[6475] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[14186] | 3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[6475] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System.Collections.Generic;
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| 23 | using System.Linq;
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| 24 | using HeuristicLab.Common;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Encodings.IntegerVectorEncoding;
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| 27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 28 |
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| 29 | namespace HeuristicLab.Encodings.ScheduleEncoding.PermutationWithRepetition {
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| 30 | [Item("PWRInsertionManipulator", "Represents a manipulation operation inserting parts of the individual at another position.")]
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| 31 | [StorableClass]
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| 32 | public class PWRInsertionManipulator : PWRManipulator {
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| 33 | [StorableConstructor]
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| 34 | protected PWRInsertionManipulator(bool deserializing) : base(deserializing) { }
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[8887] | 35 | protected PWRInsertionManipulator(PWRInsertionManipulator original, Cloner cloner) : base(original, cloner) { }
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| 36 | public PWRInsertionManipulator() : base() { }
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| 37 |
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[6475] | 38 | public override IDeepCloneable Clone(Cloner cloner) {
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| 39 | return new PWRInsertionManipulator(this, cloner);
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| 40 | }
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| 41 |
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| 42 | public static void Apply(IRandom random, PWREncoding individual) {
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| 43 | int cutIndex = random.Next(individual.PermutationWithRepetition.Length);
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| 44 | int insertIndex = random.Next(individual.PermutationWithRepetition.Length);
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| 45 | List<int> perm = ((IntegerVector)(individual.PermutationWithRepetition.Clone())).ToList<int>();
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| 46 | int aux = perm[cutIndex];
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| 47 | if (cutIndex > insertIndex) {
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| 48 | perm.RemoveAt(cutIndex);
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| 49 | perm.Insert(insertIndex, aux);
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| 50 | } else {
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| 51 | perm.Insert(insertIndex, aux);
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| 52 | perm.RemoveAt(cutIndex);
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| 53 | }
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| 54 | individual.PermutationWithRepetition = new IntegerVector(perm.ToArray());
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| 55 | }
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| 56 |
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| 57 | protected override void Manipulate(IRandom random, PWREncoding individual) {
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| 58 | Apply(random, individual);
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| 59 | }
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| 60 |
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| 61 | }
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| 62 | }
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