1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Data;
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26 | using HeuristicLab.Operators;
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27 | using HeuristicLab.Parameters;
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28 | using HEAL.Attic;
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29 | using HeuristicLab.PluginInfrastructure;
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30 |
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31 | namespace HeuristicLab.Encodings.RealVectorEncoding {
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32 |
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33 | [Item("RealVectorParticleUpdater", "Updates a certain particle taking the current position and velocity into account, as well as the best point and the best point in a local neighborhood.")]
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34 | [StorableType("1396AC75-4875-4A0F-B6C9-640047078E6E")]
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35 | [NonDiscoverableType]
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36 | [Obsolete("Use SPSO2011ParticleUpdater")]
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37 | internal abstract class RealVectorParticleUpdater : SingleSuccessorOperator, IRealVectorParticleUpdater {
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38 |
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39 | public override bool CanChangeName {
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40 | get { return false; }
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41 | }
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42 |
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43 | #region Parameter properties
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44 | public ILookupParameter<IRandom> RandomParameter {
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45 | get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
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46 | }
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47 | public ILookupParameter<RealVector> VelocityParameter {
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48 | get { return (ILookupParameter<RealVector>)Parameters["Velocity"]; }
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49 | }
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50 | public ILookupParameter<RealVector> PersonalBestParameter {
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51 | get { return (ILookupParameter<RealVector>)Parameters["PersonalBest"]; }
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52 | }
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53 | public ILookupParameter<RealVector> NeighborBestParameter {
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54 | get { return (ILookupParameter<RealVector>)Parameters["NeighborBest"]; }
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55 | }
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56 | public LookupParameter<RealVector> BestRealVectorParameter {
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57 | get { return (LookupParameter<RealVector>)Parameters["BestRealVector"]; }
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58 | }
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59 | public ILookupParameter<RealVector> RealVectorParameter {
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60 | get { return (ILookupParameter<RealVector>)Parameters["RealVector"]; }
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61 | }
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62 | public ILookupParameter<DoubleMatrix> BoundsParameter {
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63 | get { return (ILookupParameter<DoubleMatrix>)Parameters["Bounds"]; }
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64 | }
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65 | public ILookupParameter<DoubleMatrix> CurrentVelocityBoundsParameter {
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66 | get { return (ILookupParameter<DoubleMatrix>)Parameters["CurrentVelocityBounds"]; }
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67 | }
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68 | public ILookupParameter<DoubleValue> CurrentMaxVelocityParameter {
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69 | get { return (ILookupParameter<DoubleValue>)Parameters["CurrentMaxVelocity"]; }
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70 | }
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71 | public ILookupParameter<DoubleValue> InertiaParameter {
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72 | get { return (ILookupParameter<DoubleValue>)Parameters["CurrentInertia"]; }
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73 | }
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74 | public ILookupParameter<DoubleValue> PersonalBestAttractionParameter {
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75 | get { return (ILookupParameter<DoubleValue>)Parameters["PersonalBestAttraction"]; }
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76 | }
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77 | public ILookupParameter<DoubleValue> NeighborBestAttractionParameter {
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78 | get { return (ILookupParameter<DoubleValue>)Parameters["NeighborBestAttraction"]; }
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79 | }
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80 | #endregion
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81 |
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82 | #region Parameter Values
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83 | protected IRandom Random {
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84 | get { return RandomParameter.ActualValue; }
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85 | }
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86 | protected RealVector Velocity {
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87 | get { return VelocityParameter.ActualValue; }
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88 | set { VelocityParameter.ActualValue = value; }
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89 | }
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90 | protected RealVector PersonalBest {
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91 | get { return PersonalBestParameter.ActualValue; }
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92 | }
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93 | protected RealVector BestPoint {
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94 | get { return BestRealVectorParameter.ActualValue; }
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95 | }
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96 | protected RealVector RealVector {
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97 | get { return RealVectorParameter.ActualValue; }
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98 | set { RealVectorParameter.ActualValue = value; }
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99 | }
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100 | protected RealVector NeighborBest {
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101 | get { return NeighborBestParameter.ActualValue; }
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102 | }
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103 | protected DoubleMatrix Bounds {
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104 | get { return BoundsParameter.ActualValue; }
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105 | }
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106 | protected DoubleMatrix CurrentVelocityBounds {
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107 | get { return CurrentVelocityBoundsParameter.ActualValue; }
