1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Data;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 |
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28 | namespace HeuristicLab.Encodings.PermutationEncoding {
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29 | [Item("Permutation", "Represents a permutation of integer values.")]
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30 | [StorableClass]
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31 | public class Permutation : IntArray {
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32 | [Storable]
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33 | private PermutationTypes permutationType;
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34 | /// <summary>
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35 | /// Gets the type of the permutation (see <see cref="PermutationType"/>).
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36 | /// </summary>
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37 | public PermutationTypes PermutationType {
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38 | get { return permutationType; }
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39 | set {
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40 | bool changed = (permutationType != value);
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41 | permutationType = value;
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42 | if (changed) OnPermutationTypeChanged();
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43 | }
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44 | }
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45 |
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46 | [StorableConstructor]
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47 | protected Permutation(bool deserializing) : base(deserializing) { }
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48 | protected Permutation(Permutation original, Cloner cloner)
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49 | : base(original, cloner) {
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50 | this.permutationType = original.permutationType;
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51 | }
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52 | public Permutation() : this(PermutationTypes.RelativeUndirected) { }
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53 | public Permutation(PermutationTypes type)
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54 | : base() {
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55 | permutationType = type;
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56 | }
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57 | public Permutation(PermutationTypes type, int length)
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58 | : base(length) {
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59 | for (int i = 0; i < length; i++)
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60 | this[i] = i;
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61 | permutationType = type;
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62 | }
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63 | public Permutation(PermutationTypes type, int length, IRandom random)
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64 | : this(type, length) {
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65 | Randomize(random);
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66 | }
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67 | public Permutation(PermutationTypes type, int[] elements)
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68 | : base(elements) {
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69 | permutationType = type;
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70 | }
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71 | public Permutation(PermutationTypes type, IntArray elements)
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72 | : this(type, elements.Length) {
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73 | for (int i = 0; i < array.Length; i++)
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74 | array[i] = elements[i];
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75 | }
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76 |
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77 | public override IDeepCloneable Clone(Cloner cloner) {
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78 | return new Permutation(this, cloner);
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79 | }
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80 |
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81 | public virtual bool Validate() {
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82 | bool[] values = new bool[Length];
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83 | int value;
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84 |
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85 | for (int i = 0; i < values.Length; i++)
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86 | values[i] = false;
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87 | for (int i = 0; i < Length; i++) {
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88 | value = this[i];
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89 | if ((value < 0) || (value >= values.Length)) return false;
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90 | if (values[value]) return false;
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91 | values[value] = true;
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92 | }
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93 | return true;
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94 | }
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95 |
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96 | public virtual void Randomize(IRandom random, int startIndex, int length) {
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97 | if (length > 1) {
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98 | // Knuth shuffle
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99 | int index1, index2;
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100 | int val;
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101 | for (int i = length - 1; i > 0; i--) {
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102 | index1 = startIndex + i;
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103 | index2 = startIndex + random.Next(i + 1);
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104 | if (index1 != index2) {
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105 | val = array[index1];
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106 | array[index1] = array[index2];
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107 | array[index2] = val;
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108 | }
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109 | }
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110 | OnReset();
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111 | }
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112 | }
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113 | public void Randomize(IRandom random) {
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114 | Randomize(random, 0, Length);
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115 | }
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116 |
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117 | public virtual int GetCircular(int position) {
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118 | if (position >= Length) position = position % Length;
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119 | while (position < 0) position += Length;
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120 | return this[position];
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121 | }
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122 |
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123 | public virtual void Swap(int i, int j) {
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124 | var h = array[i];
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125 | array[i] = array[j];
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126 | array[j] = h;
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127 | OnReset();
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128 | }
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129 |
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130 | public virtual void Reverse(int startIndex, int length) {
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131 | Array.Reverse(array, startIndex, length);
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132 | if (length > 1) OnReset();
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133 | }
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134 |
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135 | public virtual void Move(int startIndex, int endIndex, int insertIndex) {
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136 | if (insertIndex == startIndex) return;
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137 | if (insertIndex > startIndex && insertIndex <= endIndex) {
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138 | var start = endIndex + 1;
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139 | var end = endIndex + insertIndex - startIndex;
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140 | insertIndex = startIndex;
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141 | startIndex = start;
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142 | endIndex = end;
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143 | }
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144 | var original = (int[])array.Clone();
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145 | Array.Copy(original, startIndex, array, insertIndex, endIndex - startIndex + 1);
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146 | if (insertIndex > endIndex)
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147 | Array.Copy(original, endIndex + 1, array, startIndex, insertIndex - startIndex);
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148 | else Array.Copy(original, insertIndex, array, insertIndex + endIndex - startIndex + 1, startIndex - insertIndex);
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149 | OnReset();
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150 | }
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151 |
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152 | public virtual void Replace(int startIndex, int[] replacement) {
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153 | Array.Copy(replacement, 0, array, startIndex, replacement.Length);
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154 | OnReset();
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155 | }
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156 |
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157 | public event EventHandler PermutationTypeChanged;
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158 |
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159 | protected virtual void OnPermutationTypeChanged() {
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160 | var handler = PermutationTypeChanged;
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161 | if (handler != null) handler(this, EventArgs.Empty);
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162 | }
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163 | }
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164 | }
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