FetchOptions(TextEditorOptions options);
77  }
78}
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