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108 | }
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109 | protected DoubleValue Inertia {
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110 | get { return InertiaParameter.ActualValue; }
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111 | }
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112 | protected DoubleValue PersonalBestAttraction {
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113 | get { return PersonalBestAttractionParameter.ActualValue; }
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114 | }
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115 | protected DoubleValue NeighborBestAttraction {
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116 | get { return NeighborBestAttractionParameter.ActualValue; }
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117 | }
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118 | #endregion
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119 |
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120 | #region Construction & Cloning
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121 | [StorableConstructor]
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122 | protected RealVectorParticleUpdater(StorableConstructorFlag _) : base(_) { }
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123 | protected RealVectorParticleUpdater(RealVectorParticleUpdater original, Cloner cloner) : base(original, cloner) { }
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124 | public RealVectorParticleUpdater()
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125 | : base() {
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126 | Parameters.Add(new LookupParameter<IRandom>("Random", "Random number generator."));
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127 | Parameters.Add(new LookupParameter<RealVector>("RealVector", "Particle's current solution"));
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128 | Parameters.Add(new LookupParameter<RealVector>("Velocity", "Particle's current velocity."));
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129 | Parameters.Add(new LookupParameter<RealVector>("PersonalBest", "Particle's personal best solution."));
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130 | Parameters.Add(new LookupParameter<RealVector>("BestRealVector", "Global best position."));
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131 | Parameters.Add(new LookupParameter<RealVector>("NeighborBest", "Best neighboring solution."));
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132 | Parameters.Add(new LookupParameter<DoubleMatrix>("Bounds", "The lower and upper bounds for each dimension of the position vector for the current problem."));
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133 | Parameters.Add(new LookupParameter<DoubleMatrix>("CurrentVelocityBounds", "Upper and lower bounds for the particle's velocity vector."));
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134 | Parameters.Add(new LookupParameter<DoubleValue>("CurrentMaxVelocity", "Maximum for the particle's velocity vector."));
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135 | Parameters.Add(new LookupParameter<DoubleValue>("CurrentInertia", "The weight for the particle's velocity vector."));
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136 | Parameters.Add(new LookupParameter<DoubleValue>("PersonalBestAttraction", "The weight for the particle's personal best position."));
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137 | Parameters.Add(new LookupParameter<DoubleValue>("NeighborBestAttraction", "The weight for the global best position."));
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138 | }
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139 | #endregion
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140 |
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141 | [StorableHook(HookType.AfterDeserialization)]
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142 | private void AfterDeserialization() {
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143 | if (!Parameters.ContainsKey("CurrentMaxVelocity"))
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144 | Parameters.Add(new LookupParameter<DoubleValue>("CurrentMaxVelocity", "Maximum for the particle's velocity vector."));
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145 | }
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146 |
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147 | protected void MoveParticle(RealVector velocity, RealVector position) {
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148 | BoundsChecker.Apply(velocity, CurrentVelocityBounds);
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149 | for (int i = 0; i < velocity.Length; i++) {
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150 | position[i] = RealVector[i] + velocity[i];
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151 | }
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152 | for (int i = 0; i < position.Length; i++) {
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153 | double min = Bounds[i % Bounds.Rows, 0];
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154 | double max = Bounds[i % Bounds.Rows, 1];
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155 | if (position[i] < min) {
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156 | int reflectionCount = (int)Math.Truncate((min - position[i]) / (max - min)) + 1;
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157 | double reflection = (min - position[i]) % (max - min);
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158 | if (IsOdd(reflectionCount)) {
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159 | position[i] = min + reflection;
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160 | velocity[i] = -velocity[i];
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161 |
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162 | } else {
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163 | position[i] = max - reflection;
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164 | }
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165 | }
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166 | if (position[i] > max) {
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167 | int reflectionCount = (int)Math.Truncate((position[i] - max) / (max - min)) + 1;
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168 | double reflection = (position[i] - max) % (max - min);
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169 | if (IsOdd(reflectionCount)) {
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170 | position[i] = max - reflection;
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171 | velocity[i] = -velocity[i];
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172 | } else {
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173 | position[i] = min + reflection;
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174 | }
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175 | }
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176 | }
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177 |
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178 | RealVector = position;
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179 | Velocity = velocity;
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180 | }
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181 |
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182 | private static bool IsOdd(int number) {
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183 | return number % 2 == 1;
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184 | }
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185 | }
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186 | }
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