1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Data;
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26 | using HeuristicLab.Optimization;
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27 | using HeuristicLab.Parameters;
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28 | using HEAL.Attic;
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29 |
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30 | namespace HeuristicLab.Encodings.RealVectorEncoding {
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31 | /// <summary>
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32 | /// The solution is manipulated with diminishing strength over time. In addition the mutated values are not sampled over the entire domain, but additive.<br/>
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33 | /// Initially, the space will be searched uniformly and very locally at later stages. This increases the probability of generating the new numbers closer to the current value.
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34 | /// </summary>
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35 | /// <remarks>
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36 | /// It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.
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37 | /// </remarks>
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38 | [Item("MichalewiczNonUniformAllPositionsManipulator", "It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")]
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39 | [StorableType("32DCDE59-7557-48F7-98BB-678C47E98D7C")]
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40 | public class MichalewiczNonUniformAllPositionsManipulator : RealVectorManipulator, IIterationBasedOperator {
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41 | /// <summary>
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42 | /// The current iteration.
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43 | /// </summary>
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44 | public ILookupParameter<IntValue> IterationsParameter {
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45 | get { return (ILookupParameter<IntValue>)Parameters["Iterations"]; }
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46 | }
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47 | /// <summary>
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48 | /// The maximum iteration.
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49 | /// </summary>
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50 | public IValueLookupParameter<IntValue> MaximumIterationsParameter {
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51 | get { return (IValueLookupParameter<IntValue>)Parameters["MaximumIterations"]; }
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52 | }
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53 | /// <summary>
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54 | /// The parameter describing how much the mutation should depend on the progress towards the maximum iteration.
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55 | /// </summary>
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56 | public ValueLookupParameter<DoubleValue> IterationDependencyParameter {
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57 | get { return (ValueLookupParameter<DoubleValue>)Parameters["IterationDependency"]; }
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58 | }
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59 |
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60 | [StorableConstructor]
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61 | protected MichalewiczNonUniformAllPositionsManipulator(StorableConstructorFlag _) : base(_) { }
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62 | protected MichalewiczNonUniformAllPositionsManipulator(MichalewiczNonUniformAllPositionsManipulator original, Cloner cloner) : base(original, cloner) { }
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63 | /// <summary>
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64 | /// Initializes a new instance of <see cref="MichalewiczNonUniformAllPositionsManipulator"/> with three
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65 | /// parameters (<c>Iterations</c>, <c>MaximumIterations</c> and <c>IterationDependency</c>).
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66 | /// </summary>
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67 | public MichalewiczNonUniformAllPositionsManipulator()
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68 | : base() {
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69 | Parameters.Add(new LookupParameter<IntValue>("Iterations", "Current iteration of the algorithm"));
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70 | Parameters.Add(new ValueLookupParameter<IntValue>("MaximumIterations", "Maximum number of iterations"));
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71 | Parameters.Add(new ValueLookupParameter<DoubleValue>("IterationDependency", "Specifies the degree of dependency on the number of iterations. A value of 0 means no dependency and the higher the value the stronger the progress towards maximum iterations will be taken into account by sampling closer around the current position. Value must be >= 0.", new DoubleValue(5)));
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72 | }
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73 |
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74 | public override IDeepCloneable Clone(Cloner cloner) {
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75 | return new MichalewiczNonUniformAllPositionsManipulator(this, cloner);
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76 | }
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77 |
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78 | /// <summary>
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79 | /// Performs a non uniformly distributed all positions manipulation on the given
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80 | /// real <paramref name="vector"/>. The probability of stronger mutations reduces the more <see cref="currentIteration"/> approaches <see cref="maximumIterations"/>.
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81 | /// </summary>
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82 | /// <exception cref="ArgumentException">Thrown when <paramref name="currentIteration"/> is greater than <paramref name="maximumIterations"/>.</exception>
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83 | /// <param name="random">The random number generator.</param>
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84 | /// <param name="vector">The real vector to manipulate.</param>
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85 | /// <param name="bounds">The lower and upper bound (1st and 2nd column) of the positions in the vector. If there are less rows than dimensions, the rows are cycled.</param>
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86 | /// <param name="currentIteration">The current iteration of the algorithm.</param>
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87 | /// <param name="maximumIterations">Maximum number of iterations.</param>
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88 | /// <param name="iterationDependency">Specifies the degree of dependency on the number of iterations. A value of 0 means no dependency and the higher the value the stronger the progress towards maximum iterations will be taken into account by sampling closer around the current position. Value must be >= 0.</param>
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89 | /// <returns>The manipulated real vector.</returns>
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90 | public static void Apply(IRandom random, RealVector vector, DoubleMatrix bounds, IntValue currentIteration, IntValue maximumIterations, DoubleValue iterationDependency) {
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91 | if (currentIteration.Value > maximumIterations.Value) throw new ArgumentException("MichalewiczNonUniformAllPositionsManipulator: CurrentIteration must be smaller or equal than MaximumIterations", "currentIteration");
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92 | if (iterationDependency.Value < 0) throw new ArgumentException("MichalewiczNonUniformAllPositionsManipulator: iterationDependency must be >= 0.", "iterationDependency");
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93 | int length = vector.Length;
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94 |
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95 | double prob = Math.Pow(1 - currentIteration.Value / maximumIterations.Value, iterationDependency.Value);
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96 |
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97 | for (int i = 0; i < length; i++) {
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98 | double min = bounds[i % bounds.Rows, 0];
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99 | double max = bounds[i % bounds.Rows, 1];
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100 | if (random.NextDouble() < 0.5) {
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101 | vector[i] = vector[i] + (max - vector[i]) * (1 - Math.Pow(random.NextDouble(), prob));
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102 | } else {
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103 | vector[i] = vector[i] - (vector[i] - min) * (1 - Math.Pow(random.NextDouble(), prob));
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104 | }
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105 | }
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106 | }
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107 |
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108 | /// <summary>
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109 | /// Checks if all parameters are available and forwards the call to <see cref="Apply(IRandom, RealVector, DoubleValue, DoubleValue, IntValue, IntValue, DoubleValue)"/>.
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110 | /// </summary>
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111 | /// <param name="random">The random number generator.</param>
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112 | /// <param name="realVector">The real vector that should be manipulated.</param>
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113 | protected override void Manipulate(IRandom random, RealVector realVector) {
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114 | if (BoundsParameter.ActualValue == null) throw new InvalidOperationException("MichalewiczNonUniformAllPositionManipulator: Parameter " + BoundsParameter.ActualName + " could not be found.");
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115 | if (IterationsParameter.ActualValue == null) throw new InvalidOperationException("MichalewiczNonUniformAllPositionManipulator: Parameter " + IterationsParameter.ActualName + " could not be found.");
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116 | if (MaximumIterationsParameter.ActualValue == null) throw new InvalidOperationException("MichalewiczNonUniformAllPositionManipulator: Parameter " + MaximumIterationsParameter.ActualName + " could not be found.");
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117 | if (IterationDependencyParameter.ActualValue == null) throw new InvalidOperationException("MichalewiczNonUniformAllPositionManipulator: Parameter " + IterationDependencyParameter.ActualName + " could not be found.");
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118 | Apply(random, realVector, BoundsParameter.ActualValue, IterationsParameter.ActualValue, MaximumIterationsParameter.ActualValue, IterationDependencyParameter.ActualValue);
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119 | }
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120 | }
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121 | }
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