1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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25 |
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26 | namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding {
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27 | [StorableClass]
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28 | public sealed class SimpleSymbolicExpressionGrammar : SymbolicExpressionGrammar {
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29 | [StorableConstructor]
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30 | private SimpleSymbolicExpressionGrammar(bool deserializing) : base(deserializing) { }
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31 | private SimpleSymbolicExpressionGrammar(SimpleSymbolicExpressionGrammar original, Cloner cloner) : base(original, cloner) { }
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32 | public override IDeepCloneable Clone(Cloner cloner) {
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33 | return new SimpleSymbolicExpressionGrammar(this, cloner);
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34 | }
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35 |
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36 | public SimpleSymbolicExpressionGrammar()
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37 | : base("Simple Grammar", "A simple grammar containing symbols that differ only in their name.") {
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38 | }
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39 |
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40 | public void AddSymbol(string symbolName, int minimumArity, int maximumArity) {
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41 | AddSymbol(symbolName, string.Empty, minimumArity, maximumArity);
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42 | }
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43 | public void AddSymbol(string symbolName, string description, int minimumArity, int maximumArity) {
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44 | var symbol = new SimpleSymbol(symbolName, description, minimumArity, maximumArity);
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45 | AddSymbol(symbol);
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46 | SetSubtreeCount(symbol, symbol.MinimumArity, symbol.MaximumArity);
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47 |
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48 | foreach (var s in Symbols) {
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49 | if (s == ProgramRootSymbol) continue;
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50 | if (s.MaximumArity > 0) AddAllowedChildSymbol(s, symbol);
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51 |
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52 | if (s == DefunSymbol) continue;
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53 | if (s == StartSymbol) continue;
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54 | if (symbol.MaximumArity > 0) AddAllowedChildSymbol(symbol, s);
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55 | }
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56 | }
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57 | public void AddSymbols(IEnumerable<string> symbolNames, int minimumArity, int maximiumArity) {
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58 | foreach (var symbolName in symbolNames) AddSymbol(symbolName, minimumArity, maximiumArity);
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59 | }
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60 |
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61 | public void AddTerminalSymbol(string symbolName) {
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62 | AddTerminalSymbol(symbolName, string.Empty);
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63 | }
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64 | public void AddTerminalSymbol(string symbolName, string description) {
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65 | AddSymbol(symbolName, description, 0, 0);
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66 | }
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67 | public void AddTerminalSymbols(IEnumerable<string> symbolNames) {
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68 | foreach (var symbolName in symbolNames) AddTerminalSymbol(symbolName);
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69 | }
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70 |
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71 | }
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72 | }
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