[3187] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[17181] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[3187] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[4722] | 22 | using HeuristicLab.Common;
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[3187] | 23 | using HeuristicLab.Core;
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[4068] | 24 | using HeuristicLab.Data;
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[3187] | 25 | using HeuristicLab.Operators;
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| 26 | using HeuristicLab.Optimization;
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| 27 | using HeuristicLab.Parameters;
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[17097] | 28 | using HEAL.Attic;
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[3187] | 29 |
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| 30 | namespace HeuristicLab.Encodings.RealVectorEncoding {
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| 31 | [Item("AdditiveMoveGenerator", "Base class for all additive move generators.")]
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[17097] | 32 | [StorableType("254F20A6-AB7F-4C7D-9EA7-9310FD56743F")]
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[3187] | 33 | public abstract class AdditiveMoveGenerator : SingleSuccessorOperator, IAdditiveRealVectorMoveOperator, IMoveGenerator, IStochasticOperator {
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[3520] | 34 | public override bool CanChangeName {
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| 35 | get { return false; }
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| 36 | }
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[3187] | 37 | public ILookupParameter<IRandom> RandomParameter {
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| 38 | get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
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| 39 | }
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| 40 | public ILookupParameter<RealVector> RealVectorParameter {
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| 41 | get { return (ILookupParameter<RealVector>)Parameters["RealVector"]; }
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| 42 | }
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| 43 | public ILookupParameter<AdditiveMove> AdditiveMoveParameter {
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| 44 | get { return (LookupParameter<AdditiveMove>)Parameters["AdditiveMove"]; }
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| 45 | }
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| 46 | protected ScopeParameter CurrentScopeParameter {
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| 47 | get { return (ScopeParameter)Parameters["CurrentScope"]; }
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| 48 | }
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| 49 | public IValueLookupParameter<DoubleMatrix> BoundsParameter {
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| 50 | get { return (IValueLookupParameter<DoubleMatrix>)Parameters["Bounds"]; }
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| 51 | }
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| 52 |
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[4722] | 53 | [StorableConstructor]
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[17097] | 54 | protected AdditiveMoveGenerator(StorableConstructorFlag _) : base(_) { }
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[4722] | 55 | protected AdditiveMoveGenerator(AdditiveMoveGenerator original, Cloner cloner) : base(original, cloner) { }
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[3187] | 56 | public AdditiveMoveGenerator()
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| 57 | : base() {
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| 58 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator."));
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| 59 | Parameters.Add(new LookupParameter<RealVector>("RealVector", "The real vector for which moves should be generated."));
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| 60 | Parameters.Add(new LookupParameter<AdditiveMove>("AdditiveMove", "The moves that should be generated in subscopes."));
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| 61 | Parameters.Add(new ScopeParameter("CurrentScope", "The current scope where the moves should be added as subscopes."));
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| 62 | Parameters.Add(new ValueLookupParameter<DoubleMatrix>("Bounds", "A 2 column matrix specifying the lower and upper bound for each dimension. If there are less rows than dimension the bounds vector is cycled."));
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| 63 | }
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| 64 |
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| 65 | public override IOperation Apply() {
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| 66 | RealVector vector = RealVectorParameter.ActualValue;
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| 67 | DoubleMatrix bounds = BoundsParameter.ActualValue;
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[5381] | 68 | AdditiveMove[] moves = GenerateMoves(RandomParameter.ActualValue, vector, bounds);
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[3187] | 69 | Scope[] moveScopes = new Scope[moves.Length];
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| 70 | for (int i = 0; i < moveScopes.Length; i++) {
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| 71 | moveScopes[i] = new Scope(i.ToString());
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| 72 | moveScopes[i].Variables.Add(new Variable(AdditiveMoveParameter.ActualName, moves[i]));
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| 73 | }
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| 74 | CurrentScopeParameter.ActualValue.SubScopes.AddRange(moveScopes);
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| 75 | return base.Apply();
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| 76 | }
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| 77 |
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[5381] | 78 | protected abstract AdditiveMove[] GenerateMoves(IRandom random, RealVector realVector, DoubleMatrix bounds);
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[3187] | 79 | }
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| 80 | }
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