[2900] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[17181] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[2900] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[4722] | 23 | using HeuristicLab.Common;
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[2900] | 24 | using HeuristicLab.Core;
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| 25 | using HeuristicLab.Data;
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[17097] | 26 | using HEAL.Attic;
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[2900] | 27 |
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[3053] | 28 | namespace HeuristicLab.Encodings.RealVectorEncoding {
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[2900] | 29 | /// <summary>
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[2913] | 30 | /// Uniformly distributed change of a single position in a real vector.
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[2900] | 31 | /// </summary>
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[2913] | 32 | /// <remarks>
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| 33 | /// It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.
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| 34 | /// </remarks>
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[3123] | 35 | [Item("UniformOnePositionManipulator", "Changes a single position in the vector by sampling uniformly from the interval [Minimum_i, Maximum_i) in dimension i. It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")]
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[17097] | 36 | [StorableType("CABE72D6-5CBD-40F5-B541-77CB1A5346E1")]
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[2913] | 37 | public class UniformOnePositionManipulator : RealVectorManipulator {
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[4722] | 38 | [StorableConstructor]
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[17097] | 39 | protected UniformOnePositionManipulator(StorableConstructorFlag _) : base(_) { }
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[4722] | 40 | protected UniformOnePositionManipulator(UniformOnePositionManipulator original, Cloner cloner) : base(original, cloner) { }
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| 41 | public UniformOnePositionManipulator() : base() { }
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| 42 |
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| 43 | public override IDeepCloneable Clone(Cloner cloner) {
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| 44 | return new UniformOnePositionManipulator(this, cloner);
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| 45 | }
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| 46 |
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[2921] | 47 | /// <summary>
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[2900] | 48 | /// Changes randomly a single position in the given real <paramref name="vector"/>.
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| 49 | /// </summary>
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| 50 | /// <param name="random">A random number generator.</param>
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| 51 | /// <param name="vector">The real vector to manipulate.</param>
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[3123] | 52 | /// <param name="bounds">The lower and upper bound (1st and 2nd column) of the positions in the vector. If there are less rows than dimensions, the rows are cycled.</param>
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| 53 | public static void Apply(IRandom random, RealVector vector, DoubleMatrix bounds) {
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[2913] | 54 | int index = random.Next(vector.Length);
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[3123] | 55 | double min = bounds[index % bounds.Rows, 0];
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| 56 | double max = bounds[index % bounds.Rows, 1];
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| 57 | vector[index] = min + random.NextDouble() * (max - min);
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[2900] | 58 | }
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| 59 |
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| 60 | /// <summary>
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[3123] | 61 | /// Checks if the bounds parameters is available and forwards the call to <see cref="Apply(IRandom, RealVector, DoubleMatrix)"/>.
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[2900] | 62 | /// </summary>
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[2913] | 63 | /// <param name="random">The random number generator to use.</param>
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| 64 | /// <param name="realVector">The real vector to manipulate.</param>
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[3060] | 65 | protected override void Manipulate(IRandom random, RealVector realVector) {
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[3123] | 66 | if (BoundsParameter.ActualValue == null) throw new InvalidOperationException("MichalewiczNonUniformOnePositionManipulator: Parameter " + BoundsParameter.ActualName + " could not be found.");
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| 67 | Apply(random, realVector, BoundsParameter.ActualValue);
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[2900] | 68 | }
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| 69 | }
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| 70 | }
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