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source: stable/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/Swap2/Swap2MoveTabuMaker.cs @ 13404

Last change on this file since 13404 was 12009, checked in by ascheibe, 10 years ago

#2212 updated copyright year

File size: 4.1 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Optimization.Operators;
25using HeuristicLab.Parameters;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.PermutationEncoding {
29  [Item("Swap2MoveTabuMaker", "Declares a given swap-2 move as tabu, by adding its attributes to the tabu list and also store the solution quality or the move quality (whichever is better).")]
30  [StorableClass]
31  public class Swap2MoveTabuMaker : TabuMaker, IPermutationSwap2MoveOperator {
32    public ILookupParameter<Permutation> PermutationParameter {
33      get { return (ILookupParameter<Permutation>)Parameters["Permutation"]; }
34    }
35    public ILookupParameter<Swap2Move> Swap2MoveParameter {
36      get { return (LookupParameter<Swap2Move>)Parameters["Swap2Move"]; }
37    }
38
39    [StorableConstructor]
40    protected Swap2MoveTabuMaker(bool deserializing) : base(deserializing) { }
41    protected Swap2MoveTabuMaker(Swap2MoveTabuMaker original, Cloner cloner) : base(original, cloner) { }
42    public Swap2MoveTabuMaker()
43      : base() {
44      Parameters.Add(new LookupParameter<Swap2Move>("Swap2Move", "The move that was made."));
45      Parameters.Add(new LookupParameter<Permutation>("Permutation", "The solution as permutation."));
46    }
47
48    public override IDeepCloneable Clone(Cloner cloner) {
49      return new Swap2MoveTabuMaker(this, cloner);
50    }
51
52    protected override IItem GetTabuAttribute(bool maximization, double quality, double moveQuality) {
53      Swap2Move move = Swap2MoveParameter.ActualValue;
54      Permutation permutation = PermutationParameter.ActualValue;
55      double baseQuality = moveQuality;
56      if (maximization && quality > moveQuality || !maximization && quality < moveQuality) baseQuality = quality; // we make an uphill move, the lower bound is the solution quality
57      if (permutation.PermutationType == PermutationTypes.Absolute)
58        return new Swap2MoveAbsoluteAttribute(move.Index1, permutation[move.Index1], move.Index2, permutation[move.Index2], baseQuality);
59      else {
60        Swap2MoveRelativeAttribute attrib = new Swap2MoveRelativeAttribute(baseQuality);
61        bool bidirectional = permutation.PermutationType == PermutationTypes.RelativeUndirected;
62        attrib.DeletedEdges.Add(new Edge(permutation.GetCircular(move.Index1 - 1), permutation[move.Index1], bidirectional));
63        attrib.DeletedEdges.Add(new Edge(permutation[move.Index1], permutation.GetCircular(move.Index1 + 1), bidirectional));
64        attrib.DeletedEdges.Add(new Edge(permutation.GetCircular(move.Index2 - 1), permutation[move.Index2], bidirectional));
65        attrib.DeletedEdges.Add(new Edge(permutation[move.Index2], permutation.GetCircular(move.Index2 + 1), bidirectional));
66        attrib.AddedEdges.Add(new Edge(permutation.GetCircular(move.Index1 - 1), permutation[move.Index2], bidirectional));
67        attrib.AddedEdges.Add(new Edge(permutation[move.Index2], permutation.GetCircular(move.Index1 + 1), bidirectional));
68        attrib.AddedEdges.Add(new Edge(permutation.GetCircular(move.Index2 - 1), permutation[move.Index1], bidirectional));
69        attrib.AddedEdges.Add(new Edge(permutation[move.Index1], permutation.GetCircular(move.Index2 + 1), bidirectional));
70        return attrib;
71      }
72    }
73  }
74}
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