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source: stable/HeuristicLab.Encodings.ScheduleEncoding/3.3/PriorityRulesVector/Crossovers/PRVSinglePointCrossover.cs

Last change on this file was 17181, checked in by swagner, 5 years ago

#2875: Merged r17180 from trunk to stable

File size: 2.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Encodings.IntegerVectorEncoding;
25using HEAL.Attic;
26
27namespace HeuristicLab.Encodings.ScheduleEncoding.PriorityRulesVector {
28  [Item("PRVSinglePointCrossover", "Represents a crossover operation swapping sequences of the parents to generate offspring.")]
29  [StorableType("7E148F4E-1993-44B5-B466-E1E441203498")]
30  public class PRVSinglePointCrossover : PRVCrossover {
31
32    [StorableConstructor]
33    protected PRVSinglePointCrossover(StorableConstructorFlag _) : base(_) { }
34    protected PRVSinglePointCrossover(PRVSinglePointCrossover original, Cloner cloner) : base(original, cloner) { }
35    public PRVSinglePointCrossover() : base() { }
36
37    public override IDeepCloneable Clone(Cloner cloner) {
38      return new PRVSinglePointCrossover(this, cloner);
39    }
40
41    public static PRVEncoding Apply(IRandom random, PRVEncoding parent1, PRVEncoding parent2) {
42      return new PRVEncoding(SinglePointCrossover.Apply(random, parent1.PriorityRulesVector, parent2.PriorityRulesVector), parent1.NrOfRules);
43    }
44
45    public override PRVEncoding Cross(IRandom random, PRVEncoding parent1, PRVEncoding parent2) {
46      return Apply(random, parent1, parent2);
47    }
48  }
49}
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